Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173913 times)

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #320 on: August 02, 2016, 03:39:14 PM »
"Gnome security?"  "Gnome security?"  "Ahahahahahahahahahahaahaha!"  "Gnome security."  "Sheeit.  Awright keep headin' down that way, you'll get there soon enough.  Watch out for the poison gas."

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #321 on: August 02, 2016, 06:32:19 PM »
Morte smiles and waves goodbye while resuming walking, keeping her eyes open for any strange cloud. She has one of her weaker disguised skeletons take point just in case it is a poison gas trap.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #322 on: August 02, 2016, 11:32:25 PM »
After a short two mile walk you come to a stone bridge crossing a sulphurous, gas-filled chasm.   At it's end is an iron portcullis flanked by two large stalactites.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #323 on: August 03, 2016, 07:24:48 AM »
Is the gas all below the bridge?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #324 on: August 03, 2016, 02:03:04 PM »
IT stops about 5 ft below the bridge, yes.

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 349
  • Feel free to ignore me.
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #325 on: August 03, 2016, 03:19:47 PM »
In a whisper;
"So.... do we want to talk our way in, try to be stealthy to get in, or should I just blast the place?"
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #326 on: August 03, 2016, 05:55:17 PM »
Morte uses her telepathy:

I don't know if we can do stealthy. Our cover seems to have been working so far, so I say we see how far it takes us. Plus, I've heard blasting something is easier when you do it from the inside.

Still she waits a bit to see if the rest of the group has any other suggestions.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #327 on: August 03, 2016, 11:12:46 PM »
"I'm fine with the talky stuff. You've been doing a good job, so far."

Bhu, if this is the place, and not just some gate much further out, Mustave will pop an anti-toxin.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #328 on: August 04, 2016, 12:23:13 AM »
this is the place

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #329 on: August 04, 2016, 07:09:15 AM »
"Talky it is then. Man, if my old boss could see me now..."

Morte first sends one of her weaker bone dolls to approach the portcullis and knock with its weapon lightly on the metal, at the lack of a greeting bell. Also just in case there are any pressure traps. Morte hangs a bit back and shouts

"Hello? Anybody home? We're in Florida to promote the latest in gnome security technology and we've heard that you've got a prison here that would be interested in our services."

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #330 on: August 04, 2016, 03:37:03 PM »
Oslecamo

(click to show/hide)

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 349
  • Feel free to ignore me.
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #331 on: August 04, 2016, 07:10:56 PM »
Pat will be drinking an anti-toxin and using Magical Recycled Bomb to give himself Greater Mage Armor.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #332 on: August 04, 2016, 10:15:51 PM »
Assuming this is relayed to us, Mustave moves up to the front.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #333 on: August 06, 2016, 01:13:39 AM »
A pair of Mindflayers backed up by shambling flesh golems meets you at the bridges end.  They all appear to be wearing some sort of bizarre breathing apparatus.

"You don't look like salesmen."

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #334 on: August 06, 2016, 09:31:42 AM »
A pair of Mindflayers backed up by shambling flesh golems meets you at the bridges end.  They all appear to be wearing some sort of bizarre breathing apparatus.

"You don't look like salesmen."
"What's that supposed to mean? Is that a fat joke?"
My creations

Please direct moderation-related PMs to Forum Staff.

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #335 on: August 06, 2016, 11:09:16 AM »
"Fat joke?" Shak'ri curiously looks, and feels, herself over. "I don't think I've gained any weight."

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #336 on: August 06, 2016, 04:39:47 PM »
One Mindflaer looks at the other  "This is why we live underground.  I swear I'll never understand the endoskeletal peoples."

Looks back at you "What are you selling?"

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8324
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #337 on: August 07, 2016, 09:50:15 PM »
"Gnome security." Mustave gestures to Morte. "She's got all the specs. She's the smart one."
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16305
  • Fnord bitches
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #338 on: August 08, 2016, 12:19:24 AM »

"Gnome security.  Those two words do not make sense when uttered together."

Offline Vladeshi

  • Sr. Member
  • ***
  • Posts: 349
  • Feel free to ignore me.
    • View Profile
Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #339 on: August 08, 2016, 08:40:24 AM »
"It makes a lot more sense once you realize that most of it was not originally designed to be security."
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.