Masakan, you have had a deplorable habit of being outright offensive to the board's members since you arrived, claiming anything and everything that was not your specific brand of "approved flavor" or what-have-you was wrong and then attacking the individuals on a personal level, mostly because anything they presented was in some way optimized or even just contrary to your personal views. In all, I am quite impressed you have received almost no retaliation despite your blatantness.
There really is no doubt that at its core, without all the fluff, that Dungeons and Dragons - particularly the edition this refers to - works on a level where it is steeped in the combat and conflict portion. It is the duty of the characters and Dungeon Master to make it anything but just a mechanical representation of that and actually include story and plot; even without it you could argue it is still Dungeons and Dragons, whereas the other way around everyone is just sitting around playing Magic Tea Party.
Diplomacy is as much a weapon as anything else in Dungeons and Dragons and while it might not deal hit point damage, it is very much in vein with your save or die or save or lose of Hold Person, Charm Person, and other similar fare. Bards and rogues would still have ample reason to exist if Dungeons and Dragons were just a combat game and nothing more and arguing otherwise that they would not be is just silly. I needn't mention that rogues can Sneak Attack or a myriad of other functional things or that the bard's spells selection and chassis along with abilities and feats can make them into a war machine; those points are moot and if you are curious, there's entire handbooks devoted to making those classes more than viable.
There is nothing inherently wrong with a campaign that is about "kill the monsters, get the stuff". In fact, while I was never around for any edition prior to Third Edition, I am fairly certain that archetype of play very much was and still is. The issue is not that, but my aforementioned assessment that you are attacking anything that does not meld with your notions, be it one person's or almost the entire board's.
Oh I'm sorry I didn't know being Blunt and straightforward was the same as being "Offensive"
If you want offensive I would say something like "Your free to have opinions, but your opinions are still bad"
This is the same problem i had at gianttip, not because no one agreed with me or anything. I couldn't care less about that. I'm not trying to be offensive, I am DIRECT, to the point, no sugar coat, no bullshit.
But the fact that with the way everyone is talking, the only thing that matters is how easily you can kill people and take their stuff.
And by that logic the only classes that are worth anyone's time to play are God Wizards, DMM Clerics and Planar Shepard Druids
I mean why bother accepting quests and such, when if all you care about is getting loot you just kill the mayor and take his stuff.
No point in trying to peacefully quell a civilian uprising when you can just mow them down with ease right?
I mean realistically if all you care about is getting paid your not gonna really think or care about what you do to get it.
In a good number of campaigns I've played i noticed that a lot of things we wanted we could have gotten the same outcome by NOT killing indiscriminately. But everyone wanted to fight and it often bit us in the ass later on.
I mean to be perfectly honest, I could very easily make a character that could make every encounter completely redundant from day one...but that would simply be too easy. (And very discourteous to the DM)
Like i said if all you care about is killing and looting, that's your preference. Just don't get your panties in a knot when someone challenges or questions that mindset/preference. Not everyone likes a kill everything in sight campaign as theres more than one path to the same goal. and No I'm not saying it should be a purely non violent campaign thats stupid.