Author Topic: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...  (Read 173892 times)

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #500 on: January 03, 2017, 01:47:15 AM »
How far is the range on the teleport?

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #501 on: January 03, 2017, 11:17:06 AM »
Pat flies on over to land in the boat.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #502 on: January 04, 2017, 10:26:44 AM »
How far is the range on the teleport?

900 miles.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #503 on: January 04, 2017, 05:51:00 PM »
daaaayum

Okay where are you teleporting too?

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #504 on: January 05, 2017, 10:40:39 AM »
I don't suppose that's enough to teleport back to the guild? If not, then to the airport where we arrived to this region, or as close as possible.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #505 on: January 06, 2017, 06:23:40 PM »
900 miles is the distance from Atlanta Georgia, to most of Kansas, WIsconsin or NY...I'mma say your back home...

Heading to the Sheriff's office I imagine?

Offline oslecamo

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #506 on: January 07, 2017, 03:01:03 AM »
Morte could use a refreshing drink or two first. Yes, sheriff.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #507 on: January 08, 2017, 04:16:33 PM »
The Goblin is freaking out: "What the FUCK IS GOIN ON? WHO ARE YOU PE- oh hi, Mustave."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #508 on: January 08, 2017, 10:40:32 PM »
"Hey. The idea was to get you out without starting a war. That riot was nicely timed.

Heh. Gnome security."
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #509 on: January 09, 2017, 01:43:01 AM »
"Did the Sheriff send you?  I was chasing a fugitive when the local cops arrested me for 'walking while goblinoid'."

Offline Vladeshi

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #510 on: January 09, 2017, 10:47:35 AM »
"I was chasing a fugitive when the local cops arrested me for 'walking while goblinoid'."
"In Florida? What the hell were you thinking 'walking while goblinoid' in Florida? You are lucky they didn't execute you on the spot."
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #511 on: January 10, 2017, 12:52:09 AM »
"I'm law enforcement.  If they kill me they have to deal with the Sheriff, who you will remember, killed a Pit Fiend in a wrestling match.  If they just arrest me, the city will play nice and mebbe negotiate my release, unless this was all a pretext to keep the city here past schedule for some reason.  Lots of places do that, usually right before some ill-advised takeover attempt."

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #512 on: January 10, 2017, 01:39:23 PM »
"Shall we get you back for debriefing, then see about that fugitive?"
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #513 on: January 10, 2017, 05:58:15 PM »
"weeeeellll we may ahve just caused an international incident depending on how the local gummint sees this.  I'm pretty sure the brain eaters don't care.  You guys flattened all the escapees, sides Geegaw."

Offline ketaro

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #514 on: January 10, 2017, 07:52:38 PM »
"What's a geegaw? Sounds perverse." Shak'ri pipes in.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #515 on: January 11, 2017, 12:32:43 AM »
"Geegaw is a Fiend of some sort.  Those bracers they have him clapped in negate most of his supernatural power, but that doesn't mean he doesn't have brute force in spades."

Offline Risada

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #516 on: January 11, 2017, 01:36:13 PM »
"Can't the sheriff just wrestle this international incident to death?" Kulgan says.

Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #517 on: January 11, 2017, 05:06:05 PM »
"Yeah but the council wants him to be all diplomatic like.  You know.  Don't start wars that will cost the city a supply stop, etc."

You arrive at the nearest Sheriff station.

"Can I help you?" asks what appears to be a teensy Beholder-ish entity.

Offline RobbyPants

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #518 on: January 12, 2017, 08:16:48 AM »
"Can I help you?" asks what appears to be a teensy Beholder-ish entity.
"We'd like to speak to the sheriff, please. Tell him his favorite guild brought the guy he was looking for."
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Offline bhu

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Re: Campaign Thread VIII: In Which we learn MMIII has shitty balance issues...
« Reply #519 on: January 12, 2017, 07:13:39 PM »
"I'll have him paged sir.  That you Bob?"

"Yes'm."

"Aren't you out pursuing a suspect?"

"Goddammit woman they just broke me out of jail..."