Squizzle's Sad Story of Crazy Jay:For the two years I was stationed in San Diego, I went on a seemingly endless string of godforsaken gaming experiences. At the heart of these "worst" gaming experiences was a GM known as Crazy Jay. (I tried to describe Crazy Jay at length on the creepy gamer thread some time ago, but I have no idea what post number it is.) I know that this thread is probably supposed to be about our single worst role playing experience, but something would be lost in translation if I tried to explain things that way- you might say that my "worst" gaming experience really comes from the synergy effect of several consecutive bad experiences all run together.
Here are some "worst" highlights from those dark days of Crazy Jaydom:
1. The default setting for Crazy Jay's games was a realm called Jayland. If you were ever in great trouble, you could pray to Jay, the patron deity of Jayland, and he just might swoop in to save you. Naturally, the sole purpose of all of Crazy Jay's adventures was to railroad the party into situations where we either had to pray to Jay, or face TPK. Fortunately, we always went with TPK. Obviously this setup creeped me the Hell out then, as it still does.
2. Crazy Jay would sometimes randomly act like the various monsters we encountered in the game. This was supposedly for some kind of demented dramatic effect. However, these "acts" would go on for far, far too long. In most cases (like when we ran into orcs or such) I could live with it. The night he began rolling around on the floor, bubbling and snatching at our legs like the gelatinous cube we just encountered was the last straw, though.
3. Crazy Jay loved playing game sessions in public places, which I hated. Re-read #2 again to see why.
4. Jay was always trying to dupe non-gamers into playing along with us in his games. This never ended well.
I could go on and on. Basically, just mix these ingredients around with a constant stream of nonsensical plots, severely demented NPCs, a motley crew of AB3-esque fellow gamers, and you might begin to get a sense of what made these game sessions the "worst" when you add them all up.
Here's a "typical" example of play showing how these game sessions usually went:
The game was AD&D2E, and I was really excited about this character idea I had; A neutral good fighter who pretended to be a deranged sociopathic henchman. The concept for this character was that he was a kind of "professional informant" who carved out a living by gaining the confidence of various unsavory types, and then selling them out to the authorities just before something big was supposed to go down. The other characters in the game were all scummy cut-throat types, so this would put me in secret conflict with the rest of the party. This character idea was approved by Crazy Jay a day before the game was to take place with an approving "that's cool!", and I was looking forward to the joys of subterfuge and subtle inter-party conflict.
You can probably guess what happened instead.
The game starts out with our characters arriving into port on a ship. Within the first five minutes, my character is bragging (in character) to another one of the PC's (who do not know that my character is a spy) about all the glorious dirty deeds done cheep he has done, and looks forward to doing once we make port.
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ME: Arrr, matey! That's when I slit his throat and pillaged his estate as well as his five daughters, yadda, yadda, etc…
JAY: Okay, I'm dropping your alignment to Neutral Evil.
ME: W.T.F.!?
JAY: You just admitted all this evil stuff you've done. There's no way you could be neutral good.
ME (Through gritted teeth): It. Was. Part. Of. My. Cover. Story. Remember?
JAY: Well, I'm still changing your alignment.
ME: !?!
JAY: Lying to your own party members is an evil act.
ME: ….
OTHER PCS: What!? You're a spy!?!
ME: Yeah, but there's no way your characters would be able to know that yet…
OTHER PCS: We keelhaul this sorry S.O.B.!
JAY: Okay! Awesome!
(Crazy Jay then wallows around the room in what I can only assume to be some kind of melodramatic performance-art rendition of a keelhauling. For three long minutes.)
JAY: You're dead. Roll up another character. This time, why don't you just make him evil so you can fit into the adventure like everyone else?
Yeah. So imagine that every drat scene of a role-playing session is just as dumbfounding and Kafkaesque as this example. One after another after another. You might see why I have difficulty trying to pinpoint a single "worst" gaming experience from the lot.
I could go on and on and on, but my mind is Jello. I hope this post made some sense and wasn't too long.