Author Topic: Athasian Gladiator [WIP] [Wasteland Base]  (Read 1329 times)

Offline Stratovarius

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Athasian Gladiator [WIP] [Wasteland Base]
« on: June 30, 2017, 02:45:47 PM »
Athasian Gladiator
"Text."
- Excasard the Brilliant, Human Athasian Gladiator

The arena is the battlefield of the gladiator. From hand–to–hand combat in the mud pits of small forts to the grand games of the city-states, the gladiator is a warrior who fights to the sounds of people cheering his name or cursing his presence. They train to best wild beasts in deadly games for the amusement of the masses. They fight for glory, wealth, prestige and power. They fight to survive. Some are merely slaves, having to fight and perhaps hoping to win a chance to obtain freedom, while some fight willingly for the thrill of combat or the promise of riches and fame.

Making a Athasian Gladiator
Gladiators are among the best one–on–one fighters in all the Tablelands. They are trained in hand–to–hand combat before moving on to the use of exotic weapons of the arena. They learn to improvise weapons, wielding broken bones or wooden shafts with deadly precision. They learn how to taunt and tease opponents, driving them to reckless acts and taking advantage of the situation to strike down or maim a foe. After all, a long, drawn-out combat is more a crowd pleaser than a ten-second bout.

Abilities: Athasian Gladiators are heavily martial classes

Races: Athasian Gladiator appear amongst all races, for their talents are widespread.

Alignment: Any

Table 1: The Athasian Gladiator

Level  BAB   Ref   Fort  Will  Abilities                                                                   
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1      +1    +2    +2    +2    Bonus Feats, Mercy, Bare Hands, Gladiatorial Style
2      +2    +3    +3    +3    Bare Hands, Are You Not Entertained?, It's All Familiar
3      +3    +3    +3    +3    Uncanny Dodge, Play to the Crowd
4      +4    +4    +4    +4    Bonus Feats, Bare Hands, Pleasing Maneuver
5      +5    +4    +4    +4    Gladiatorial Style, Diehard
6      +6    +5    +5    +5    It's All Familiar, Resilient Stuff
7      +7    +5    +5    +5    Improved Uncanny Dodge, Seen It All
8      +8    +6    +6    +6    Bonus Feats, Play to the Crowd
9      +9    +6    +6    +6    Are You Not Entertained?
10     +10   +7    +7    +7    Gladiatorial Style, It's All Familiar
11     +11   +7    +7    +7    Resilient Stuff
12     +12   +8    +8    +8    Bonus Feats
13     +13   +8    +8    +8    Play to the Crowd
14     +14   +9    +9    +9    Are You Not Entertained?, It's All Familiar
15     +15   +9    +9    +9    Gladiatorial Style
16     +16   +10   +10   +10   Bonus Feats, Resilient Stuff
17     +17   +10   +10   +10   
18     +18   +11   +11   +11   Play to the Crowd, It's All Familiar
19     +19   +11   +11   +11   
20     +20   +12   +12   +12   Bonus Feats, Gladiatorial Style


Game Rule Information
Athasian Gladiator have the following game statistics.

Alignment: Any
Hit Die: d12
Starting Gold: As paladin
Starting Age: Complex (as paladin)

Class skills
Balance, Bluff, Climb, Diplomacy, Heal, Intimidate, Jump, Listen, Perform, Profession, Ride, Sense Motive, Spot, Swim, Tumble.
Skill Points at 1st level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Class Features
All the following are class features of the Athasian Gladiator class.
  • Weapon and Armour Proficiency: The Athasian Gladiator is proficient in all weapons, armour, and shields, including exotics and improvised weapons, shields, and armour.
  • Bonus Feats (Ex): At 1st, 4th, 8th, 12th, 16th, and 20th levels, the Athasian Gladiator gains a bonus Style or Tactical feat. He does not need to meet the prerequisites of these feats. At the start of each day, he can choose to change these bonus feats to any other Style or Tactical feats.
  • Mercy (Ex): At 1st level, the Athasian Gladiator suffer no penalty to attack rolls when attacking with a weapon to inflict nonlethal damage. 
  • Bare Hands (Ex): At 1st level, the Athasian Gladiator gains Improved Unarmed Strike as a bonus feat. At 2nd level, he gains Versatile Unarmed Strike as a bonus feat. At 4th level, he gains Superior Unarmed Strike as a bonus feat.
  • Gladiatorial Style (Ex):At the beginning of each encounter, the Gladiator chooses one gladiatorial style he will use during that encounter. If it is a triggered ability, the Gladiator may trigger it once at any point during the encounter, and it lasts until the encounter is complete. Permanent abilities are active for the duration of the encounter.
  • Triggered Abilities
    • Blood Frenzy (Ex): While in a blood frenzy, a Gladiator gains +4 to Strength, +4 to Dexterity, and –4 to Armor Class. If his attacks bring an opponent to negative hit points, he immediately gains an additional attack against its fallen foe. At 5th, 10th, 15th, and 20th level, increase the benefits by +2.
    • Rage (Ex): In a rage, a Gladiator temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. At 5th, 10th, 15th, and 20th level, increase the benefits to Strength and Constitution by +2.
    • Ki Frenzy (Ex): A Gladiator gains the ability to focus her ki power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet, and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a —2 penalty on every attack. At 5th, 10th, 15th, and 20th level, increase the benefits to Strength and Dexterity by +1, and increase the bonus to movement by +5 feet.
    • Resilient Fury (Ex): A Gladiator gains a +4 bonus to Constitution, and damage reduction 2/-. At 5th, 10th, 15th, and 20th level, increase the benefits to Constitution by +2 and the damage reduction by 1/-.
  • Permanent Abilities
    • Sneak Attack (Ex): A gladiator gains 1d6 sneak attack for every two class levels.
    • Skirmish (Ex): A character's damage bonus is 1d6 at 1st, and increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level). At 3rd level, a character's bonus to armour class is +1, and increases by +1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level). The target must not be immune to sneak attacks or critical hits, and must be within 60 feet to apply skirmish damage.
    • Flanker's Grace (Ex): A gladiator gains a bonus to speed of +10 feet at 1st, and increases by +10 for every four levels gained above 1st (+20 at 5th, +30 at 9th, +40 at 13th, and +50 at 17th level). At 3rd level, a gladiator's bonus to armour class is +1, and increases by +1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level).
  • Are You Not Entertained? (Ex): A gladiator is often called upon to delay his own actions, risking injury, to heighten the tension in the arena. The gladiator can choose to not use his move action during his turn. If he does so, until the start of his next turn, he may use his move action by spending an immediate action to do so. At 9th level, he may choose to do this with his standard or move actions. At 14th, with his full-round action. He gains his audience bonus on any rolls he makes as part of these delayed actions.
  • It's All Familiar (Ex): At the beginning of each day, the gladiator chooses either Two Weapon Fighting, Improved Shield Bash, Dodge, or Combat Expertise as a bonus feat for that day. Every 4 levels after that, he may choose one additional feat that requires the initial feat chosen. Thus, at 6th level, if he had chosen Two Weapon Fighting, the gladiator could choose Oversized Two Weapon Fighting, provided he had 13 Strength.
  • Uncanny Dodge (Ex): At 3rd level, you retain your Dexterity bonus to AC (if any) even if you are caught flatfooted or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized. If you already have uncanny dodge from a different class, you automatically gain improved uncanny dodge (see below) instead.
  • Play to the Crowd (Ex): An audience of one is better than an audience of none, and for an audience of many, a gladiator will engage in all manner of performances. He gains his audience bonus as a damage resistance bonus. At 8th level, he adds his audience bonus to his saving throw against all saves. At 13th level, he adds his audience bonus to his damage rolls. At 18th level, to attack rolls.
  • Pleasing Maneuver (Ex): It's best to know what will attract the eye of the beholder. The gladiator adds his class level to his Jump, Intimidate, and Tumble checks, and can move at full speed during a Tumble. Using an Intimidate check, the gladiator can demoralize all opponents within 30 feet with a single standard action. He treats all Jump checks as running jumps.
  • Diehard (Ex): The gladiator gains Diehard as a bonus feat.
  • Resilient Stuff (Ex): The gladiator can choose to delay the onset of any negative effect by one round. At 11th and 16th level, this increase by one further round.
  • Improved Uncanny Dodge (Ex): At 7th level and higher, you can no longer be flanked. This defense denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more rogue levels than you have gladiator levels. If you already have uncanny dodge (see above) from a second class, the levels from all classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank you.
  • Seen It All (Ex): The gladiator becomes immune to fear and nausea.
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
The Athasian Gladiator draws strength from playing to a crowd, as listed on the table below. He gains a bonus to his rolls based on the number of people in the audience. Members of the audience must be indifferent or better to provide a benefit, and have an intelligence score of at least 8. Allies, animated, created, magically conjured, and summoned creatures do not count as part of the audience.

Audience Bonus
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1-5      +1   
6-10     +2   
11-20    +3   
21-40    +4   
41-80    +5   
80+      +6

« Last Edit: May 12, 2020, 04:13:50 PM by Stratovarius »