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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
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Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues... (Read 173931 times)
bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #800 on:
November 13, 2017, 08:51:30 PM »
There are several opening to the ruins. Are we choosing a random one?
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RobbyPants
Female rat ninja
Moderator
Posts: 8325
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #801 on:
November 14, 2017, 08:09:24 AM »
Is there anything different about them? Are any larger? If anyone in the group can track, do any appear more "used"?
If not, I'd say to just go to the closest one.
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #802 on:
November 15, 2017, 01:28:56 AM »
Some are definitely larger, they all bear marks of use due to the excavation.
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RobbyPants
Female rat ninja
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Posts: 8325
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #803 on:
November 15, 2017, 08:14:22 AM »
Unless anyone cares, I'd say just go to the first one.
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #804 on:
November 15, 2017, 11:07:29 AM »
Morte starts leisurely walking towards the first entrance, her dolls following right behind.
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #805 on:
November 16, 2017, 02:42:45 AM »
anyone not have darkvision?
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Vladeshi
Sr. Member
Posts: 349
Feel free to ignore me.
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #806 on:
November 16, 2017, 06:36:37 AM »
Quote from: bhu on November 16, 2017, 02:42:45 AM
anyone not have darkvision?
Pat does not, so Pat will take a blank page out of his notebook rip it into strips then tie it around the front of his broom, then he will cast light on it.
Duration remaining: 90 minutes
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The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.
RobbyPants
Female rat ninja
Moderator
Posts: 8325
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #807 on:
November 16, 2017, 08:01:21 AM »
Mustave doesn't, either, but it looks like it's covered.
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #808 on:
November 17, 2017, 02:46:19 AM »
whose heading in first?
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #809 on:
November 17, 2017, 03:15:39 AM »
Emerald will bravely go first to trigger any traps/ambushes, but make sure she remains whitin view of the rest of the party.
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #810 on:
November 19, 2017, 09:48:19 PM »
perception rolls for emerald
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #811 on:
November 19, 2017, 09:57:51 PM »
Doll Spot
Rolled 1d20
: 5, total 5
Doll Listen
Rolled 1d20
: 15, total 15
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #812 on:
November 20, 2017, 09:32:06 PM »
emerald signals that she hears something approaching
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Risada
Legendary Member
Posts: 2069
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #813 on:
November 23, 2017, 11:43:56 AM »
Kulgan signals to his companions to kill it as fast as possible....
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RobbyPants
Female rat ninja
Moderator
Posts: 8325
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #814 on:
November 24, 2017, 06:57:20 PM »
"Can anyone scout invisibly?"
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #815 on:
November 26, 2017, 02:53:23 PM »
you hear what sounds like whistling
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RobbyPants
Female rat ninja
Moderator
Posts: 8325
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #816 on:
November 29, 2017, 08:06:28 AM »
Since no one else is volunteering, Mustave decides to quietly have a look. He doesn't advance past the skeleton, if he can help it.
Hide:
Rolled 1d20+8
: 20 + 8, total 28
Move Silently:
Rolled 1d20+6
: 20 + 6, total 26
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bhu
Uncle Kittie
Honorary Mod
Posts: 16305
Fnord bitches
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #817 on:
December 04, 2017, 07:21:53 PM »
(Sorry about the delay I've just worked a series of 12 hour days)
Robby
(click to show/hide)
You see a humanoid figure resembling an old man of fiendish origin in some sort of bath robe. He pauses to sratch his bum and regard the skelly while talking to himself. "Now what are you doing here? Did your masters wake me up from my nap? I may have to spank them for that." *yawns*
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RobbyPants
Female rat ninja
Moderator
Posts: 8325
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #818 on:
December 05, 2017, 06:23:07 AM »
Mustave quickly telepathically communicates his findings to Morte:
"There's some old guy who just said the skeleton woke him up from a nap, and he's considering 'spanking' its masters!"
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oslecamo
DnD Handbook Writer
Posts: 10080
Creating monsters for my Realm of Darkness
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
«
Reply #819 on:
December 06, 2017, 10:08:00 AM »
Morte silently commands Emerald to make bowing apology gestures while backing off slowly.
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Min/Max Boards
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Jester's Realm
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Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...