Shandien watches the scene unfold and knowing he can recall his weapon with ease tosses it into the snow.
"I believe they are hunting the same group we are looking for, but believe we are that group."Theo remains still with his arms out wide trying to remain reserved but these elves were starting to get on his nerves,
"We are complying with your demands, and we are clearly not the group you are looking for. It looks as though we share a common purpose, for we also seek a party that was headed for that tower. Perhaps we can share with each other what we have learned?". Thespias hopes they just choose not to speak the common tongue.
"Nair os thosi." the elf issues to his comrades before descending further into the ravine to approach your position
"Rni cel ei kyr os orodaes mes eir osaelaer. Shi cyrn si aelaesaer si syrdaes eil shaeraer mystaerol ailodi shaelari si thaer air eiraes.""Hold your fire." "We hunt a group of outsiders such as yourselves. We know they entered the tower and befell something inside because they fled it after."
Mistaken Identity Fight Round 2!Successes =
3Failures =
1Insight (1 success max)
Diplomacy
Intimidation
Bluff
Nature - Give a +2 to next diplomacy, intimidation, or bluff
Arcana - Give a +2 to next diplomacy,intimidation, or bluff
Map of the HillsStatus Elf Scout @ O10 | Hit Points = Down 0 | Misc :
| Cond :
Elf Scout @ L14 | Hit Points = Down 0 | Misc :
| Cond :
Elf Hunter @ R5 | Hit Points = Down 0 | Misc :
| Cond :
Cover; Readied Action Elf Hunter @ R17 | Hit Points = Down 0 | Misc :
| Cond :
Cover; Readied Action Elf Hunter @ O19 | Hit Points = Down 0 | Misc :
| Cond :
Cover; Readied Action Wolf @ Q6 | Hit Points = Down 0 | Misc :
| Cond :
Cover; Delaying Elf Archer @ H6 | Hit Points = Down 0 | Misc :
| Cond :
Cover; Readied Action Elf Archer @ F9 | Hit Points = Down 0 | Misc :
| Cond :
Cover; Readied Action---> Galadren @ U7 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 1 | DMI = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
---> Tulugaq @ V9 | Hit Points = 35/35 | Heal Surge = 10/10 | AP = 1 | DMI = 1 | Misc :
| Cond :
---> Tanthalus @ V8 | Hit Points = 37/37 | Heal Surge = 7/7 | AP = 1 | DMI = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
---> Dunor @ U8 | Hit Points = 35/40 | Heal Surge = 11/12 | AP = 1 | DMI = 1 | Misc :
+2 to save vs. Fear effects) | Cond :
Shandien @ U9 | Hit Points = 34/34 | Heal Surge = 8/9 | AP = 1 | DMI = 1 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Thespias @ V7 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 1 | DMI = 1 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond :