Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173897 times)

Offline bhu

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The fire doesnt die down.  On the plus side it appears to be devouring the other traps.  On the downside it's devouring everything else too.

Offline RobbyPants

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What is the building made out of? I thought it was all stone.
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Offline bhu

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The building is, furnishings, lewt and such are not.

Offline RobbyPants

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"Morte! We're burnin up all the treasure! Maybe pull the chickens out?"
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Offline bhu

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The Kobolds yell down the line for fire suppressing magic, or at least water, which is forthcoming if you want.

Offline oslecamo

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Yes, anything to help put out that fire would be nice.

Morte pulls back the chickens to safety and summons her Styx Boat to ferry any kobolds bringing in water and magic faster. All remaining skeletons will be assigned to go help fight the fire too.

Offline bhu

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The fire is extinguished without much incident.  Paper and cloth items are gone, and the wood is damaged beyond repair.  There are some slightly damaged items that could convert to currency.

One of the Kobolds pipes up: "You know were a lot more versed in dealing with 'trap enthusiasts', mebbe you should let us take the rest of the place if there is any."

The chikins look spiteul and bitter.  You could swear one withers a flower with it's gaze.

Offline RobbyPants

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"What's your going rate?"
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Offline oslecamo

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Morte has her skeletons pick up everything that looks like it still has a sell value while starting a new haggle with the kobolds:

We'll pay you one copper piece per disabled trap.

Then telepathically to the party only:

Never ask for a price when you can make the first offer.

Offline bhu

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Morte has her skeletons pick up everything that looks like it still has a sell value while starting a new haggle with the kobolds:

We'll pay you one copper piece per disabled trap.

Then telepathically to the party only:

Never ask for a price when you can make the first offer.


*quiet stare*

Offline oslecamo

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Hahaha, did I say a copper per trap? Sorry, I meant six silver for each one of you helping, plus I'll heal any wounds you suffer during the job and throw in one free year of gold membership for our organization!

Morte makes a mental note to create a gold membership for their group if there isn't one already.

(Diplomacy 33 to help)

Offline bhu

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 :D  "Sounds goods"

There is much activity and noise and eventually you get to go in.  It's a large room that was subdivided into cells.  Most of the furnishings are gone, as are probably any clues as to what it was for.

Offline RobbyPants

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Are there any further doors, or is this a dead end?
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Offline bhu

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There are doors, but the corridors have collapsed roofs from old age.  Clearing it will take time.

Offline RobbyPants

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If this was the only way we were heading, I'd say we should take the time to clear it. If not, maybe we can check another path and come back.
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Offline bhu

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The Kobolds do have some partial maps, and are rummaging through the devils stuff to fins more accurate ones.

Offline oslecamo

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Be back in 10 minutes.

Morte will Alter Self herself into a Minor Xorn and burrow through the stone to scout what's in the other side of the collapsed passages.

Offline bhu

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spot rolls plz

Offline RobbyPants

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spot rolls plz

From all of us, or just Morte? If you need mine, it's:

Rolled 1d20-1 : 7 - 1, total 6
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Offline oslecamo

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Morte still has her googles of lifesight on if that helps.

Spot
Rolled 1d20+16 : 20 + 16, total 36