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Jester's Realm
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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
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Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues... (Read 173857 times)
bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #480 on:
December 14, 2016, 04:15:37 PM »
I'm assuming Ketaro hustles with the gobbin, who seems too petrified to fight back
Round 6
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies
Over to Vlad
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Vladeshi
Sr. Member
Posts: 349
Feel free to ignore me.
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #481 on:
December 15, 2016, 07:24:16 PM »
Pat flies on down to where Mustave is to pick him up.
"We have an exit strategy Boss, or should I just lazor the entrance?"
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RobbyPants
Female rat ninja
Moderator
Posts: 8324
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #482 on:
December 15, 2016, 08:15:02 PM »
"You have a quicker way out? I was planning on another
Sleet Storm
behind us, but that will just slow them down a bit."
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #483 on:
December 18, 2016, 11:19:38 PM »
"I can teleport myself and up to three others, just need for all of us to stand together. Not enough for everybody in one run, but I can do it three times, so I could take some of ours to safety then port back to pick up the others."
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #484 on:
December 19, 2016, 12:55:08 AM »
I will remind everyone they turned the gas on when you came inside
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RobbyPants
Female rat ninja
Moderator
Posts: 8324
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #485 on:
December 19, 2016, 09:40:56 AM »
"Given the gas, that might be best. I'll stay behind until the third trip. Anyone who can go invisible should stay behind, too.
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #486 on:
December 19, 2016, 10:02:46 AM »
"Wait, silly me, I can take everybody in one go if I just get my boat out again. Will need a few seconds for that tough.
(would need standard action to enter Boat on the Styx now, but then I can transport up to 12 people next turn)
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #487 on:
December 19, 2016, 04:45:51 PM »
anyone have any knowledge skills?
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Vladeshi
Sr. Member
Posts: 349
Feel free to ignore me.
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #488 on:
December 19, 2016, 08:32:02 PM »
Quote from: bhu on December 19, 2016, 04:45:51 PM
anyone have any knowledge skills?
Arcana and Architecture & Engineering for Pat.
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RobbyPants
Female rat ninja
Moderator
Posts: 8324
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #489 on:
December 19, 2016, 08:50:52 PM »
Quote from: bhu on December 19, 2016, 04:45:51 PM
anyone have any knowledge skills?
Nope. Just Gather Info.
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #490 on:
December 20, 2016, 12:17:31 AM »
(Nobility and Royalty)
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #491 on:
December 20, 2016, 12:36:09 AM »
Risada and Ketaro?
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ketaro
Epic Member
Posts: 4243
I'm always new!
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #492 on:
December 20, 2016, 02:29:03 AM »
Don't have knowledges
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Risada
Legendary Member
Posts: 2069
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #493 on:
December 20, 2016, 02:28:21 PM »
Bonus of +6 in Arcana only.
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #494 on:
December 21, 2016, 12:01:25 AM »
ok, proceed then
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #495 on:
December 29, 2016, 07:11:20 PM »
So you guys fleein'?
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RobbyPants
Female rat ninja
Moderator
Posts: 8324
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #496 on:
December 30, 2016, 06:25:58 PM »
Hopefully.
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #497 on:
December 30, 2016, 06:45:12 PM »
You're ignored as you scamper down the hall, and arrive at the gate, which is down and locked. Beyond is a sea of poisonous green gas so thick you can't see much of anything, including the bridge to the other side.
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #498 on:
January 02, 2017, 10:55:18 AM »
Morte, having re-summoned her boat during the tactical advance to the rear, calls her bone dolls to board in and invites the party to take seats so she can teleport them all in one go.
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RobbyPants
Female rat ninja
Moderator
Posts: 8324
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #499 on:
January 02, 2017, 08:44:07 PM »
Mustave hops in.
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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...