Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173843 times)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #400 on: September 23, 2016, 12:19:52 AM »
roll to overcome SR if either effect allows for it

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #401 on: September 23, 2016, 10:01:09 AM »
Only for Ray of Ice.
Caster lvl check
Rolled 1d20+9 : 10 + 9, total 19
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #402 on: September 23, 2016, 07:50:22 PM »
They're all direct hits, though they don't seem to do more than pis him off.  They do however, focus his attention in your direction.  He gets that squinchy faced look that suggests he's thinking "you motherfucker", before turning to face the majority of the party.

Risada is up

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #403 on: September 24, 2016, 07:19:52 PM »
They're all direct hits, though they don't seem to do more than pis him off.  They do however, focus his attention in your direction.  He gets that squinchy faced look that suggests he's thinking "you motherfucker", before turning to face the majority of the party.

"Well, that's another thing checked off the bucket list. Hey boss, didn't the guard say that the poison outside could take down a Pit Fiend?"
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Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #404 on: September 25, 2016, 07:38:25 PM »
"If that red bastard gets here we are fucked! Either everyone hits him or we grab our target and run away!" Howls Kulgan while holding his ground.

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Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #405 on: September 25, 2016, 08:45:49 PM »
Mustave telepathically asks Morte if anyone got our guy.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #406 on: September 27, 2016, 06:06:02 PM »
and we're over to Oslecamo

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #407 on: September 29, 2016, 04:59:13 AM »
(can Morte see the/any goblin?
Did Shak'ri manage to catch the goblin she had spotted? Morte can ask as a free action through telepathy.)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #408 on: September 30, 2016, 01:10:59 AM »
Shakri is on her way, she's currently hampered by fighting the crown and trying not to get too close to her species enemy.

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #409 on: October 02, 2016, 07:02:04 AM »
Morte tries to keep a calm composure. They don't need to defeat the pit fiend, just distract it for enough time to Shakri get her hands on the goblin they're supposed to rescue. She informs her companions telepathically:

Devils hate demons, right? Like kill on sight, right? Then I'll give this one a big target to focus on. Grab the goblin and get him somewhere safe fast in the meanwhile.

Breathing deeply, Morte's body shapes into a longer, sinewy form, a demon with dirty gray skin and glowing yellow eyes. Taking to the air and closing in with the big devil, Morte remains just out of reach of the pit fiend's claws, screaming at it:

TANAR'RI RULES AND BAATEZU DROOLS! Also your momma's so fat even natural 1s automatically hit her.


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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #410 on: October 02, 2016, 05:28:11 PM »
the Pit FIend throws a very confused orc at Oslecamo

Rolled 1d20+18 : 15 + 18, total 33
  to hit

Rolled 1d6+6 : 2 + 6, total 8
  damage if it hits

the crowd begins clearing a pth for him so the party goes mostly unmolested as the mindflayers concentrate their psychic firepower on the devil

robby and ketaro are up

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #411 on: October 03, 2016, 06:26:14 PM »
Ketaro is now 10 ft from the hiding gobbin

Robby is up

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #412 on: October 03, 2016, 09:01:24 PM »
Mustave figures the best he can do is buy time with a distraction. He casts Sleet Storm in the opening in the crowd between the group and the pit fiend. It's a 40' radius that blocks line of sight.
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #413 on: October 04, 2016, 06:24:55 PM »
he sleet storm unleashes hell as everyone in the crowd panics


Round 3
24 Vladeshi
19 Risada
18 Oslecamo
16 The Horde
15 Big Skelly
12 Robby, Ketaro
10 Lil Skellies

Vlad is up

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #414 on: October 06, 2016, 09:48:52 AM »
"So.... Are we keeping cover at this point, or is it time to unleash?"
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Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #415 on: October 12, 2016, 06:09:00 PM »
"Do you want bring that big dumb red devil down? Or something else? Anyway, do as you see fit."

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #416 on: October 13, 2016, 06:28:52 PM »
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #417 on: October 14, 2016, 04:47:30 PM »
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no

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #418 on: October 14, 2016, 08:43:27 PM »
Do we still have some prisoners on this side of the sleet storm?
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #419 on: October 15, 2016, 04:24:00 PM »
one or two, it covers a big area