Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173858 times)

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #420 on: October 17, 2016, 12:37:42 AM »
Swift action to maintain Astronomical Instrument "Orreries' Solar System" then.
Targeting those poor innocent prisoners who happened to be unlucky enough to ever be in front of Pat.
Ranged touch attack rolls

attack 1
Rolled 1d20+8 : 3 + 8, total 11

attack 2
Rolled 1d20+8 : 20 + 8, total 28


Damage 1(if hit)
Rolled 9d6 : 1, 5, 1, 3, 4, 4, 2, 2, 5, total 27

Damage 2(if hit)
Rolled 9d6 : 4, 4, 6, 2, 2, 1, 1, 1, 4, total 25

DC 23 Fort save or be dazed for one round if hit.

Move action to recover Ray of Ice.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #421 on: October 17, 2016, 12:38:56 AM »
Roll to confirm Crit on second orb of fire.
Rolled 1d20+8 : 18 + 8, total 26


extra damage if confirmed
Rolled 9d6 : 5, 6, 3, 5, 5, 6, 4, 5, 2, total 41
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #422 on: October 17, 2016, 03:56:48 PM »
A Gnoll explodes into a ball of fire and dies.

Risada is up, you face a giant wall of fog with fighting noises emanating from within.

Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #423 on: October 17, 2016, 04:52:13 PM »
A Gnoll explodes into a ball of fire and dies.

Risada is up, you face a giant wall of fog with fighting noises emanating from within.

No living target outside and close to Kulgan?

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #424 on: October 17, 2016, 11:12:01 PM »
not one that isnt on your side

Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #425 on: October 18, 2016, 09:24:33 AM »
Kulgan hold his ground.

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Combat Stats
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #426 on: October 18, 2016, 05:20:38 PM »
oselcamo is up

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #427 on: October 20, 2016, 10:25:52 AM »
(What can Morte see inside the storm with her lifesight googles?)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #428 on: October 22, 2016, 01:04:28 AM »
Multiple squabbling lifeforms enacting what would rightfully be called a Benny Hill sketch if this dimension has British tv.  You can target them with Lifesight.

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #429 on: October 23, 2016, 10:23:44 PM »
Morte reels a bit from being hit with an orc, but quickly recovers and just starts scything and biting whatever's in range.

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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #430 on: October 25, 2016, 01:01:37 AM »
You make contact with something, which screeches.  The illithids outside power up what are obviously personal buffs, and an orc is flung from the mists, bouncing roughly off the wall behind you.

robby and ketaro are up

Offline ketaro

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #431 on: October 25, 2016, 01:08:01 AM »
Shak'ri's tackling the goblin she spotted and pinging the party for verification on whether this is our goblin or just some expendable no-name.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #432 on: October 25, 2016, 02:08:16 PM »
gimme a touch attack to initiate grapple

Offline ketaro

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #433 on: October 25, 2016, 03:06:02 PM »
Rolled 1d20+17 : 2 + 17, total 19

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #434 on: October 26, 2016, 04:20:38 PM »
opposed grapple check!
Rolled 1d20 : 7, total 7

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #435 on: October 31, 2016, 06:21:50 PM »
(ketaro, need str check from you)

Offline ketaro

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #436 on: October 31, 2016, 07:48:51 PM »
But I won already?
Rolled 1d20+7 : 7 + 7, total 14

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #437 on: October 31, 2016, 08:39:05 PM »
The first roll was the touch attack to initiate grapple, the str check is to prevent his escape.

"I assure you madam due to my prison diet my flesh is quite poisonous!"

He's sweatin' balls

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #438 on: October 31, 2016, 08:40:31 PM »
Os, you still having the skellies hold off and stand guard

Round 4
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #439 on: November 03, 2016, 01:46:34 AM »
we'll assume yes and move on to Vladeshi