It is the question. That's why it's the tier system for classes, and not the tier system for characters. This isn't an ex post facto thing.
Yes it is.
And no matter how much you want, you cannot separate the class and character from the player.
They can do casting things. They can say, "We have magic. It's really powerful. Watch as gouts of flames shoot from my friend's hand. This is but a small part of our casterly might." Casters are generally going to be more useful than non-casters, which means that an offering of casterly might should be of greater interest than one of physical might.
Which still isn't being a wall of muscle that doesn't require fancy words and gestures to manifest.
And which doesn't presume the NPCs have meta-knowledge of the versatility of the various classes.
I mean, you're sneaking into a place here, right? That means you necessarily have the initiative. Which, in turn, means that you have time to prepare and knowledge of what you're preparing for.
No, it does not.
What if you are chasing someone and have to infiltrate immediately?
What if you discover there is a Ritual of Doom (TM) that you must stop immediately?
Now you need to parse the circumstances to favor casters and dismiss any that favor other classes.
I'm honestly not sure when the problem became hitting AC. I thought this was a skill monkey scenario.
. . .
Edit: Oh, okay, I get the wand thing now. I thought this was a barbarian trying to use skills, and that skill just happened to be UMD, not a skill guy trying to beat face. Still, you do need the right wand, and choosing/having that wand is significantly harder for the skill monkey than it is for the caster whose right spell having ability you were criticizing earlier. At least the whole thing makes sense now.
The caster already has spells.
The skill monkey doesn't.
The caster must assign spells to mimicking the skill monkey.
The skill monkey must assign wands to . . . mimic the caster.
Who is more likely to have the right wand available?
Theoretically, I suppose, in the most minimal possible way. And only in really specific versions of these scenarios.
And there is the attempted redefinition again.
And the attempted exclusion.
So they aren't optimal? I'm really not sure what exactly you're seeking here.
Clearly.
You have decided that wizards are always Da Bomb, and you refuse to hear otherwise.
That is on you, not me.
I meant more that your claimed area wasn't one where the tier system is subjective, rather than that the system as a whole lacks subjectivity. That probably wasn't stated optimally.
FAQ:
. . .
Q: I totally saw a [Class X] perform far better than a [Class Y] even though you list it as lower. What gives?
A: This system assumes that everything other than mechanics is totally equal. It's a ranking of the mechanical classes themselves, not of the players who use that class. As long as the players are of equal skill and optimize their characters roughly the same amount, it's fine. If one player optimizes a whole lot more than the other, that will shift their position on the chart. Likewise, if one player is more skilled than the other, or campaign situations favor one playstyle over another, classes can shift around. Remember, this is a rough ranking and a guideline, not a perfect ruler.
. . .
The author declares the whole thing specifically excludes everything other than raw mechanics.
That makes the whole thing subjective.
Compounding that:
Q: So what exactly is this system measuring? Raw Power? Then why is the Barbarian lower than the Duskblade, when the Barbarian clearly does more damage?
A: The Tier System is not specifically ranking Power or Versitility (though those are what ends up being the big factors). It's ranking the ability of a class to achieve what you want in any given situation. Highly versitile classes will be more likely to efficiently apply what power they have to the situation, while very powerful classes will be able to REALLY help in specific situations. Classes that are both versitile and powerful will very easily get what they want by being very likely to have a very powerful solution to the current problem. This is what matters most for balance.
The author directly states he is only ranking potential, not actual function.
You need to argue with him that his system is absolutely, mechanically, objective, and in no way influenced by optimization and ability.
What? No, I mean I wrote a handbook that's several hundred pages long over the course of a couple of years, and it's publicly available such that you can read it right now.
. . .
Point being, you do, in fact, have a whole handbook about it.
Yes, I know.
And no, I don't.
I personally know about this forum.
I personally can access your handbook.
Unless you have sent it to everyone who has ever purchased a PHB or sat down to play the game, then you cannot assume that everyone has your handbook, or any other handbook.
I know this because I have sent links to multiple handbooks to my players for reference, so clearly they did not have access to them until that point, and I know that I have not sent such links to everyone I know, as well as knowing that I do not know every single player.
I think it covers the early levels quite well. Maybe even better than the late ones. Druids are cool cause they start out better than most classes, without even using feats or items, and then get better from there. You can judge for yourself though, if you like.
I have.
I find that most do not.
You're missing the point on this one. This is an example of a way that a druid could really screw with party dynamics early on without meaning to, rather than a claim that this will always happen.
And you are missing the point that "possible" is not "always".
Silence is a second level spell in what I think is still a first level scenario.
So a 3rd level caster with a 2nd level spell is not a reasonable challenge for a 1st level party?
Hmmm . . .
I've gotta think that a companion's basic instinct would be to protect its druid friend.
"Protect" is not the same as "fight intelligently".
He's not without a meatshield.
His meatshield is not intelligent.
It does not have the same range of abilities as a character.
No, these are build options that are practical enough to exist within the bounds of the tier system. In character decision making isn't accounted for in the same way.
See above - the tier system does not account for them.
How's that work? Being really powerful doesn't specifically mean really powerful when fighting other classes.
Potential Power is not Actual Power.
The system uses something of a gentle averaging, assuming something in the middle where bards do rather well.
No, it doesn't.
It measures only potential, explicitly leaving out optimization and ability as unratable.
The criticisms of this particular encounter center around the fact that the orc isn't an active participant in the socializing.
Which is still moving the goalposts.
And requires that the barbarian is really not doing
anything, like say breaking out with Perform (weapon drill), or just a random Strength check to look impressive.
The scenario was two words - "social encounter", with one limitation - "[no intimidating]". My reply covered that.
If this is a reference then I am totally clueless as what it means. Just looking at a barb stuck in a mystery, a regular one could just have Intimidate, Listen, and Survival+Tracking, while a Skilled City barb would have access to Gather Information and/or Sense Motive to get more clues and contribute.
https://www.youtube.com/watch?v=w2AZtIz5-wwAnd yes, they could have other skills.
The key is thinking of barbarians, well - orcs technically, as more than just blunt instruments.
Being a distraction is fine for some encounters and useless for others.
Again, the requirement was only "where the party needs to sneak", no other qualifiers.
Note that not all skillmonkeys have UMD/UPD.
And one more time, no such qualifier was present in the original question.
If it was someone experienced then they'd better have a damn good reason for dropping it if they didn't have it. And even when they do have it, they might not have an appropriate spell etc for the situation due to various factors like lack of funds or not being able to find the items.
The barbarian scenarios somewhat highlight another thing in the tier list though: Often there's a tradeoff between power and versatility. The main difference between T4 and T3 is the T3 can specialize while still having useful contributions outside their expertise while the T4 class either specializes and has little or no competence outside that specialty or they go Jack of all Trades and have a little competence in many areas but lack power that specializing can bring. In the case of the 6 charisma orc ubercharger with 1 skill point/level (which for a barbarian or other 4 skill points/level class means having a 4 or 5 int), they've specialized in doing lots of damage and that's at the expense of using skills to meaningfully contribute in other areas since those skill points will inevitably go into jump and other skills needed for charging feats.
I wonder if I should do a skill contribution writeup for each class both as vanilla and with ACFs or specific feats.
Well, as I quoted above, that is NOT something in the tier list.
ONLY potential is rated.
ACTUAL versatility is left to the optimization and ability.
This is why trying to reset the Tier system to just versatility will fall short of not accounting for potential.
Or why resetting it to raw power will fall short.
"Theoretically", if someone did separate tier lists for the three major factors - potential, raw power, and versatility - plus some subjective factors like complexity/required player ability, optimization, level variation, and "fun" factor, then you could advance the tier system.
Of course the subjective factors will remain subjective, but that would be the path to go, and it would require overt acknowledgement of that element.