Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173857 times)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #480 on: December 14, 2016, 04:15:37 PM »
I'm assuming Ketaro hustles with the gobbin, who seems too petrified to fight back

Round 6
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Over to Vlad

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #481 on: December 15, 2016, 07:24:16 PM »
Pat flies on down to where Mustave is to pick him up.
"We have an exit strategy Boss, or should I just lazor the entrance?"
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #482 on: December 15, 2016, 08:15:02 PM »
"You have a quicker way out? I was planning on another Sleet Storm behind us, but that will just slow them down a bit."
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Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #483 on: December 18, 2016, 11:19:38 PM »
"I can teleport myself and up to three others, just need for all of us to stand together. Not enough for everybody in one run, but I can do it three times, so I could take some of ours to safety then port back to pick up the others."

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #484 on: December 19, 2016, 12:55:08 AM »
I will remind everyone they turned the gas on when you came inside

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #485 on: December 19, 2016, 09:40:56 AM »
"Given the gas, that might be best. I'll stay behind until the third trip. Anyone who can go invisible should stay behind, too.
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Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #486 on: December 19, 2016, 10:02:46 AM »
"Wait, silly me, I can take everybody in one go if I just get my boat out again. Will need a few seconds for that tough.

(would need standard action to enter Boat on the Styx now, but then I can transport up to 12 people next turn)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #487 on: December 19, 2016, 04:45:51 PM »
anyone have any knowledge skills?

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #488 on: December 19, 2016, 08:32:02 PM »
anyone have any knowledge skills?

Arcana and Architecture & Engineering for Pat.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #489 on: December 19, 2016, 08:50:52 PM »
anyone have any knowledge skills?
Nope. Just Gather Info.
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Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #490 on: December 20, 2016, 12:17:31 AM »
(Nobility and Royalty)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #491 on: December 20, 2016, 12:36:09 AM »
Risada and Ketaro?

Offline ketaro

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #492 on: December 20, 2016, 02:29:03 AM »
Don't have knowledges

Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #493 on: December 20, 2016, 02:28:21 PM »
Bonus of +6 in Arcana only.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #494 on: December 21, 2016, 12:01:25 AM »
ok, proceed then  :P

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #495 on: December 29, 2016, 07:11:20 PM »
So you guys fleein'?

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #496 on: December 30, 2016, 06:25:58 PM »
Hopefully.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #497 on: December 30, 2016, 06:45:12 PM »
You're ignored as you scamper down the hall, and arrive at the gate, which is down and locked.  Beyond is a sea of poisonous green gas so thick you can't see much of anything, including the bridge to the other side.

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #498 on: January 02, 2017, 10:55:18 AM »
Morte, having re-summoned her boat during the tactical advance to the rear, calls her bone dolls to board in and invites the party to take seats so she can teleport them all in one go.

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #499 on: January 02, 2017, 08:44:07 PM »
Mustave hops in.
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