Author Topic: Defiler [Base]  (Read 1295 times)

Offline Stratovarius

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Defiler [Base]
« on: June 07, 2016, 04:28:47 PM »
It's a Dark Sun style defiler written as a standalone base class.

Defiler

"Text."
- Excasard the Brilliant, Human Defiler


Text

Making a Defiler
Text

Abilities: Intelligence is the ability that the Defiler uses to give him extra spells.

Races: Defiler appear amongst all races, for their talents are widespread.

Alignment: Defiler can only be nongood.

Table 1: The Defiler

Level  BAB   Ref   Fort  Will  Abilities                                                                   
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1      +0    +0    +0    +2    Bonus Feat, Tainted Aura
2      +1    +0    +0    +3    Path Sinister 
3      +1    +1    +1    +3    Moment of Power 
4      +2    +1    +1    +4    Always Prepared, Bonus Feat 
5      +2    +1    +1    +4    Razing Metamagic 
6      +3    +2    +2    +5    Prepare the Way 
7      +3    +2    +2    +5    Glee of Destructive Magic 
8      +4    +2    +2    +6    Bonus Feat 
9      +4    +3    +3    +6    Moment of Power 
10     +5    +3    +3    +7    Sacrifice the Weak 
11     +5    +3    +3    +7    Razing Metamagic 
12     +6    +4    +4    +8    Bonus Feat 
13     +6    +4    +4    +8    Expert Arcanist
14     +7    +4    +4    +9    All-Out Attack   
15     +7    +5    +5    +9    Moment of Power 
16     +8    +5    +5    +10   Bonus Feat 
17     +8    +5    +5    +10   Razing Metamagic 
18     +9    +6    +6    +11   Aura of Anguish 
19     +9    +6    +6    +11   Death and Glory 
20     +10   +6    +6    +12   Unending Assault, Bonus Feat 


Game Rule Information
Defiler have the following game statistics.

Alignment: Any
Hit Die: d4
Starting Gold: As wizard
Starting Age: Complex (as wizard)

Class skills
As Wizard
Skill Points at 1st level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier

Class Features
All the following are class features of the Defiler class.
  • Weapon and Armour Proficiency: As Wizard.
  • Spellcasting: As Wizard.
  • Defiling: The Defiler is a defiler, and cannot cast spells without defiling.
  • Bonus Feats (Ex): At 1st, 4th, 8th, 12th, 16th, and 20th levels, the Defiler may choose a single Raze or Wizard feat for which he meets the requirements.
  • Tainted Aura (Ex): The Defiler is tainted by his arcane ways in such a manner that it is noticeable. People feel uncomfortable and wary when the Defiler is present and animals whimper when he approaches. The Defiler suffers a -1 circumstance penalty to Bluff, Diplomacy, Gather Information and Handle Animal checks for every odd level of Defiler gained. He receives a similar circumstance bonus to Intimidate checks. The tainted aura has a range of 5 feet per Defiler level.
  • Path Sinister (Ex): For each character level he has, the Defiler chooses two spells he knows from the evocation and/or necromancy schools. He increases the caster level cap (so fireball can now reach 11d6 instead of 10d6) by one. Every time he gains another level of defiler, he chooses two new spells.
  • Moment of Power (Ex): By defiling an area of 10 ft. per spell level in radius, the defiler may cast one spell that is in his spellbook but that he does not have currently memorized. He may do this a once per day at 3rd level, a second time at 9th and a 3rd time at 15th.
  • Always Prepared (Ex):  A defiler can channel stored spell energy into casting necromancy or evocation spells he did not prepare ahead of time. The defiler can “lose” any prepared spell in order to cast a necromancy or evocation spell that is of the same spell level as the prepared spell or lower (just like a cleric can lose prepared spells in order to cast cure spells of the same level or lower.) He may do this once per day per two class levels.
  • Prepare the Way (Ex): A defiler has learned how to use his razing to open the way for his magic. Any creature who currently is under the effect of a penalty from his defiling and is then struck by a spell from the defiler must make a DC 10 + 1/2 class level + Int modifier save or become fatigued. If they are struck a second time, they become exhausted.
  • Glee of Destructive Magic (Ex): A defiler revels in the devastation that he causes. Any time he successfully affects an enemy with an evocation or necromancy spell a little fissure of joy fires through the defiler. For the rest of that round, if he must make a save against an effect, spell, or ability, he may roll twice and take the result of his choice.
  • Razing Metamagic (Ex): Once per day the Defiler can apply a metamagic feat he knows to a spell at casting time. This does not increase the spell’s level or require a higher level spell slot. Casting time metamagic doubles the casting time of the spell (a casting time of 1 action becomes 1 full round). At 11th level the Defiler can use casting time metamagic twice per day (3 times at 17th), but only once per spell. Only metamagic feats that would increase a spell slot by 3 or less may be applied with casting time metamagic.
  • Sacrifice the Weak (Ex): The Defiler can gather energy during spell preparation to improve his metamagic capacity. Spell slot level adjustments from metamagic feats are reduced by one (to a minimum of one), but only once per spell. For each use of Sacrifice the Weak, the Defiler defiles a 5 ft. radius where the spell is prepared. Preparation of multiple spells increase the radius by 5 ft. for each spell prepared with this ability.
  • Expert Arcanist (Ex): To a defiler, destruction is art to be perfected. Any time he successfully affects an enemy with an evocation or necromancy spell, he may defile again in order to reroll any dice rolled during the spell. He may choose to do this after knowing the result of those rolls.
  • All-Out Attack (Ex): When casting a standard action or longer spell, Defilers can cast a 1st, 2nd, or 3rd-level arcane evocation or necromancy spell simultaneously. The spell must have a casting time of 1 standard action or less.
  • Aura of Anguish (Ex): By now, a defiler is so steeped in his magic that it encompasses him. Any hostile creature that approaches within 60 ft. of the defiler is affected by defiling penalties as if the defiler had cast a spell of the highest level. This repeats for each round a hostile creature stays within the area. It does not defile the ground.
  • Death and Glory (Ex): A defiler sees those who do not do their utmost to gain power as weak and feeble. Any time he successfully slays an enemy with an evocation or necromancy spell, he regains the use of one necromancy or evocation spell of any level he had memorized at the beginning of the day. He cannot do this for spells of the highest level he knows.
  • Unending Assault (Ex): By now, a defiler has internalized all that is necessary in order for him to destroy what he wishes. He can now cast any evocation or necromancy in his spellbook without memorizing it, provided he can still defile appropriately.
« Last Edit: June 30, 2016, 07:54:04 AM by Stratovarius »