Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173950 times)

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #780 on: October 25, 2017, 11:13:39 AM »
"Can we sue them back? Because as far as I'm concerned, I'm exploting the undead, working them to the bone for my own profit.
Any religions not suing us? Maybe we can get them in our side. You know how they are, they'll take any chance for a shot at their rivals."

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #781 on: October 25, 2017, 09:10:27 PM »
There are dozens of religions on the Street of the Gawds.  In your case, much of the lawsut is from the Church of Natasha, Godddess of Death.


i.e. Benny's ex.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #782 on: October 26, 2017, 09:26:05 AM »
OOC: Mustave is all set to go, after getting his 500 gp and holy water. He'll actually buy a bit more of that and acid once the funds come in.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #783 on: October 26, 2017, 06:48:52 PM »
You're all dropped off to find a major expeditionary force.  The Guild of Evil Minions is everywhere, as is the Sheriff and his posse, and local magic school.  It's so crowded and noisy few people notice your arrival.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #784 on: October 27, 2017, 08:44:08 AM »
OOC: I'm a bit confused. Where did we get dropped off?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #785 on: October 27, 2017, 06:00:44 PM »
Yer back down at the ruins you rescued the Kobolds from.  I time warped a bit.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #786 on: October 27, 2017, 09:05:46 PM »
Any signs the devils returned?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #787 on: October 28, 2017, 06:17:32 PM »
Not yet, probably because the place is swarming with troops and mages.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #788 on: October 29, 2017, 11:48:50 AM »
Do we know why the devils wanted the kobolds?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #789 on: October 30, 2017, 05:30:22 PM »
No, but Short Bob and anothe Kobold are apparently deep in conversation with a deputy nearby.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #790 on: October 31, 2017, 08:36:33 AM »
Mustave tries to get Short Bob's attention when it looks like there's a lull in the conversation.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #791 on: October 31, 2017, 11:19:39 PM »
Morte discretly tries to eavesdrop the conversation and when she senses an opening, she'll barge in as politely as possible:

So could anyone tell us what are we supposed to be doing and why are the devils want kobolds?

(click to show/hide)

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #792 on: November 04, 2017, 03:51:11 AM »
The deputy seems to recognize you.  "Oh hi.  We think they just wanted slaves to excavate the ruins.  No telling whats down there.  Interested in a contract exploring?"

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #793 on: November 04, 2017, 08:56:18 AM »
"Why not!?"
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #794 on: November 05, 2017, 09:26:52 PM »
"Willing to go now, or do we hammer out a contract first."

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #795 on: November 06, 2017, 08:16:56 AM »
"Who owns the ruins? If they're unclaimed, I want salvage rights. Morte, here, is quite good with contracts. She can help out."
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #796 on: November 06, 2017, 09:50:29 PM »
"The uh..*cough* the Kobolds beat you to that...seems they want a new homeland, though my advice to them was demon haunted ruins make for bad news.  They're looking for some 'dungeon cleaners' if you get my drift."

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #797 on: November 07, 2017, 08:00:33 AM »
Awww, sucks. Well whatever we find and can carry belongs to us, how about that?

And if they have need of more work in the future, our guild gets first dibs on new contracts as well.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #798 on: November 07, 2017, 08:49:37 AM »
"Yeah, I don't care about mineral rights. That stuff's hard work. I just want what's not nailed down. You know: standard Greyhawking stuff."
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #799 on: November 09, 2017, 12:21:52 AM »
The Kobolds seem amenable. 

Shall we await Robby's return before marching on?