Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173857 times)

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #520 on: January 12, 2017, 08:21:31 PM »
After the beholder-lady leaves: "So... tell me more about this suspect."
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #521 on: January 12, 2017, 09:14:12 PM »
"Goblin who goes by Fibber Jones.  Negotiator for the Evil Minions Guild.  Found a shit ton of dead guys at his office and no sign of him.  Rumor has it he fled downstairs."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #522 on: January 14, 2017, 11:17:35 AM »
"Is there a... bounty on said fugitive?"
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #523 on: January 14, 2017, 04:29:36 PM »
"We're more interested in what's going on.  The Guild is having a union election, and lots of weirdness is going down tied in with the Undead civil rights movement that seems to be tied to your Guild.  Also the likely winner of the Union presidency is a certain zombie well known to you..."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #524 on: January 14, 2017, 04:33:24 PM »
"Lots of weirdness?"
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #525 on: January 14, 2017, 11:48:12 PM »
"Rumors of backstabbing, actual backstabbing, political machinations, ghosts marching through the streets in protest.  You know.  Tuesday."

the nice beholder lady returns

"Holy fuck you're the ghost people!  Get inside before you're seen!"

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #526 on: January 16, 2017, 12:22:09 PM »
Mustave makes sure everyone is ushered in.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #527 on: January 16, 2017, 07:25:39 PM »
"Bob, why are you with the most controversial figures of recent times?"

"Who do you think broke me outta jail?"

enter the Sheriff

"Bob good to see you."

looks at mustave

"How well did it go?  Should I be prepping for war?"

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #528 on: January 17, 2017, 09:00:30 AM »
looks at mustave

"How well did it go?  Should I be prepping for war?"
"I'm hoping not.

We entered under the guise of selling gnomish security, which was enough to get them to look past a rag tag band of armed hooligans lead by a jester. They let us into the prison, and a riot broke out on its own. So, we spent some time defending ourselves, and we grabbed Bob and teleported out. So, the question is if they saw us grab Bob or not, or if they even notice him missing. They know the riot wasn't caused by us, so we've got that on our side.

My hope is that their interpretation of events is 'Crazy guys with bad timing came to sell gnomish security, then after fighting for their lives for a minute or so, they said 'fuck this' and left'."
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #529 on: January 17, 2017, 07:42:40 PM »
"Riot?  Do you know the cause?  Did you leave by unconventional means?"

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #530 on: January 17, 2017, 11:52:01 PM »
Something about Geegaw the world devourer escaping. Seems like it was a big nasty Pit Fiend that went around tearing stuff up and that'll allowed other prisioners to break out from their cells. Pretty nice fellow, shrugged off pretty much everything thrown at it. Maybe I could've managed to cut his life down in half  but that would imply getting close enough and getting my life cut in full. Not being paid enough to get in the melee range of a Pit Fiend, let alone a named one. Luckily Geesaw still had some kind of warded bands preventing it from using magic so the mind flayers golem could slow him down enough time for me to teleport us all out. I guess that counts as an uncoventional mean for you, hahaha? Well the exit was blocked by super poison gas so like we didn't have much of a choice.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #531 on: January 21, 2017, 05:39:43 PM »
"Geegaw isn't a Pit Fiend, he just takes that form to lull people into a false sense of security.  I hope they have enough Mindflayers down there, it'll be bad if he gets out."

The Sheriff is barking orders about sending reinforcements down.  He seems to have temporarily forgotten you, but the nice young beholder lady chimes in.

"Shall we send payment to the usual address?"

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #532 on: January 22, 2017, 08:47:22 PM »
"Yes please!"

$U$
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #533 on: January 22, 2017, 09:40:50 PM »
"Okay, you're free to head out.  Fair warning, we've broken up some weirdness in front of  your place.  Keep your heads on a swivel."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #534 on: January 23, 2017, 09:01:54 PM »
"What kind of weirdness?"
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #535 on: January 24, 2017, 06:39:57 PM »
"Protests.  Conspiracy theorists.  Attention seekers and religious whackos.  The usual."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #536 on: January 24, 2017, 08:29:20 PM »
"Oh, sure. Thanks!"

Assuming no one else has business here, Mustave leads the troop back to the base.

OOC: How much longer until the guns are done in Florida. I know we just got back from there, but still...
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #537 on: January 24, 2017, 09:03:52 PM »
you got nuther day or two


you all get back to the base where you find crowds of paparazzi

"How do you feel about Undead Rights?"

"Did you know your Attorney regularly defends Fiends and monsters?"

"Are any of you affiliated with the Union of Evil Minions?  And if so are you voting?"

"How fat is too fat?"

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #538 on: January 25, 2017, 02:37:41 AM »
"How fat is too fat?"

"It really depends you see on a beings height, species and sex. But the optimal ratio often involves...."
Pat rambles on about math involving the humanoid body for as long as the person who asked the question is stupid enough to not leave us alone.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #539 on: January 25, 2017, 10:35:55 PM »
the crowd is suddenly enraptured by Pat if anyone wants to go sneaky times