Author Topic: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories  (Read 85878 times)

Offline Libertad

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Take Two!!

Every so often, a guy on a message board makes a thread about a downright awful game session, where the DM was little more than a dictator engaging in "screw the PCs no matter what" power fantasies or a creepy male gamer whose sole purpose in life is to drive away D&D's female demographic.  Other times it's less the problems of player behavior so much as it is poor decision-making.

I figured that since Halloween's coming up soon, I'd create a thread cataloging all the terrifying (as in "what the fuck where the players/DM thinking?!") gaming sessions.  This thread is geared less towards scary "in-game" events so much as notable incidents in player/GM dickery and adventuring plans gone wrong.

You can post or own stories or reference stories from other message boards.  I'll start out by listing my own (the Sleeping DM) and another dudes' (Brazilian Death Squad).

The Sleeping DM

About six or seven years ago I was playing a Living Greyhawk game where the PCs had to venture into an underground Gnome village.  The Dungeon Master, either due to late-night partying or working overtime, was visibly exhausted and in no mood to play but came anyway.

The adventure itself was fine on its own merits: the GM did a half-assed job running it.  He mumbled through the descriptive text incoherently so we had no idea what was going on.  "Okay, guys, you're in a village... and monsters... you're gonna kill it..."  The greatest challenge was not from the encounters themselves so much as trying to figure out what we were fighting.

"You see a big lizard. Roll for initiative."

"Does it have wings?  Is it Large, Huge?"

"It's a big... dragon thing.  It's red.  It breathes acid at you.  Roll a will save."

 

We knew that he didn't have his game face on, but we were determined to make it to the end of the adventure for the precious experience and gold.  Living Greyhawk had an infamous reputation in its early years for being hard and light on the "treasure side" (I believe some calling it "Living Ghetto").  We weren't going to let six hours of gaming go to waste!  How naive I was back then...

During the course of the adventure, we: had the DM replace flying enemies with CR 1/2 orcs (because they're easy to play), had us automatically bypass a magical lock puzzle ("I'm not ready for this shit"),

By the time we reached the climatic encounter with a mecha-badger thing, he winged it: "there are four of you, one of it.  You might as well have won.  End of adventure."  He passed out the post-adventure fill-out sheets, packed his bags, and left.  Ever since then, we always checked to see which DM was running the Living games at our game store.

The Infamous Brazilian Death Squad Story (from a now-defunct rpg.net thread):

This is a bit long but...

I guess I will just have to mention my brief GMing to the brazilian police death squad.

Everything begun at my local gameclub (by local I mean the only one in a 4,000,000 people city) some five years ago. This club was run by a fellow hobbyist on weekends, was located at a big avenue and had a large 'Camelot' plaque hanging over the door with the picture of a knight. Needlessly to say it attracted a lot of curious people. Well, at the end of a saturday afternoon of particularly intense WEG Star Wars playing I was approached by this timid skinny guy in his late twenties. He had been watching the entire session and was almost apologetic about coming forward to talk to me. Anyway he lived just 3 blocks away and he loved "games", so he wanted someone to GM a game for him and his "work colleagues". They had never roleplayed before. He seemed a nice, clean, eager-to-play guy, so I invited him and his buddies for a AD&D game in the club, the following night.

Nothing would have prepared me and the other player (the club owner) for the cast of foul characters arriving at the club the next night. Just to contextualize the many non-brazilian readers in this thread, there are two kinds of police in Brazil: the semi-illiterate oppressive superviolent military police, and the corrupt immoral wiseguy detective/mobster types from the civilian police. These guys were the second type.

These four men (the skinny guy only showed up later) were villain prototypes and had intimidation skill points worth entire 20th level characters. Even when they nicely said hello they had menace written all over their foreheads. It was night, but they were dressed like beach tourists, wearing soccer team t-shirts and sandals. There were so much male jewelry as to make Mr. T look like a girl playing child´s bijouterie. All of them had pistols attached at strategic holsters in their bodies, at least one of them had knives, and all of them were anxious to play the nice "game of dice".

I should see the size of the problem when a huge black man put two bottles of smuggled whisky on top of the table we would play. He seriously asked me if that was booze enough for all of us (two bottles for 7 people). I replied I didn´t drink. He said he would freeze the liquid for me to eat it and his mouth opened in a big smile filled with golden teeth.

Anyway the quarreling began when I showed them the pre-gen characters. All of them "wanted to be the master". There were also quarreling about who would get which character (they were choosing by the pictures). But that was mild quarreling and they calmed down as their heavy drinking and joint smoking ensued. Oh, and they also loved the dice.

The game finally began at the tavern where I had planned the characters to meet and the players to familiarize themselves with the blessed and (to them) newly-perceived freedom a player has in a RPG. They caught on fast enough with IC dialogue, and besides the incessant joint passing and abusive drinking the players were concentrated, with cellphones turned off and all.

That´s when the prostitutes arrived.

Unknowingly to me and the club owner, skinny guy had arranged for two prostitutes, old acquaintances of these guys, to meet at my friend´s gaming club. Things went downhill from there, with the women disrupting the game and the telling of IC mixed with OOC murder stories. By this point my friend made the second mistake of the evening, trying to stop the game by telling me he was late and had to close the club and stuff. The murderous cops didn´t take his intentions well, and started to get all serious and quiet, trying to intimidate my friend. After all, he wasn´t being a nice host, since they had brought the booze, the girls, the drugs and the guns, and they were not going to leave before knowing "who won" anyway, since everyone of them had (of course) bet 50 bucks his character would "win".

So I wrapped things up by having an all-out combat between the characters, while a detective banged one of the girls against a wall 4 feet away. The winner got 200 bucks and a knuckle-duster, they all had a blast and left me and my shaking buddy glad we were left alive . We never saw any of them again, not even skinny guy.

Maybe not too creepy, but then again my experience is limited. [/story]

In the original BG thread Arturick was nice enough to post the accounts of his chronicles:

http://people.ucalgary.ca/~ammaster/arturick.htm

And of course who can forget Forgotten Realms Creator Ed Greenwood!  Apparently a favorite hobby of his involves creeping out gamers at Gen Con:

My concept of Alustriel as de facto ruler of Silverymoon has always been glossed over by TSR (and now WotC) for Code of Ethics/Code of Conduct reasons, because I see her as the Realms equivalent of ‘the Queen of Courtly Love,’ presiding over a Court that amuses itself (along with delighting in wit, new songs, new inventions or clever craftsmanship, and fashions) with dalliances, courtship, and lovemaking. Er, lots of lovemaking. :}

    In the same way that real-world kings in some places and times enjoyed droit de signeur [French for: “As the King, I have the right to sleep with anyone” :}], Alustriel takes many lovers for short periods of time, and is one of those rare kind, understanding, warm people who has the knack of staying close, affectionate friends with former lovers, even in the presence of other ex-flames. In fact, it’s quite likely that any meeting of courtiers will contain a majority of folk who have visited the royal bed or baths at one time or another -- and most of them remain fiercely loyal to Alustriel and to her dream of Silverymoon. (In fact, some cynics, such as Torm of the Knights of Myth Drannor, believe she deliberately seduces political foes to transform them into personal friends.) The fact demonstrably remains that to attack Alustriel in Silverymoon will be to evoke immediate defense of her person by dozens of champions who will lay down their lives to protect hers, even knowing she’s the “Anointed of the Goddess” and may not really need their protection.

    For obvious moral reasons, published Realmslore glides over all this ‘free love’ stuff (gakk! orgies! Nonononono!) without saying much (though if you read the words of Silverymmon-related Realmslore I’ve written, nothing contradicts it). If you’re portraying Alustriel correctly in play, she loves to laugh (except when to do so would be cruel to others), gives hugs, caresses, and kisses freely, has no personal dignity (nude? Me? Yes, so? Yes, I heard him comment on the shape and taste of my breasts -- that’s why I was thanking him) but a LOT of personal grace and charm, and never forgets details about people (so if meeting a knight she bedded one night eight years ago, she’ll recall the name of his ailing mother and her ailment, the name of his new bride, and any ‘touchy triggers’ any of them might have). Most folk who meet her can’t remain jealous of her or angry at her for long.

    The original Mystra seemed to encourage Alustriel to have children (why? Hoho! SO many mysteries, waved before you!), because she conceived every nine months and a day or two, giving Faerun a succession of healthy males in a series of easy births (and being little constricted or uncomfortable while pregnant, because rather than acquiring a ballooning belly, the High Lady always put on weight all over, and retained her poise, balance, and activities). Yes, she’s given birth to females, and no, I’m not going to say ANYTHING more about that for future schemes reasons. :} The new Mystra may have other ideas, because (as far as Elminster knows -- and he doesn’t hesitate to ask her, straight out) Alustriel isn’t pregnant right now, and shows no signs of becoming so.

    For details of her current consort, see the quartet of Realmslore columns appearing on the WotC website right now.

    “Aerasume” is a surname, and all of the tall, strapping lads who bear it share the same father, who remains Alustriel’s lover on nights when she needs comforting, but these days is often away from Silverymoon on explorative expeditions into the wilderlands. As I said: with very few exceptions, Alustriel remains on good terms with her former lovers, and manages somehow to keep them comfortable with each other (I guess it’s like being members of a club one very much enjoys being part of). So they all get along well together. At long-ago GenCons I often ran Realms play sessions in which PCs were sent with an urgent message to Alustriel [a stranger to them by all but reputation] through a secret portal that admitted them to the Palace but removed all metal -- weapons and, er, BELT BUCKLES -- and all enchanted materials [items and garments vanished, spells operating on the bodies of the PCs just melted away] in doing so. Stumbling over their own falling clothing but under imperative, overriding orders to get to Alustriel right away (and bearing a pass that would let them do so), the racing PCs were directed to a certain chamber, and burst into it to discover that it was taken up by a vast, shallow bath filled with warm rosewater and naked people making love. SOMEwhere in all of that sliding flesh was Alustriel. Their mission: find her.

    I loved watching players’ faces, right at that moment.
« Last Edit: November 07, 2011, 11:09:14 PM by Libertad »

Offline PlzBreakMyCampaign

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #1 on: November 06, 2011, 10:51:12 PM »
Wow I'm so glad I don't intend on living in Brazil. But you stuck to your guns and played the game. You sir, have a pair.

Offline Nachofan99

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #2 on: November 06, 2011, 10:58:04 PM »
I remember reading that story a few years ago.  Brutal and hard to top in terms of scariness.

Creepiness, though, probably doable.

Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #3 on: November 07, 2011, 12:27:26 AM »
Wow I'm so glad I don't intent on living in Brazil. But you stuck to your guns and played the game. You sir, have a pair.

Sorry but that experience was by another poster, not me.  I should have clarified that.

Doesn't anybody else find it weird that Ed Greenwood springs the "orgy pool party adventure" on complete strangers, repeatedly?!  Wouldn't it eventually catch on that Ed's sessions are the freaky sex romps?

Offline Talore

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #4 on: November 07, 2011, 01:12:08 AM »
Wow I'm so glad I don't intent on living in Brazil. But you stuck to your guns and played the game. You sir, have a pair.

Sorry but that experience was by another poster, not me.  I should have clarified that.

Doesn't anybody else find it weird that Ed Greenwood springs the "orgy pool party adventure" on complete strangers, repeatedly?!  Wouldn't it eventually catch on that Ed's sessions are the freaky sex romps?
I'm laughing too hard right now to care XD

He is Ed Greenwood, he can do pretty much whatever he wants!

I'll try to remember to save copypasta from /tg/ to post in this thread whenever I find one.
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Offline brujon

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #5 on: November 07, 2011, 11:01:24 AM »
Wow I'm so glad I don't intent on living in Brazil. But you stuck to your guns and played the game. You sir, have a pair.

I myself live in Brazil, and being a law student intent on joining either the prosecutor's office or the police, i can assure you, it's not like that. Basically, police here in Brazil is like police in every given country in the world. Give a guy a gun and some power, and you will have his true character. You have the honest, hard-working cops, who actually try their best to better the world by arresting and putting these criminals to justice. And you have those cops who come to the unfortunate conclusion that "i don't get paid enough to do this shit" and start accepting bribes and generally being corrupt assholes. Yeah, you have the kind of cops that if they aren't on duty, you'd look at them and swear they are criminals. But then, you have that kind of stuff anywhere in the world, here it's not different.

Problem is, the characterization of police here in Brazil overseas is flawed, especially after "Tropa de Elite" hit the theaters. The sudden popularity of the movie, and the depiction of police made therefore, made it so that it suddenly become profitable for news organization to further capitalize on that image, by showing only those acts of the police that relate to what we see in the motion picture. For every 10 stories of cops "murdering" innocents(sometimes that isn't even how it actually happened), you have 1 story of a hero cop in the media. That's the way the media works, violence gets more views than happy endings. Sad story, but true. I won't argue that here in Brazil we have a corruption problem that is deep-seated and goes way back, back from the time of the colonization in the 1500's, and that still has it's roots very secured. But that is in no way the norm, and most of the corruption is basically white-collar kind of stuff, and mostly tied up in politics. The police as a whole is mostly honest, with corruption issues hardly going more off-hand than the occasional bribe here and there, and police brutality stories are actually more concentrated in certain regions where there are actual violence issues, like the favelas at Rio de Janeiro and the São Paulo ghettos. Not unlike some of the more violent neighborhoods of New York, i'm sure.

The problem is that media is biased, and the depiction of events is flawed. Unlike the justice system, where you actually have to prove guilt, and innocence is presumed, the media assumes guilt first, and then *maybe* publishes an apology in the footnote of the page if they are found out wrong. I'm in no way saying that the police here is perfect, i'm just saying it's no more flawed than the police anywhere in the world. Living here(In the capital, Brasília) myself, i can say that life is pretty comfortable, and i have never had any problems with the authorities. I have never been robbed once, the most trouble i've had with crime is having my car broken into. I'm sure that if you come visit sometime, you'll see that it's pretty different from what you come to realize from hearing those stories.

That said, i'm going to stop derailing the thread further... I just couldn't stand to see something like that get stated, and not provide a different point of view.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline solara

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #6 on: November 07, 2011, 09:54:41 PM »
On the creepy scale, I remember one World of Darkness game that (imo) tops pretty much anything here. This was supposed to be a rather humorous game, so we had a couple of mages (including my character, a Life/Spirit mage) and a vampire. The vampire happened to be Daeva (iirc) and he had vice: lust (that I know for certain). So we had a couple of mages running around being magey and a vampire with incredible good looks (he's a Daeva, they're pretty, and he had the "stunning beauty" advantage) who went around . . . yeah. That. To everyone. Because they all found him attractive (see above, where he had the "stunning beauty" advantage) and if he resisted indulging his vice, as a Daeva, he'd have serious issues (don't remember them right now). Having to RP our characters reactions was not the creepiest thing, though:

We ran into a race of centaurs and made them angry somehow. There was a fight, my character turned into a big dinosaur thingy and killed a lot of the centaurs. When the spell ended, we were trapped by the centaur-guys and my character was passed out, sans clothing, in the swamp. The centaurs gave us two options: (1) die or (2) have my character impregnated and bear the chief's child. So my character got to bear a half-human-half-centaur thingy. Yeah. That was awkward.

As for the saddest thing (similar to an Int 8 wizard) I've encountered, it would definitely be the first campaign I played in. I played a Paladin that randomly decided to be diplomatic and not kill things. At one point, my character was being called "broken" and "way too powerful." By the person playing a sorcerer, with a straight face, when there was someone playing a DRUID. Yep, the sorcerer and druid obliterated entire armies, but my pally getting us out of a tight spot (where we were being attacked by an army WAAAY too big for us, because *cough cough* someone fireballed the orcs' women and children) with a diplomacy check instead of us all dying was just TOO MUCH.

I later learned the sorcerer player had decided to give himself bonus spells known based on a high charisma score, as well as bonus spells per day.

Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #7 on: November 07, 2011, 11:01:10 PM »
A Paladin who doesn't go to violence as a first resort?!  Power-gaming Munchkin!!


Threads:

You know the game's going to be bad when the Dungeon Master's alias is "Psycho Dave."

http://forum.rpg.net/showthread.php?13446-A-Night-At-The-Inn-A-Day-At-The-Racists

Meeting, Marrying, and Divorcing the Creepiest Gamer Ever:

http://forum.rpg.net/showthread.php?369229-Necro-Creepiest-Person-You-ve-Ever-Gamed-With-Part-Deux

« Last Edit: November 07, 2011, 11:02:55 PM by Libertad »

Offline Mooncrow

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #8 on: November 07, 2011, 11:20:06 PM »

Meeting, Marrying, and Divorcing the Creepiest Gamer Ever:

http://forum.rpg.net/showthread.php?369229-Necro-Creepiest-Person-You-ve-Ever-Gamed-With-Part-Deux

This one always makes me sad every time I read it.  The sheer level of dysfunction from every person involved is just staggering.   

Offline RobbyPants

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #9 on: November 08, 2011, 08:26:13 AM »
As far as creepy goes, I was running a game years ago where my brother was one of the players. He was about 15 at the time. A new player joined who was the DM of a game I was playing in. He rolled a female drow. The creepy part was when his PC and my brother's started getting intimate and he started getting into graphic detail.

I quickly interjected with one of those "Okay. That happens. Moving on." kinda deals.
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Offline veekie

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #10 on: November 08, 2011, 09:16:15 AM »
Quote
I quickly interjected with one of those "Okay. That happens. Moving on." kinda deals.
Vital containment skill really.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

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Offline RobbyPants

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #11 on: November 08, 2011, 09:42:56 AM »
Quote
I quickly interjected with one of those "Okay. That happens. Moving on." kinda deals.
Vital containment skill really.
Pretty much. They one player only played one or two session in my group. Maybe he was mad that I didn't let him RP it.  :P
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Offline solara

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #12 on: November 08, 2011, 10:40:28 AM »
Quote
I quickly interjected with one of those "Okay. That happens. Moving on." kinda deals.
Vital containment skill really.
Pretty much. They one player only played one or two session in my group. Maybe he was mad that I didn't let him RP it.  :P

Wow. That's just way awkward. May I ask what the other players' reactions were? They must have been interesting.

Offline veekie

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #13 on: November 08, 2011, 10:59:34 AM »
Quote
I quickly interjected with one of those "Okay. That happens. Moving on." kinda deals.
Vital containment skill really.
Pretty much. They one player only played one or two session in my group. Maybe he was mad that I didn't let him RP it.  :P

Wow. That's just way awkward. May I ask what the other players' reactions were? They must have been interesting.
The times I've seen is mostly just awkward pause, then everyone moves on and pretends it never happened.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

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And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline RobbyPants

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #14 on: November 08, 2011, 11:29:58 AM »
Wow. That's just way awkward. May I ask what the other players' reactions were? They must have been interesting.
Actually, I wasn't really watching them. I think there were only two other players, and I don't think one of them would have cared (or would have laughed). I just remember it going something along the lines of:

Brother: Hits on hot drow.

Other Player: Makes it known she's willing.

Brother: Basically confirms they'll do it.

Other Player: Starts describing the position the drow is getting in.

Me: *what the crap expression* Okay, it was great for everyone involved. Now what?
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Offline Libertad

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #15 on: November 08, 2011, 03:50:05 PM »
Wow. That's just way awkward. May I ask what the other players' reactions were? They must have been interesting.
Actually, I wasn't really watching them. I think there were only two other players, and I don't think one of them would have cared (or would have laughed). I just remember it going something along the lines of:

Brother: Hits on hot drow.

Other Player: Makes it known she's willing.

Brother: Basically confirms they'll do it.

Other Player: Starts describing the position the drow is getting in.

Me: *what the crap expression* Okay, it was great for everyone involved. Now what?

Don't ever say "now what?" to these kinds of gamers.  Sometimes that just encourages them.  Instead just gloss over it and say "come on, guys, let's move along with the adventure!"

Offline RobbyPants

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #16 on: November 09, 2011, 08:07:26 AM »
Yeah, I suppose "Now what" could lead to even more graphic descriptions.  :o I don't remember exactly what I said, but I do remember we moved on from that.
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Offline weenog

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #17 on: November 09, 2011, 11:24:20 AM »
Of course some players will make nuisances of themselves like that even if you do gloss over everything, and even if they themselves aren't involved.

If that damn gnome doesn't stop making cracks about the dragonborn and the half-orc soon, the dragonborn might "accidentally" cause an extradimensional space interaction disaster next time the gnome uses the handy haversack for summoned archon teleport taxi services.
"Whoops, forgot to roll my fire and holy damage."
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Offline Basket Burner

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #18 on: November 09, 2011, 11:44:14 AM »
Of course some players will make nuisances of themselves like that even if you do gloss over everything, and even if they themselves aren't involved.

If that damn gnome doesn't stop making cracks about the dragonborn and the half-orc soon, the dragonborn might "accidentally" cause an extradimensional space interaction disaster next time the gnome uses the handy haversack for summoned archon teleport taxi services.

Gnomish interdimensional punting. I approve.

Offline RobbyPants

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Re: Creepy Players, Killer GMs, and Int 8 Wizards: Gaming Horror Stories
« Reply #19 on: November 09, 2011, 11:51:14 AM »
I've never really gamed under any "Killer" GM's, but I have gamed under a stupid one. This one's worst mistakes are his ridiculously Monty Haul style of gaming combined with super NPCs, his crappy favoritism, and thinking the Deck of Many things is funny.

(warning: long post is long)


Monty Haul/Super NPCs:
So I joined a game in progress with four other players. They were all level five, but the DM said everyone starts in his world at level 1. A level 1 wizard. Oh boy! I don't remember anything about this first session other than something about the PCs wanting to face off against a great wyrm for some retarded reason (they're level 5!  :o). Someone shoots an arrow of dragon slaying and either misses or the dragon makes its save. The second arrow kills it. I get enough XP to put me at level 5 or 6 right off the bat (now I'm only a level or so behind! w00t!). Then the DM "randomly" generates the treasure. Each of our shares was 238 million pp. Yes, that's 2.38 billion gp for each of us. I guess we all had Bags of Infinite Holding or somesuch so we could carry all that.

Then came the fun part of us getting to make our own custom items. The DM's only rules really were that anything over 100,000 gp (200,000 for weapons) was epic and off limits. We could otherwise abuse the formulas all we wanted within those parameters. For example: the cost of Gloves of Dex works out the the bonus squared times 1,000. So, he was fine with Gloves of Dex +10 for 100,000 gp. Better yet, he was fine with stacking abilities on one item with no additional cost multipliers. So, if I wanted Gloves of Dex and a Headband of Int, the way to do it was to make Gloves of Dex +8/Int +6 (works out to 64K + 36K = 100K) and a Headband of Int +8/Dex +6. And these bonuses all stacked for whatever reason. So for 0.01% of my money, I could get +14 Dex and Int.

The game became trivially easy at that point because the DM had no idea how to measure CR against that kind of power. It quickly devolved into penis measuring contests between the players to see who was the coolest.


Favoritism and lolrandom:
Of the other players, two of them smoked with the DM. I didn't have a problem with this, but I did have a problem with him obviously favoring them. The next campaign was those two players and me (the other two players had left). We were all level 2 at the beginning. I rolled a orc fighter/barbarian (at that level, a +6 Str mod is pretty badass), and we had a cleric (who thought he was tough shit with his 18 Str until he found out I had a 22) and a human wizard. First session involves us drawing cards out of a Deck of Many Things at a bar from some super awesome NPC wizard who did this for shiggles(cuz, hey guys! lolrandom!). He'd magic away the worst of the penalties, so it was a bunch of random benefits with the potential for a few minor problems.

The wizard gained enough XP to become level 5. The cleric also gained a level or something. I got next to nothing.

We all gain a level or so after a session or two. Later, the cleric ends up becoming a vampire (with a 26 Str, now), and I find myself wondering why I'm playing a melee guy in a party with a vampire cleric with a higher unbuffed str than me, and both casters are higher level. I just ended up quitting, because his favoritism and randomness trumped the whole caster-noncaster gap.
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