Author Topic: Sanctified Creature  (Read 6499 times)

Offline Nanshork

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Sanctified Creature
« on: July 01, 2016, 02:06:21 PM »
Sanctified Creature


Sanctified Creature Prerequisites:
To become a Sanctified Creature, the character must meet the following requirements:
- Must have a good alignment.
- Must be a creature with the evil subtype or a creature that is traditionally evil (such as any of the Chromatic Dragons).
- If the creature's alignment ever moves back to evil they lose all benefits of this class.


HD: d8

Level BAB Fort Ref Will Special
1 +0 +0 +2 +1 Sanctified Body, Sanctified Powers, Aura of Menace

Skills Points at Each Level: (4 + Int Modifier)
Class Skills: The Sanctified Creature's class skills (and the key ability for each skill) are: Diplomacy (Cha), Intimidate (Cha), Listen (Wis), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Knowledge (Religion) (Int), Perform (Cha), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).

Proficiencies: A sanctified creature gains no new proficiencies.

Sanctified Creature Class Features:

Sanctified Body (Ex): Unlike other monster classes, the sanctified creature doesn't lose its racial ability modifiers.  However, it does lose the Evil subtype if it had it and gains the Good subtype.  If it had DR/Good it is replaced with DR/Evil.  Any natural weapons it possess now bypass damage reduction as Good weapons.  In addition, it loses any of the following subtypes if it had them: baatezu (devil), tanar'ri (demon), and yugoloth.

Lastly, if the sanctified creature has levels in the Fiendish or Half-Fiendish classes they are retrained to Celestial or Half-Celestial respectively.

Sanctified Powers:  The sanctified creature's spell-like abilities undergo a change.  Any SLAs with the [Evil] descriptor are replaced with the corresponding SLA with the [Good] descriptor.  Example: Replace Protection from Good with Protection from Evil, replace Blasphemy with Holy Word.  Any spell-like abilities with the [Evil] descriptor that don't have a corresponding [Good] spell are lost without replacement.  If the sanctified creature has spellcasting abilities (sorcerer, cleric, etc), they lose the ability to learn and cast [Evil] spells and replace any [Evil] spells known with [Good] spells of the same level (if there are not enough spells with the [Good] descriptor available to learn the sanctified creature can choose spells without the [Good] descriptor to learn, but the replacement spells must still be of the same level.)

In addition, any racial abilities that worked against or granted bonuses versus good creatures are now changed to work against or grant bonuses versus evil creatures.

Lastly, the sanctified creature gains the following abilities.
 - Light Ray (Su): Once per round as a standard action, the sanctified creature can fire a ray of light from its eyes or hand. The ray is treated as a ranged touch attack and has a maximum range of 60 feet. Against evil creatures, the ray deals 1d6 points of damage per HD. The light has no harmful effect on non-evil creatures.
 - Magic Circle against Evil (Su): A magic circle against evil effect always surrounds the sanctified creature, as the Magic Circle Against Evil spell (caster level equals HD).
 - Tongues (Su): A sanctified creature can speak with any creature that has a language, as though using a tongues spell (caster level equals HD). This ability is always active.

Aura of Menace (Su):  Any hostile creature within a 20-foot radius of the sanctified creature must make a Will save (DC 10 + 1/2 HD + Cha mod) to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves for one day or until they successfully hit the sanctified creature that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that sanctified creature's aura for one day

Offline Nanshork

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Re: Sanctified Creature
« Reply #1 on: July 01, 2016, 02:08:54 PM »
I got bored and did another one from the request list.

The original template was for evil alignment creatures but couldn't be taken by outsiders with the evil subtype, I removed that and instead required having the evil subtype in general.  Not being Fiendish is part of the template requirements, I can take it or leave it.

Skills were swiped from the Half-Celestial.

The original creature lost all Su and Spell-like abilities, that seemed super rough so I toned it down.

I wasn't able to come up with anything fun for this one, it's a one level class.  Could still use some tweaking I'm sure.



Offline oslecamo

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Re: Sanctified Creature
« Reply #2 on: July 01, 2016, 09:07:32 PM »
Something key that's missing right now is to allow it to work with creatures that are traditionally evil but don't have the evil subtype, like chromatic dragons.

Also the clause where any DR/good it had becomes DR/evil.

Something else I would suggest would be to allow to trade evil SLAs like Blasphemy for the good equivalents like Holy Word. Also any racial abilities that worked against good now work against Evil.

Offline Nanshork

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Re: Sanctified Creature
« Reply #3 on: July 02, 2016, 10:39:43 AM »
DR replacement added to Sanctified Body.

Sanctified Powers now replaces all [Evil] spell-like abilities instead of losing all spell-like abilities.  Also there's a section for actual spellcasting as well as swapping out anti-good stuff for anti-evil stuff.

Pre-reqs adjusted.

Offline Daedroth

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Re: Sanctified Creature
« Reply #4 on: July 02, 2016, 05:36:53 PM »
- Must have a good alignment.
- Must be a creature with the evil subtype or a creature that is traditionally evil (such as any of the Chromatic Dragons).
- Cannot have any levels in the Fiendish or Half-Fiendish class.
- If the creature's alignment ever moves back to evil they lose all benefits of this class.

So... fullblood demons can be santified and halfbreed demons (less evil) can't
Now I've lost it, I know I can kill. The truth exists beyond the Gate!

Offline Nanshork

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Re: Sanctified Creature
« Reply #5 on: July 02, 2016, 06:09:00 PM »
- Must have a good alignment.
- Must be a creature with the evil subtype or a creature that is traditionally evil (such as any of the Chromatic Dragons).
- Cannot have any levels in the Fiendish or Half-Fiendish class.
- If the creature's alignment ever moves back to evil they lose all benefits of this class.

So... fullblood demons can be santified and halfbreed demons (less evil) can't

According to the base template, yes. 

It can be changed if there's enough push too.

Offline Daedroth

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Re: Sanctified Creature
« Reply #6 on: July 02, 2016, 09:01:11 PM »
- Must have a good alignment.
- Must be a creature with the evil subtype or a creature that is traditionally evil (such as any of the Chromatic Dragons).
- Cannot have any levels in the Fiendish or Half-Fiendish class.
- If the creature's alignment ever moves back to evil they lose all benefits of this class.

So... fullblood demons can be santified and halfbreed demons (less evil) can't

According to the base template, yes. 

It can be changed if there's enough push too.

Why this is here in the first place? I'd understand if it forbid to take them latter but, as prerrequisite makes no sense to me
Now I've lost it, I know I can kill. The truth exists beyond the Gate!

Offline oslecamo

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Re: Sanctified Creature
« Reply #7 on: July 02, 2016, 09:20:39 PM »
The spell replacement should have a clause that the new good spell must be of the same level as the old evil spell.

As for Fiendish, a simple solution may be to allow to retrain the fiendish level for sanctified level (and if both fiendish levels were taken retrain the second it as some other base class).

Offline Nanshork

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Re: Sanctified Creature
« Reply #8 on: July 02, 2016, 09:45:38 PM »
- Must have a good alignment.
- Must be a creature with the evil subtype or a creature that is traditionally evil (such as any of the Chromatic Dragons).
- Cannot have any levels in the Fiendish or Half-Fiendish class.
- If the creature's alignment ever moves back to evil they lose all benefits of this class.

So... fullblood demons can be santified and halfbreed demons (less evil) can't

According to the base template, yes. 

It can be changed if there's enough push too.

Why this is here in the first place? I'd understand if it forbid to take them latter but, as prerrequisite makes no sense to me

I already answered that question.  I don't really know what else you're expecting.



Fiendish template retraining added.

Offline Nanshork

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Re: Sanctified Creature
« Reply #9 on: July 06, 2016, 05:40:37 PM »
Any more feedback?

Offline Nanshork

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Re: Sanctified Creature
« Reply #10 on: July 15, 2016, 12:33:22 PM »
Any more feedback?

Is this good to go?

Offline oslecamo

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Re: Sanctified Creature
« Reply #11 on: July 16, 2016, 08:18:25 AM »
There was one detail missing, that there's no Celestial Creature yet. But that should be solved in a minute, added to the index!

Offline Nanshork

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Re: Sanctified Creature
« Reply #12 on: July 16, 2016, 11:56:31 AM »
There was one detail missing, that there's no Celestial Creature yet. But that should be solved in a minute, added to the index!

Wow, I didn't even notice. Thanks for taking care of that detail!