Author Topic: The worst of 3.5e is still easy to fix, or, why I considered nerfing truenamers  (Read 2954 times)

Offline PlzBreakMyCampaign

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Seriously though, today I considered adding nerfs onto the Truenamer class after taking into account the MetaCompendium's 3.5 fixes.


"Whaaaat?" you say.

I know. I know. But remember that I was dealing with the fixed truenamer class. Ignoring the each of the 'rider' buffs, these main two buffs make truenamers fit into the Tier 4 world the designers expected:
1) Law of Sequence only applies to harmful utterances or unwilling targets
2) Unless mentioned otherwise, all utterances durations are 5 rounds per effective truenamer level (which is the total truenamer check)
You can view the two 'rider' buffs (meager dead level abilities & x2 utterances known which all stack with themselves) in my build compendium, but they aren't important because they don't fix the power of the class that much. Neither do the small buffs to the awful recitation feats.

Oh, and I fixed some of the utterances. It's true that the truenamer section was rushed.


"Well how much did you buff them?" you're dying to ask

Not much. I listed the exceptions to Buff #2 (some that keep the original duration, some instantaneous, some concentration, some damage/heal over time utterances, and one that uses its emulated spells durations). A few needed to be a lower level, some had a slightly larger range, some were too single-instance, some forgot to help truenamers (wierd, huh?).


"So where does the power come from?" you wonder.

It comes from the actual class's mechanics, specifically that the Law of Resistance is isolated to each utterance. I didn't know that before. Spamming one utterance allows you just switch gears into another utterance once you top out. Once you put even simple effort into making your checks, you can do so a lot each day. I suppose the fact that the truename check took over the save line in a lot of the effects didn't hurt (but I obviously didn't want to nerf that).

Quote from: failure
I thought (before today) that truenamers optimize their checks so that they have basically a bunch of spell slots. Now I realize that they have all the spell slots they want (up to the point where they stop effecting their enemies and allies, of course). So that's when I reran the numbers to see what would happen if instead of keeping track of 29 different 'pools' for the Law of Resistance, you only had to keep track of 1.

It doesn't work without a whole heap of other changes to the class and I prefer elegance in my fixes. I just didn't need them. I needed the utterance fixes (what ToM errata?), I needed the duration buffs, and I needed to tone down the Law of Sequence. I didn't need the rest (but the rider affects are cool, ammiright?)

Conclusion
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Offline eggynack

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Truenamers are pretty much tier four without buffs anyway, especially if you use quicken, and double especially if you use the occasional utterance cheese that apparently exists. Well, at least they are if you optimize the checks a bunch, which is a very possible thing. It doesn't surprise me that much that they'd be a bit too powerful for a tier four world when buffed. Warlock is generally the closest point of comparison, so that's where I'd look when determining whether your truenamer is too good.

Offline awaken_D_M_golem

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Quite a bit of convergence, on how to deal with Truenaming.
http://www.minmaxboards.com/index.php?topic=10875.0
Your codpiece is a mimic.

Offline PlzBreakMyCampaign

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Huh. I forgot about this thread for a few month. I guess I didn't notice it due to the small traffic. It's interesting that you mention a warlock. It seems like it was an early attempt at a psuedo caster. I just found it strange that they would build another pseudo caster who was not damage-based but was still meant to work day.

My main point is that I think others probably missed exactly what I missed: separate pools for each ability. It's a tier bump all on its own: like having a free "mass x" version of every "x" spell/utterance, except you can hold the unused charges for the rest of the day.

I suppose if your DM is okay with a truenamer going from just helping put buffs on himself, to buffing a small army, then it doesn't make that much difference to your average campaign. But just like ToB maneuvers jackhammering through stone dungeons, it can raise a few eyebrows in the right scenario