Hey all.. I have a pretty standard fighter here for Pathfinder. Wondering what Prestige classes are good for fighters.. Or what kind of dips I should take?
The version in the Statblock below is leveled to fighter 7 in preparation for next game. But he is actually level 5 currently, just as of last game we can level up to 7. So I do actually have 2 levels I can work with now if there is a better alternative.
RENJI
CR 6
Male Human (Gutter Rat) Fighter 7
CN Medium humanoid (human)
Init +3; Senses Low-Light Vision, Perception +4,
DEFENSE
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex, )
hp 68 (7d10)+10
Fort +6, Ref +3, Will +2, +2 Will vs. fear
OFFENSE
Speed 30 ft.
Melee sword, bastard +13/+8 (1d10+5/19-20)
Ranged crossbow, heavy +8/+3 (1d10/19-20)
Melee longspear (masterwork) (two handed) +11/+6 ((two handed) 1d8+6/x3)
STATISTICS
Str 19, Dex 12, Con 13, Int 10, Wis 10, Cha 10
Base Atk +7; CMB +11; CMD 22 (24 vs. bull rush) (24 vs. grapple)
Feats Blind-Fight, Cleave, Exotic Weapon Proficiency (Sword (Bastard)), Furious Focus, Power Attack, Quick Draw, Step Up, Weapon Focus (Sword (Bastard))
Skills Acrobatics -2, Bluff +5, Escape Artist -3, Fly -3, Linguistics(Draconic) +1, Perception +4, Profession (Miner) +4, Ride -3, Stealth +1, Survival +4, Survival (Urban) +8, Swim +4,
Languages Common, Draconic
SQ Armor Training, Bonus CMD (2x), Bonus Feats, Bravery, Gutter Rat, Heart of the Slums, Heart of the Streets, Low-Light Vision, Mixed Heritage, Weapon Training, ,
Possessions sword, bastard; outfit (explorer's); full plate (masterwork); longspear (masterwork); Crossbow, Heavy ;
SPECIAL ABILITIES
Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 2 and increase the maximum Dexterity bonus allowed by your armor by +2
Blood of Dragons Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.
Bonus CMD (2x) Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's choice.
Bonus CMD Bull Rush (2x)
Bonus CMD Grapple (2x)
Bonus Feats
Bravery (Ex) You gain a +2 bonus to Will saves against fear effects.
Gutter Rat Often second-class citizens living in sprawling ghettos and slums, these humans work hard to eke out an existence in a city. Replace the skilled racial trait with heart of the slums and the bonus feat racial trait with mixed heritage (heart of the streets).
Heart of the Slums Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll.
Heart of the Streets Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Mixed Heritage Often human civilization is defined by more than one characteristic. A human with this trait may select a second "Heart of the" racial trait.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Heavy Blades +1