The final boss of the campaign I'm in is Atropus, and our DM intends us to first defeat his aspect and then somehow fight the full version, which will be a scaled up version of the Aspect.
Two members of our group are basically window dressing. One is obsessed with being a transmutation focused wizard, but doesn't want to have to make any complex decisions, and basically plays his character like a big dumb fighter. The other is playing a healbot, and we obsoleted him with three healing belts duct taped together. Neither of them have any interest in optimizing.
The third player DMs another couple local games, but mostly runs low to mid tier games, and despite being told refuses to do any character planning outside of our sessions. Spends an ungodly amount of time each session mulling over decisions he should've made before even ariving.
Still, he's got a good head on his shoulders, and if he's aware of good options, he'll take them.
Then there's me and the last player, we're both very familiar with the system- within certain limits, and both have a history of being the only experienced players in our games.
Tonight's session fell apart because the wizard's player was sick, and the healbot is another town over in setting having been absent last session due to sleeping in. The three of us fought two green dragons and murdered the shit out them, getting a fair bit of loot and a decent amount of XP.
And then before healbot and the intermediate guy running a swordsage left because issues with rides, the DM dropped the big bombshell on us: The plot is one of legend, our characters, or characters matching descriptions which match our characters, are fated to kill an elder evil, specifically Atropus. There will be no DM aid on that. We have to figure out how to do it ourselves. But we can't just make new characters at level 1- exactly.
The other vet player is aiming to reroll a venerable draconic dragonwrought Jungle Kobold cleric, going into Walker in the Wastes, which will let him be a primary caster, also be the big melee tank, and contribute much more effectively in the endgame. His current character is an Orc Fighter. So yeah.
I'm currently playing a Spellthief 1/Bard 2, which I had planned on going Spellthief 1/bard 6/Dread Witch 1/Nightmare Spinner 1/Heartfire Fanner 1/Sublime Chord 2/Dread Witch 4/Nightmare Spinner 4.
Our DM has ruled that the Eberron bard ACF, which lets you swap bardic songs learned at certain levels for bard feats from a small list- will let you learn any feat which has bard or bardic music as a prerequisite. The only song I haven't swapped out already is countersong- otherwise I swapped inspire courage for inspire awe, and fascinate for healing hymn.
When I get all those songs, they're turning into a crapload of bard feats- and with some retraining, and use of the DCFS- I'm going to go for lyric spell and metamagic shenanigans.
This was all planned before I heard about Atropus, who largely invalidates the fear build. Going dragonfire inspiration will let me contribute better, especially if we raise an army and I get an Alphorn in the long run.
He's also ruled that Bardic Nightsticks exist, so just as the cleric will be going divine metamagic, I'll be going Lyric Spell with bard... sticks
And we have to defeat the Aspect of Atropus. I don't know if it'll hit us after level 20, or at, but my goal is to have some level of effectiveness baked in at level 20. Even if it means persisting time stop with the Cleric and I, and spending a couple days of subjective time making nukes out of explosive rune books or whatever.
The cleric will be able to get up to the aspect without instantly dying from all the negative energy effects, what with being a Dry Lich and all.
Me? lolno. I'm a Celadrin, because when I started this game, I built for theme and quest line story stuff. Not 'kill an Elder Evil'.
So what I wanna ask is, aside from 'you're fucked' if anyone has any ideas what I can do here. The only thing banned in this game are action points. Our DM is even considering letting our kobold cleric quest to become Punpun, via going and finding a Sarruhk and diplomancing it into granting Manipulate Form.
I'm trying to figure out is, within what I've got planned, is haunt shifting into an obdurium body possible? Are there any good pre-epic options for taking out the aspect of Atropus?
I'm really rather put off at the moment, because even with dread witch, there's no way I can use fear effects against the aspect- it has 66 hit die, the most I can hit is stuff with 24 at level 20.