It's a Dark Sun style Preserver written as a standalone base class.
Preserver"Text."
- Excasard the Brilliant, Human PreserverText
Making a PreserverText
Abilities: Intelligence is the ability that the Preserver uses to give him extra spells.
Races: Preserver appear amongst all races, for their talents are widespread.
Alignment: Preserver can not be evil.
Table 1: The Preserver
Level BAB Ref Fort Will Abilities
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1 +0 +0 +0 +2 Bonus Feat, Subdual Magic
2 +1 +0 +0 +3 Path Dexter
3 +1 +1 +1 +3 Hidden Casting
4 +2 +1 +1 +4 Always Prepared, Bonus Feat
5 +2 +1 +1 +4 Reactive Defense
6 +3 +2 +2 +5 Hidden Casting
7 +3 +2 +2 +5 In Safety, Life
8 +4 +2 +2 +6 Bonus Feat
9 +4 +3 +3 +6 Hidden Casting
10 +5 +3 +3 +7 Reactive Defense
11 +5 +3 +3 +7 Preserving Metamagic
12 +6 +4 +4 +8 Bonus Feat
13 +6 +4 +4 +8 Insight Mystical
14 +7 +4 +4 +9 Defend the Weak
15 +7 +5 +5 +9 Reactive Defense
16 +8 +5 +5 +10 Bonus Feat
17 +8 +5 +5 +10 Preserving Metamagic
18 +9 +6 +6 +11 Encompassing Boon
19 +9 +6 +6 +11 Against Harm
20 +10 +6 +6 +12 Preservation Unyielding, Bonus Feat Game Rule InformationPreserver have the following game statistics.
Alignment: Any
Hit Die: d4
Starting Gold: As wizard
Starting Age: Complex (as wizard)
Class skillsAs Wizard
Skill Points at 1st level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
Class FeaturesAll the following are class features of the Preserver class.
- Weapon and Armour Proficiency: As Wizard.
- Spellcasting: As Wizard.
- Preserving: The Preserver is a Preserver, and follows all the rules therein.
- Bonus Feats (Ex): At 1st, 4th, 8th, 12th, 16th, and 20th levels, the Preserver may choose a single Conservation or Wizard feat for which he meets the requirements.
- Subdual Magic (Ex): Preservers often seek to avoid bloodshed. When they cast spells that inflict damage (e.g. magic missile or fireball) they can choose to have a given spell deal non-lethal damage rather than normal damage.
- Path Dexter (Ex): For each character level he has, the Preserver chooses two spells he knows from the divination and/or abjuration schools. He increases the caster level cap (so fireball can now reach 11d6 instead of 10d6) by one. Every time he gains another level of Preserver, he chooses two new spells.
- Hidden Casting (Ex): At 3rd level, a Preserver learns to disguise his spellcasting so as not to reveal himself. All spells he casts are treated as if the Silent metamagic feat is applied. At 6th level, as if both the Silent and Still metamagic feats are applied. At 9th level, any spell he casts with a range of Personal or from the Divination school has no visual effect. Those with detect magic, see invisibility, or true seeing spells or effects active see whatever visual manifestations typically accompany the spell.
- Always Prepared (Ex): A Preserver can channel stored spell energy into casting abjuration or divination spells he did not prepare ahead of time. The Preserver can “lose” any prepared spell in order to cast a abjuration or divination spell that is of the same spell level as the prepared spell or lower (just like a cleric can lose prepared spells in order to cast cure spells of the same level or lower.) He may do this once per day per two class levels.
- Reactive Defense (Ex): Defending oneself against the predations of defilers is a common occurence for preservers, and so they are skilled in the matter. At 5th level, they gain the ability to cast any Personal range abjuration spell with a casting time of a standard action or less as an immediate action once per day. They gain another use at 10th level and 15th level.
- In Safety, Life (Ex): To a preserver, life is sacred. Any time he successfully affects an ally with an abjuration or divination spell a moment of pleasure touches the preserver. For the rest of that round, if he must make a save against an effect, spell, or ability, he may roll twice and take the result of his choice.
- Preserving Metamagic (Ex): Once per day the Preserver can apply a metamagic feat he knows to a spell at casting time. This does not increase the spell’s level or require a higher level spell slot. Casting time metamagic doubles the casting time of the spell (a casting time of 1 action becomes 1 full round). At 11th level the Preserver can use casting time metamagic once per day (2 times at 17th), but only once per spell. Only metamagic feats that would increase a spell slot by 3 or less may be applied with casting time metamagic.
- Insight Mystical (Ex): When casting a divination spell, a preserver never needs to risk being detected. In addition, he gains a +1 bonus to caster level against any creature he has affected with a divination spell in the last 24 hrs.
- Defend the Weak (Ex): When casting a standard action or longer spell, preservers can cast a 1st, 2nd, or 3rd-level arcane divination or abjuration spell simultaneously. The spell must have a casting time of 1 standard action or less.
- Encompassing Boon (Ex): A preserver often works closely with allies, and needs to defend them. He can cast any personal range abjuration or divination spell on an ally within 5 feet, instead of himself.
- Against Harm (Ex): Any time he successfully affects an enemy with an abjuration or divination spell, he regains the use of one abjuration or divination spell of any level he had memorized at the beginning of the day. He cannot do this for spells of the highest two levels he knows.
- Preservation Unyielding (Ex): By now, a preserver has internalized all that is necessary in order for him to protect what he wishes. He can now cast any abjuration or divination spell in his spellbook without memorizing it.