Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173931 times)

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #800 on: November 13, 2017, 08:51:30 PM »
There are several opening to the ruins.  Are we choosing a random one?

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #801 on: November 14, 2017, 08:09:24 AM »
Is there anything different about them? Are any larger? If anyone in the group can track, do any appear more "used"?

If not, I'd say to just go to the closest one.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #802 on: November 15, 2017, 01:28:56 AM »
Some are definitely larger, they all bear marks of use due to the excavation.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #803 on: November 15, 2017, 08:14:22 AM »
Unless anyone cares, I'd say just go to the first one.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #804 on: November 15, 2017, 11:07:29 AM »
Morte starts leisurely walking towards the first entrance, her dolls following right behind.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #805 on: November 16, 2017, 02:42:45 AM »
anyone not have darkvision?

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 349
  • Feel free to ignore me.
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #806 on: November 16, 2017, 06:36:37 AM »
anyone not have darkvision?

Pat does not, so Pat will take a blank page out of his notebook rip it into strips then tie it around the front of his broom, then he will cast light on it.
Duration remaining: 90 minutes
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #807 on: November 16, 2017, 08:01:21 AM »
Mustave doesn't, either, but it looks like it's covered.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #808 on: November 17, 2017, 02:46:19 AM »
whose heading in first?

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #809 on: November 17, 2017, 03:15:39 AM »
Emerald will bravely go first to trigger any traps/ambushes, but make sure she remains whitin view of the rest of the party.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #810 on: November 19, 2017, 09:48:19 PM »
perception rolls for emerald

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #811 on: November 19, 2017, 09:57:51 PM »
Doll Spot
Rolled 1d20 : 5, total 5

Doll Listen
Rolled 1d20 : 15, total 15


Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #812 on: November 20, 2017, 09:32:06 PM »
emerald signals that she hears something approaching

Offline Risada

  • Legendary Member
  • ****
  • Posts: 2069
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #813 on: November 23, 2017, 11:43:56 AM »
Kulgan signals to his companions to kill it as fast as possible....

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #814 on: November 24, 2017, 06:57:20 PM »
"Can anyone scout invisibly?"
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #815 on: November 26, 2017, 02:53:23 PM »
you hear what sounds like whistling

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #816 on: November 29, 2017, 08:06:28 AM »
Since no one else is volunteering, Mustave decides to quietly have a look. He doesn't advance past the skeleton, if he can help it.

Hide:
Rolled 1d20+8 : 20 + 8, total 28


Move Silently:
Rolled 1d20+6 : 20 + 6, total 26
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #817 on: December 04, 2017, 07:21:53 PM »
(Sorry about the delay I've just worked a series of 12 hour days)

Robby

(click to show/hide)

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8325
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #818 on: December 05, 2017, 06:23:07 AM »
Mustave quickly telepathically communicates his findings to Morte: "There's some old guy who just said the skeleton woke him up from a nap, and he's considering 'spanking' its masters!"
My creations

Please direct moderation-related PMs to Forum Staff.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #819 on: December 06, 2017, 10:08:00 AM »
Morte silently commands Emerald to make bowing apology gestures while backing off slowly.