Author Topic: Exalted Slime Girl [Grappler//Apostle of Peace]  (Read 36238 times)

Offline TC X0 Lt 0X

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Exalted Slime Girl [Grappler//Apostle of Peace]
« on: December 01, 2011, 04:29:16 AM »
So, in my perverse Madness, I have decided to Build a Slime Girl, because if theere was a Slime Girl for everyone on the planet there would be no wars. I mean come on, who would not want to be cuddled into unconsciousness by something like this:


That said, let continue.

With Dragon#304, there is the spell Awaken Ooze, which helps with the problem of having an Intelligent Ooze, sense most of the few Oozes that exist in the game our Mindless, and those that are intelligent have quite a few HD. For some reason the spell makes them into Aberrations, though they still retain the Ooze traits minus the Mindless ability and the immunities that come with it, so it is all fine. With a Living Spell, we can have a Ooze with 1HD if the spell(s) have 1 CL, which will convert into a Class Level, giving me a Race playable from Lv1.

Naturally for any Slime Girl, my goal is to make her a Grappler. The Spells used to make the Ooze automatically affect anything it touches, giving great synergy. There are quite a few good 1st lvl spells out there to make into a Living Spell, and it is possible to stack them on top of each other, but for this character, whom is going to be a Apostle of Peace, I have decided to go with Hypnotism (from Wizard), Calm Emotions (from Consecrated Harrier), and Lullaby (from Bard). No, I do not know what insane individual thought that hodgepodge of classes was a good idea, and honestly do not care. I would go with Charm Person or an equivalent, but only spells that effect areas can become Living Spells, not Targeting Spells. That said, If anyone knows a method to make a Charm Spell have a area effect, please share as I will be most grateful. Regardless, the Apostle of Peace Class Feature which has a no save Calm Effect with contact also synergies with Grappling.

With all that said, here is the build:

BUILD
(click to show/hide)

The Clear overall Goal is to Grapple opponents down and pummel them with Nonlethal Damage (or Lethal in the case of poor Undead and Constructs), and doing it pleasantly.

The Level in Monk is there to get Improved Grapple and Improved Unarmed Strike, as well as the AC for later levels, skills, and saves.
The Dip into Totemist gets me a additional +4 to Grapple checks at that level, which will become a +10 at later levels and deal damage with the Kraken Mantle once bound with Open Chakra, amongst other things.
Barbarian gets me Improved Grab which allows me to grab multigrab. Won't be able to use it effectively until the character is a higher level, but thats fine. The Whirling Frenzy and +1 BAB somewhat helps make up for the total lack of To Hit Modifiers at that time, and gives an extra attack.
Ardent with Substitute Powers will give me access to Grip of Iron and Expansion which will greatly increase my Grapple bonus and help me able to attempt grapples against larger opponents.
The Cleric dip, ever amazing, gives me Animal Devotion and Travel Devotion to help increase my strength and Movement, as well as 1 Essentia to add to Girallon Arms. The spells can help with To Hits at this Level and later give me stuff like Resurgence and the like in case my allies fail a charm or something.
A few more Ardent Levels for more powers, power points, and Manifester level, letting me manifest more and quicker.
Then I finally get into Apostle of Peace in order to get Pacifying Touch and more Turn attempts to fuel devotion feats. The casting is not bad and has fast progression, but is limited to pretty much buffing and healing until 9th levels spell (thank god for Miracle).
Psychic Theurge will get me more Ardent stuff and progress the fast track casting of Apostle of Peace, eventually getting goodies like Temporal Acceleration, Miracle, and stuff.
The 1 dip into Contemplative will get me Competition Domain, which will give me a +1 to my Grapple and give me access to Divine Power and Righteous Might, which will make up for the terrible BAB and get me a extra size increase.

Predictions by Level
(click to show/hide)


Oh god I wrote a Wall of Text (-_-)
So mainly, I am looking for any errors in the build to make sure it all functions as intended. Any suggestions would also be much appreciated. And above all, I am looking for a means to make a Living Spell out of a Charm Spell, because that would just be wicked.
Please and Thank you.
« Last Edit: December 05, 2011, 02:13:08 AM by TC X0 Lt 0X »
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Offline skydragonknight

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #1 on: December 01, 2011, 05:20:39 AM »
Quote
There are quite a few good 1st lvl spells out there to make into a Living Spell, and it is possible to stack them on top of each other, but for this character, whom is going to be a Apostle of Peace, I have decided to go with Hypnotism (from Wizard), Calm Emotions (from Consecrated Harrier), and Lullaby (from Bard). No, I do not know what insane individual thought that hodgepodge of classes was a good idea, and honestly do not care.

(click to show/hide)
Hmm.

Offline TC X0 Lt 0X

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #2 on: December 01, 2011, 05:33:32 AM »
Quote
There are quite a few good 1st lvl spells out there to make into a Living Spell, and it is possible to stack them on top of each other, but for this character, whom is going to be a Apostle of Peace, I have decided to go with Hypnotism (from Wizard), Calm Emotions (from Consecrated Harrier), and Lullaby (from Bard). No, I do not know what insane individual thought that hodgepodge of classes was a good idea, and honestly do not care.

(click to show/hide)

Indeed, indeed...
*Laughs Maniacally*
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Offline bhu

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #3 on: December 01, 2011, 05:41:16 AM »
you get  a definite thumbs up from kitteh for making a cuddly goo girl

Offline SorO_Lost

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #4 on: December 01, 2011, 06:05:10 AM »
Only errors I see are

1. There is a two Flaw limit barring GM approval. Not like playing an LA - race, more like I begged the DM for bonus feats but didn't get them totally free.

2. Living Spell CR is (highest spell level + 1/2 caster level for it) + (1/2 all other spell levels, minimum 1) & Consecrated Harrier's Calming Emotions is a 1st level spell. Your race is CR 2 and probably should have LA to reflect this. Then buy the LA off. Hey, the "DM" is already begging you to play it right? Why stop there...

Offline TC X0 Lt 0X

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #5 on: December 01, 2011, 06:11:51 AM »
1.) That is correct.
That needs to be fixed.
Also when I think about it you can only have 2 Traits. Lack of Sleep must be warping my mind.

2) Probably True, but the DM whom I will likely use this character with in the future is known to allow silly things like ignoring monster HD for Races like Ogres and Dragons and the like, going with strait HD, and stuff like that. Either way I'll probably resolve it with him when the time comes for it.
« Last Edit: December 01, 2011, 06:21:12 AM by TC X0 Lt 0X »
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Offline SorO_Lost

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #6 on: December 01, 2011, 06:24:21 AM »
1.) That is correct.
That needs to be fixed.
Also when I think about it you can only have 2 Traits. Lack of Sleep must be warping my mind.

2) Probably True, but the DM whom I will likely use this character with in the future is known to allow silly things like ignoring monster HD for Races like Ogres and Dragons and the like, going with strait HD, and stuff like that. Either way I'll probably resolve it with him when the time comes for it.
2 Traits plus one per five levels I think, google it?

Offline TC X0 Lt 0X

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #7 on: December 01, 2011, 06:41:20 AM »
If the DM allows it and proper roleplay is made, or so the SRD claims.
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Offline carnivore

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #8 on: December 01, 2011, 06:20:40 PM »
nice  :cool


 :D

Offline X-Codes

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #9 on: December 01, 2011, 06:21:38 PM »
Never again will I say that I love jell-o.

It's just weird, now.

Offline skydragonknight

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #10 on: December 01, 2011, 09:09:43 PM »
Never again will I say that I love jell-o.

It's just weird, now.

Bill Cosby approves this thread.
Hmm.

Offline SorO_Lost

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #11 on: December 01, 2011, 10:09:53 PM »
Never again will I say that I love jell-o.

It's just weird, now.
You know the bad part?

(click to show/hide)

Offline TC X0 Lt 0X

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #12 on: December 01, 2011, 10:28:01 PM »
Never again will I say that I love jell-o.

It's just weird, now.
You know the bad part?

(click to show/hide)

(ಠ_ರೃ)

Excellent.
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Offline Xaktsaroth

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #13 on: December 02, 2011, 01:03:16 AM »
If I remember correctly, wasn't there a PrC based around you getting control over living spells in a Dragon Mag?

Be a living spell, and have a posse of living spells following you.

HUGS FOR EVERYONE! :D

Edit: Found it! Pg. 76, Dragon #357. Spell Sovereign. Gain a living spell familiar that gets more powerful, plus living spell goodies with 7/10 arcane casting.
« Last Edit: December 02, 2011, 01:24:45 AM by Xaktsaroth »

Offline TC X0 Lt 0X

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #14 on: December 02, 2011, 01:34:49 AM »
If I remember correctly, wasn't there a PrC based around you getting control over living spells in a Dragon Mag?

Be a living spell, and have a posse of living spells following you.

HUGS FOR EVERYONE! :D

Edit: Found it! Pg. 76, Dragon #357. Spell Sovereign. Gain a living spell familiar that gets more powerful, plus living spell goodies with 7/10 arcane casting.

I'll check it out.
At the very least I'd love to play the class with a Different Character.

EDIT
Taking a glance at it, the first thing I note is the Awaken Living Spell Ability
Of note, the Awakened living Spell gets to stay a Ooze, which is just great. A 1HD Living Spell awakened this way has effective +2 Cha, but -2 Wis. Still have to roll Int, per usual. Pretty nice. I'm probably going to stick with the Awaken Ooze Spell from Dragon#304, but this will be useful for future builds to be sure.


Still looking for a way to get a Charm Person Spell or equivalent to be a Area or Effect in order for it to qualify for Living Spell.

EDIT 2
Under Hit Dice on the Living Spell entry in MM3 it says:
Code: [Select]
Hit Dice: A living spell has Hit Dice equal to its caster
level. Its Hit Dice are d10s
It might just be my lack of sleep, but this means Hit Dice from Class levels become D10s too correct?
« Last Edit: December 02, 2011, 01:58:06 AM by TC X0 Lt 0X »
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Offline Gavinfoxx

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #15 on: December 02, 2011, 02:09:48 AM »
Mass Charm Person? Mass Charm Monster?
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Offline TC X0 Lt 0X

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #16 on: December 02, 2011, 02:15:22 AM »
Mass Charm Person? Mass Charm Monster?

They still target

Code: [Select]
Targets: One or more creatures, no two of which can be more than 30 ft. apart
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Offline SorO_Lost

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #17 on: December 02, 2011, 02:30:30 AM »
EDIT 2
Under Hit Dice on the Living Spell entry in MM3 it says:
Code: [Select]
Hit Dice: A living spell has Hit Dice equal to its caster
level. Its Hit Dice are d10s
It might just be my lack of sleep, but this means Hit Dice from Class levels become D10s too correct?
No, it starts with X Racial HD, but those HD are d10s.

Honestly it's redundancy. Oozes use d10s already.

P.S. Hope the DM lets you ignore those too.

Offline skydragonknight

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #18 on: December 02, 2011, 08:06:47 AM »
Have you considered Grease?
Hmm.

Offline X-Codes

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Re: Exalted Slime Girl [Grappler//Apostle of Peace]
« Reply #19 on: December 02, 2011, 11:37:17 AM »
Have you considered Grease?
That's actually really bad, because then opponents would get a +10 to escape the grapple.