So not sure if this is the right thread to post these or not, but I kinda got inspired to make an extended feat chain based on the Versatile Unarmed Strike feat. I'd love some input on what people think of them. When creating them I originally had each of them improving the damage, critical threat range/multiplier, and adding bleed damage but decided those weren't in the flavor of the "versatile" portion of the feat name. I instead focused on granting each damage type a debuff kicker effect, but force the user to choose which one until higher levels. Even in Epic territory there are still benefits of using only one damage type which forces users to have to pick and choose their battles.
Improved Versatile Unarmed Strike [General, Fighter Bonus Feat]
Requirements:
Versatile Unarmed Strike, BAB +6 or Monk 6
Benefit:
You may now change the damage type of your unarmed strikes as a free action, but only once per round. In addition, your unarmed strikes gain an additional effect based on what damage type you choose.
⦁ Bludgeoning - Unarmed strikes impose a 5ft penalty to all forms of movement per strike. These penalties stack with themselves, but the penalty decreases by 5ft per round. Alternatively, an affected foe can take a Move action to remove the entire remaining penalty.
⦁ Piercing - Unarmed strikes ignore an amount of armor, shield, and natural armor bonuses equal to 1/4 the user's BAB or their effective Monk levels.
⦁ Slashing - Unarmed strikes impose a -1 penalty to foes attack and damage rolls for one round. These penalties stack with themselves, but decrease by -1 per round. Alternatively, an affected foe can take a Move action to remove the entire remaining penalty.
Greater Versatile Unarmed Strike [General, Fighter Bonus Feat]
Requirements:
Versatile Unarmed Strike, Improved Versatile Unarmed Strike, BAB +12 or Monk 12
Benefit:
You may now change the damage type of your unarmed strikes as a free action any number of times a round. In addition, your unarmed strikes gain an additional effect based on what damage type you choose. These supersede the benefits gained from Improved Versatile Unarmed Strike, but the user may choose to use a lower effect.
⦁ Bludgeoning - Unarmed strikes impose a 10ft penalty to all forms of movement per strike. These penalties stack with themselves, but the penalty decreases by 5ft per round. Alternatively, an affected foe can take a Standard action to remove the entire remaining penalty.
⦁ Piercing - Unarmed strikes ignore an amount of armor, shield, and natural armor bonuses equal to 1/2 the user's BAB or their effective Monk levels.
⦁ Slashing - Unarmed strikes impose a -2 penalty to foes attack and damage rolls for one round. These penalties stack with themselves, but decrease by -1 per round. Alternatively, an affected foe can take a Standard action to remove the entire remaining penalty.
Supreme Versatile Unarmed Strike[General, Fighter Bonus Feat]
Requirements:
Versatile Unarmed Strike, Improved Versatile Unarmed Strike, Greater Versatile Unarmed Strike BAB +18 or Monk 18
Benefit:
You may now change the damage type of your unarmed strikes as an Immediate action in addition to a free action any number of times a round. In addition, your unarmed strikes gain an additional effect based on what damage type you choose. These supersede the benefits gained from Greater Versatile Unarmed Strike, but the user may choose to use a lower effect.
⦁ Bludgeoning - Unarmed strikes impose a 15ft penalty to all forms of movement per strike. These penalties stack with themselves, but the penalty decreases by 5ft per two rounds. Alternatively, an affected foe can take a Full-Round action to remove the entire remaining penalty.
⦁ Piercing - Unarmed strikes ignore an amount of armor, shield, and natural armor bonuses equal to 3/4 the user's BAB or their effective Monk levels.
⦁ Slashing - Unarmed strikes impose a -3 penalty to foes attack and damage rolls for one round. These penalties stack with themselves, but decrease by -1 per two rounds. Alternatively, an affected foe can take a Full-Round action to remove the entire remaining penalty.
Epic Versatile Unarmed Strike [Epic, Fighter Bonus Feat]
Requirements:
Versatile Unarmed Strike, Improved Versatile Unarmed Strike, Greater Versatile Unarmed, Supreme Versatile Unarmed Strike, BAB +21 or Monk 21
Benefit:
You may now choose to have your unarmed damage deal one, two, or all three damage types at once, thus gaining the full benefit of each damage type granted by Supreme Versatile Unarmed Strike. He may change his unarmed damage type as a free action even when it is not his turn. When only benefiting from one damage type, the users unarmed strikes gain the following benefit.
⦁ Bludgeoning - Unarmed strikes impose a 30ft penalty to all forms of movement per strike. These penalties stack with themselves, but the penalty decreases by 5ft per four rounds. Alternatively, an affected foe can take two rounds to remove the entire remaining penalty. This penalty to movement ignores Freedom of Movement and similiar effects and also applies to any magical or supernatural means of movement such as teleportations. (IE: The range of the teleportation effect is reduced by the current movement penalty.)
⦁ Piercing - Unarmed strikes ignore an amount of armor, shield, and natural armor bonuses equal to the user's BAB or their effective Monk levels. (Epic attack increases gained through natural level progression count towards the effective BAB.) Unarmed strikes also ignore all damage reduction and force effects such as Walls of Force or Mage Armor spells. (Unarmed strikes only ignore force effects when making an attack. A monk for example could not simply walk through a Wall of Force, but could strike a foe within reach on the other side of the Wall.)
⦁ Slashing - Unarmed strikes impose a -6 penalty to foes attack and damage rolls for one round. These penalties stack with themselves, but decrease by -1 per four rounds. Alternatively, an affected foe take two rounds to remove the entire remaining penalty. While suffering from these penalties, a foe also suffers the same penalty to all skill checks and is considered to be suffering continual damage for purposes of spellcasting and other similar effects.