Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173855 times)

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #460 on: November 20, 2016, 02:35:59 PM »
The smoke clears and there are lots of unconscious or groaning forms laying prone on the ground.  The Pit FIend of course is still among the few standing.  Are you doing anything else?

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #461 on: November 21, 2016, 03:33:07 PM »
At this point, waiting to hear if we found our guy, and watching for threats.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #462 on: November 21, 2016, 04:13:12 PM »
Shak'ri'sd telepathy has informed you she believes she has the gobbin

the Pit Fiend (?) is still very obviously a threat

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #463 on: November 22, 2016, 09:15:26 AM »
Mustave telepathically asks if we can GTFO. Itd Venice if one of the senior guild members can see the goblin to confirm before leaving.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #464 on: November 22, 2016, 05:00:19 PM »
(you are the only one who would recognize him I think).

Is anyone who held their action opening fire on the devil?

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 349
  • Feel free to ignore me.
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #465 on: November 22, 2016, 05:24:06 PM »
Is anyone who held their action opening fire on the devil?
Standard action to ready to shoot Icelance at the first poor sap(not an ally) to leave the Sleet Storm.
(click to show/hide)
Does this count?
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #466 on: November 23, 2016, 12:47:36 AM »
Alas it bounces off the Pit Fiend.  Still Robby and Ketaro's turn

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #467 on: November 23, 2016, 01:09:03 PM »
There's not much I can do against it apart for fishing for natural 20s and 1s.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #468 on: November 23, 2016, 04:55:44 PM »
Ketaro?

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #469 on: November 28, 2016, 11:24:56 PM »
ok we'll assume Ketaro scampers towards you with the gobbins

Round 5
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies


Vlad is up.  The only real target is a big ole Pit Fiend lookin' sumbitch

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 349
  • Feel free to ignore me.
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #470 on: November 30, 2016, 02:35:19 AM »
Continuing swift action for Astronomical Instrument "Orreries' Solar System"
Touch Attack
Rolled 1d20+8 : 5 + 8, total 13

Damage Fire
Rolled 9d6 : 4, 5, 4, 4, 6, 6, 6, 6, 3, total 44

Fort Save DC 23 or be dazed for one round.

Move action to recover Icelance.

Firing Icelance.
Attack
Rolled 1d20+12 : 15 + 12, total 27

Damage half piercing, half cold
Rolled 6d6 : 1, 5, 2, 5, 6, 4, total 23

Fort Save DC 19 or be stunned for
Rolled 1d4 : 4, total 4

rounds.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #471 on: November 30, 2016, 05:17:37 PM »
Neither attack seems to faze teh Fiend.

Risada is up?

Offline Risada

  • Legendary Member
  • ****
  • Posts: 2069
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #472 on: December 06, 2016, 08:23:44 PM »
"We are seriously going against that thing? At least put it on the ground if you want me to help!" Complains the draconic man with no affinity to flying... While moving his shadowy companion closer to the fiend...

(click to show/hide)

Combat Stats
(click to show/hide)

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #473 on: December 07, 2016, 12:22:35 AM »
oslecamo is up

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #474 on: December 13, 2016, 09:33:28 AM »
Morte uses her telepathy to speak to her allies.

Look guys, this is a Pit Fiend! A NAMED Pit Fiend! We already got the goblin we were looking for, so I say it's time to get out of this place. Or if you really insist on adding "killed a Pit Fiend" to your curriculum, at least be smart about it and do it in a safer way. Like baiting him back to the super poison gas the squid heads were talking about.

Exemplifying, Morte flies back and casts Phantasmal Killer at the Pit Fiend, producing an illusion of Asmodeus threatening to demote him probably.

(click to show/hide)

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #475 on: December 13, 2016, 07:18:12 PM »
Mustave agrees, and looks around for a ride.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #476 on: December 13, 2016, 09:10:47 PM »
Actually he blows the will save with a 4 but makes the fort save

roll 3d6 damage Os

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #477 on: December 13, 2016, 09:45:16 PM »
Yes! Bow down before your better, foul fiend and I may show you mercy!

Morte's heavy sweating does not back up her threat a lot.

Rolled 3d6 : 2, 3, 4, total 9

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #478 on: December 14, 2016, 12:15:37 AM »
The Mindflayers pour weapons fire and psychic energies into the Fiend.

"Give it up Geegaw! With them bands yer wearin' you can't use your magic powers.  Yer no match for us."

Robby and Ketaro are up.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #479 on: December 14, 2016, 01:30:23 PM »
If we have our target, Mustave suggests leaving, and looks for Pat for a ride.
My creations

Please direct moderation-related PMs to Forum Staff.