Author Topic: Fun Pathfinds  (Read 121312 times)

Offline Power

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Re: Fun Pathfinds
« Reply #340 on: September 10, 2021, 07:59:38 AM »
So here is a fun item:
Quote
WENDIFISA SPEAR
Price 10,453 gp; Slot none; CL 11th; Weight 3 lbs; Aura moderate necromancy
Source Inner Sea Combat pg. 57

Adorned with bone fetishes, feathers, leaves, and gnarled branches, each of which carries its own significance, this +1 shortspear is often found in the hands of the tribal Mwangi who serve the powerful spirits known as wendifa— the juju oracles. Each wendifisa spear (literally “spear of those who serve the wendifa”) is created alongside a specially crafted onyx gem. If this gem is within 100 feet of the wielder and the wielder’s hit points are reduced below 0, the gem shatters. When the gem shatters, the wielder of the wendifisa spear is immediately slain, and animates 1 round later as a juju zombie (Pathfinder RPG Bestiary 2 291).

If the gem is held by anyone other than the spear’s wielder when the wielder is slain (and the gem shatters), the creature holding the gem gains 1d8 temporary hit points, a +2 enhancement bonus to Strength, and a +1 bonus to its effective caster level. These bonuses last 1 hour.

After the onyx shatters, the weapon is treated as a +1 shortspear.

CONSTRUCTION REQUIREMENTS
Cost 5,877 gp
Craft Magic Arms and Armor, animate dead, death knell, onyx worth at least 1,000 gp, creator must be an evil oracle

The Juju Zombie template is in general an extremely good one. Of course, you can also just cast Create Undead (aonprd's list is out of date, and the ultimate source is Undead Revisited pg. 3) and turn yourself into a juju zombie but you will need to activate it with a Contingency or something and make sure your Create Undead spell has a caster level higher than your hit dice (so just +1 CL, really, unless you have dead spellcasting levels).
« Last Edit: September 10, 2021, 02:44:04 PM by Power »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #341 on: September 11, 2021, 01:07:58 AM »
I really like the Undead Revisited book. The whole section on create undead options was really nice.

Similar to that is this...

Quote
En-Nebi, Blade of the Leopard
Aura moderate transmutation CL 9th
Price 10,302 gp; Weight 1 lb.
Crafted in Katapesh some 300 years ago, En-Nebi is a katar some 15 inches in length. An embossed image of a ferocious Katapeshi leopard adorns the weapon’s hilt, while strange shadowy patterns writhe across its damascened blade, even in strong light.

In combat, En-Nebi is treated as a +1 vicious punch dagger. As it strikes, the extra damage from the vicious property manifests as if a great cat’s claws had cruelly raked the victim’s flesh. While this effect can be unnerving, the consequences for the katar’s wielder are even worse: if he confirms a critical hit with the weapon, he must make a DC 15 Fortitude save or contract a form of lycanthropy, becoming a Katapeshi wereleopard lycanthrope.

Easily twice the size of common leopards, Katapeshi leopards are infamous for their savagery. Now extremely rare, these massive creatures once ranged from Nex to Thuvia (same stats as tigers). Treat Katapeshi wereleopard lycanthropes as chaotic evil weretigers (MM 172).
« Last Edit: September 11, 2021, 01:11:42 AM by zook1shoe »
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Offline Power

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Re: Fun Pathfinds
« Reply #342 on: February 18, 2022, 09:00:50 AM »
So in essence you get the lycanthrope template with tiger as your base form, effectively a weretiger. Honestly the polymorph effect is a bit silly (apparently lycanthropes don't get rake attacks when turning into tigers....) but the hybrid form is pretty potent. It's still mostly a thing for martials though, since spellcasters can just cast polymorph effects on themselves. It's somewhat useful for martial Clerics/Inquisitors/Warpriests I guess, and Druids pretty much only care about the +2 wis.

Incidentally, you can get the werewolf lycanthropic template by worshiping Jezelda and using Demonic Obedience or Fiendish Obedience (maybe with Damned Soldier if you particularly want the Sentinel boons).

Anyway, this item seems rather useful:
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ELECTRO-TEMPORAL BRACER
Price 32,000 gp; Slot wrists; CL 17th; Weight 1 lb; Aura strong transmutation
Source Pathfinder #122: Into the Shattered Continent pg. 74

This rune-carved bracelet is made of thick, bright gold and allows the wearer to manipulate time through electricity magic. As a swift action, the wearer can activate the bracer, creating a nimbus of crackling blue energy that surrounds the hand wearing the electro-temporal bracer for up to 3 minutes each day. This duration need not be continuous, but it must be used in 1-minute increments. While the nimbus is active, spells with the electricity descriptor cast by the wearer have an additional effect, chosen by the wearer as each spell is cast: the spell dazzles all targets of the spell for 1 round, the spell staggers a single target of the spell for 1 round, or the spell provides a single target of the spell the benefits of haste for 1 round. The staggered and haste effects affect only one target selected by the caster as the spell is cast, even if the spell affects multiple targets. There is no saving throw for these additional effects, but a target that avoids the effects of the electricity spell entirely (such as by negating the effect with a successful save, or by having immunity to the spell’s damage) is not subject to the additional effect. (A target of an additional effect that successfully saves against the electricity spell but still takes partial damage is still subject to the additional effect.)

If the wearer takes at least 50 points of electricity damage from a single source (such as a trap or a spell), the wearer immediately benefits from the effects of time stop, and the electro-temporal bracer ceases functioning for 1 month.

CONSTRUCTION REQUIREMENTS
Cost 16,000 gp
Craft Wondrous Item, haste, slow, time stop

So, 1/month time stop for 32k gp, but it can also be activated as a swift action to inflict no save staggered conditions. And while it does consume a swift, it gives the debuff rider to your electricity descriptor spells for a full minute, and you can use a Corset of Delicate Moves to activate it with a move action.
« Last Edit: March 29, 2022, 03:19:27 AM by Power »

Offline Power

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Re: Fun Pathfinds
« Reply #343 on: March 26, 2022, 03:32:14 AM »
Guys, I've found a real campaign-breaker of an item here:
Quote
TROLLSKIN TOURNIQUET
Price 3,850 gp; Slot none; CL 11th; Weight -; Aura moderate conjuration
Source Healer's Handbook pg. 31

This roll of flexible green leather can be easily wrapped around the stump of a severed limb (a finger, toe, hand, foot, arm, leg, tail, or even neck—though the last works only in the case of multi-headed creatures). The body part regrows over a period of 24 hours as long as the trollskin tourniquet is not removed. While a creature wears a trollskin tourniquet, it does not need to remain entirely still. However, if it sustain an amount of hit points of damage equal to or greater than 3 × its Hit Dice, the tourniquet is jostled out of position and must be reset. This also resets the regrowth time period required; the tourniquet must remain on the stump for 24 hours from the time it was reset to regrow the limb.

While a trollskin tourniquet can’t restore a dead creature to life, it can repair a corpse to make it easier to resurrect. This requires at least a partially whole decomposed or skeletonized inanimate corpse, and the tourniquet must be placed around an intact limb, the chest, or some other portion of the corpse. The corpse regenerates over a period of 24 hours as long as the trollskin tourniquet is not removed (if the tourniquet is jostled, the regrowth time resets, as described above with regard to a living creature). At the end of this time, the corpse becomes whole and any missing parts are restored. The deceased creature is treated as having been dead for no more than 1 day for the purposes of resurrection magic. Each trollskin tourniquet is usable once.

CONSTRUCTION REQUIREMENTS
Cost 1,925 gp
Craft Wondrous Item, regenerate, restore corpse
:lol :lol :lol :lol
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:lol :lol :lol :lol

Time to resurrect all those millennia-old dead corpses. And as a bonus you can recreate a whole corpse out of a small fragment too.
« Last Edit: March 26, 2022, 03:34:16 AM by Power »

Offline Nanashi

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Re: Fun Pathfinds
« Reply #344 on: March 27, 2022, 02:44:26 PM »
I think PF's default setting has a hard limit on res time (if their soul has been judged or otherwise sent to its fate) but relying on that to fix a broken item is dumb.

Also seems like a good time to remind people of combining Temporary Resurrection and Breath of Life
Quote
School necromancy; Level sorcerer/wizard 7, witch 7
CASTING
Casting Time 10 minutes
Components V, S, M (diamond dust worth 500 gp)

EFFECT
Range touch
Target dead creature touched
Duration 24 hours

You restore temporary life to a body that has been dead for less than 48 hours. The spell lasts for 24 hours, after which the target dies again. The target gains 1 permanent negative level while under the effect of this spell; this negative level goes away when the target dies or is permanently raised from the dead (such as with raise dead). The target still counts as a dead corpse (but not undead) for the purpose of spells that revive dead creatures, so a cleric can cast raise dead or a similar spell on the target even while this spell is active. Once a creature has been revived with temporary resurrection, this spell cannot be used on it again until it is permanently raised from the dead.

Quote
School conjuration (healing); Level cleric/oracle 5, shaman 5; Domain healing 5; Mystery life 5
CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates (harmless) or Will half, see text; Spell Resistance yes (harmless) or yes, see text

DESCRIPTION
This spell cures 5d8 points of damage + 1 point per caster level (maximum +25).

Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature’s hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature’s hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day. [...]

Not only can you revive tiny fragments of a millennia old corpse, but you can do it cheap
« Last Edit: March 27, 2022, 02:47:48 PM by Nanashi »

Offline Power

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Re: Fun Pathfinds
« Reply #345 on: March 28, 2022, 11:34:29 AM »
I think PF's default setting has a hard limit on res time (if their soul has been judged or otherwise sent to its fate) but relying on that to fix a broken item is dumb.
Actually you can still resurrect souls that have been judged or sent onwards, I think. Pharasma's territory and judgment is basically just a waiting room before souls get sent on to whatever plane they go to upon death afaict, unless you qualify for an exotic fate at Pharasma's hands or become a permanent resident of Pharasma's territory somehow. Unless the soul refuses to be rez'd, has reincarnated somehow, or no longer has its soul in a resurrectible state, I'm pretty sure you can still rez souls that have been judged.

Quote
Also seems like a good time to remind people of combining Temporary Resurrection and Breath of Life. Not only can you revive tiny fragments of a millennia old corpse, but you can do it cheap.
Well, on that note, worshiping Sivanah lets you use Shadow Conjuration spells to mimic Conjuration (healing) spells:
Quote from: Pathfinder Chronicles: Gods & Magic, pg. 47
Sivanah (The Seventh Veil): Sivanah's illusionists may become priests of the church, and their shadow conjuration spells can duplicate conjuration (healing) spells. Veiled witches of Irrisen have been seen in Razmiran, perhaps as envoys from Baba Yaga to the Living God or out of an interest in exchanging magic.

Seems rather good, and you can use a Solid Shadows metamagic to increase the odds of a Shadow Conjuration spell affecting someone dead. If you stack a Crook of Cidhurreen on top you can make a Greater Shadow Conjuration a full 130% real (140% real in the shadow plane, or 150% real with a casting of Shadow Invasion).
« Last Edit: October 07, 2022, 04:25:21 AM by Power »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #346 on: March 29, 2022, 12:31:17 AM »
Nice finds!

Same books gives Shelyn's bard Eagle Splendor as a 1st level spell
« Last Edit: March 29, 2022, 12:39:24 AM by zook1shoe »
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Offline Power

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Re: Fun Pathfinds
« Reply #347 on: March 29, 2022, 04:37:35 AM »
Yeah. Archives of Nethys is completely missing these entries, probably because they're all from books before AoN ever existed, let alone when it started keeping track of deity-specific rules. It's also 3.5E Paizo content, but that hasn't stopped AoN from listing content before.
« Last Edit: April 07, 2022, 05:14:01 AM by Power »

Offline Power

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Re: Fun Pathfinds
« Reply #348 on: April 08, 2022, 06:14:46 AM »
Well, time for another entry: the Impundulu familiar, which seems to be a must-have for Witches (just be 7th level and have Improved Familiar to qualify). Cannot be bothered to give the whole familiar description, but will cite the most interesting parts:

Quote
Familiar Service A mortal of 7th level or higher with the Improved Familiar feat can summon an impundulu to serve as her familiar; an impundulu familiar appears as a birdlike imp or quasit, has the normal statistics of an imp or quasit, and loses all of its own abilities except its subtypes, alignment, and damage reduction. If its master is slain, the impundulu seizes its former master’s soul, retreats to a hidden place, and consumes the soul, after which it metamorphoses over the next 24 hours into its natural form, regains all of its normal abilities, and becomes free; most aging masters pass on their impundulu familiars to younger family members rather than let the creatures turn on them.

Witchcraft An impundulu serving as a witch’s familiar gives its master additional spells known, just like a witch’s patron. The master must choose from one of the following patron themes when binding the impundulu, and this choice cannot be changed without dismissing and re-summoning the impundulu: Agility, Elements, or Transformation. These patron spells known are in addition to any granted by the witch’s actual patron.

Yep, bonus patron for a Witch, and these patrons are not bad. Transformation is pretty weak (If it'd given Beast Shape IV instead of Form of the Dragon I, it'd be a lot better), especially for the low levels, and generally outclassed by Agility (unless you want Form of the Dragon, which is not that bad as far as buffs go), but Agility and Endurance (mostly for the MIracle finisher) both has some real prizes there. Elements does give you a complete set of blasting spells that the Witch normally doesn't have (although you're probably better off just hexing enemies), but you'll probably want metamagic and the like to give the spells more useful riders (or just use Magic Trick (Fireball) for an unusually high damage Fireball). Wall of Ice is a handy spell, at least.

Use a Collar of Sacrifice and you should be fine. While a sulking familiar is probably not much use, Witches generally prefer the use of a familiar satchel rather than risk their living spellbooks in combat anyway (unless they are level 10+ Beast-Bonded Witches, which do not need to worry about having their soul consumed by the Impundulu anyway, since their soul auto-possesses their familiars when they die, unless they're both dead).

Alternatively, you can Geas your familiar into not consuming your soul, or use a Clone to preempt the possibility at even higher levels. Whether or not Lesser Geas works would require GM adjudication, since the base form of the Impundulu has 14 HD, but the familiar forms it turns into have less than 8 HD. Familiars use their master's level as their HD if it is higher, however, so you would only be able to cast this at level 7 (when you get Lesser Geas) or lower (with a scroll or similar).
« Last Edit: July 25, 2022, 02:16:14 AM by Power »

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #349 on: April 09, 2022, 02:34:25 AM »
that is a really obnoxious layout for the familiar stuff
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Offline Power

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Re: Fun Pathfinds
« Reply #350 on: April 09, 2022, 04:51:05 AM »
What do you mean?

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #351 on: April 09, 2022, 03:38:50 PM »
Usually there's a section at the end of a monster's entry for the familiar info. This one has it in the section for abilities and it's split up into 2 parts.
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Offline TC X0 Lt 0X

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Re: Fun Pathfinds
« Reply #352 on: April 25, 2022, 03:45:01 PM »
Well, time for another entry: the Impundulu familiar, which seems to be a must-have for Witches (just be 7th level and have Improved Familiar to qualify). Cannot be bothered to give the whole familiar description, but will cite the most interesting parts:

Quote
Familiar Service A mortal of 7th level or higher with the Improved Familiar feat can summon an impundulu to serve as her familiar; an impundulu familiar appears as a birdlike imp or quasit, has the normal statistics of an imp or quasit, and loses all of its own abilities except its subtypes, alignment, and damage reduction. If its master is slain, the impundulu seizes its former master’s soul, retreats to a hidden place, and consumes the soul, after which it metamorphoses over the next 24 hours into its natural form, regains all of its normal abilities, and becomes free; most aging masters pass on their impundulu familiars to younger family members rather than let the creatures turn on them.

Witchcraft An impundulu serving as a witch’s familiar gives its master additional spells known, just like a witch’s patron. The master must choose from one of the following patron themes when binding the impundulu, and this choice cannot be changed without dismissing and re-summoning the impundulu: Agility, Elements, or Transformation. These patron spells known are in addition to any granted by the witch’s actual patron.

Yep, bonus patron for a Witch, and these patrons are not bad. Transformation is pretty weak (If it'd given Beast Shape IV instead of Form of the Dragon I, it'd be a lot better), especially for the low levels, and generally outclassed by Agility (unless you want Form of the Dragon, which is not that bad as far as buffs go), but Agility and Endurance (mostly for the MIracle finisher) both have some real prizes there.

Use a Collar of Sacrifice and you should be fine. While a sulking familiar is probably not much use, Witches generally prefer the use of a familiar satchel rather than risk their living spellbooks in combat anyway (unless they are level 10+ Beast-Bonded Witches, which do not need to worry about having their soul consumed by the Impundulu anyway, since their soul auto-possesses their familiars when they die, unless they're both dead).

Alternatively, you can Geas your familiar into not consuming your soul, or use a Clone to preempt the possibility at even higher levels. Whether or not Lesser Geas works would require GM adjudication, since the base form of the Impundulu has 14 HD, but the familiar forms it turns into have less than 8 HD. Familiars use their master's level as their HD if it is higher, however, so you would only be able to cast this at level 7 (when you get Lesser Geas) or lower (with a scroll or similar).

You misread Witchcraft, it can grant access to Elements, not Endurance.
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Offline Power

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Re: Fun Pathfinds
« Reply #353 on: April 30, 2022, 11:02:25 AM »
Woops. You're right. Elements is lousy also (unless you're doing caster level or dazing spell cheese, I suppose, but the Sorcerer and even Bloodrager are better for these things), so it's mostly Agility patron then.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #354 on: May 11, 2022, 10:18:09 AM »
An android lich isn't affected by a ranger's favored enemy (undead). Only (construct) or (humanoid) works, despite being no longer humanoid due to it's racial ability "constructed".
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Offline Power

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Re: Fun Pathfinds
« Reply #355 on: May 12, 2022, 08:27:05 AM »
An Android becoming a lich would still be undead. It's no different than a half-elf or half-orc becoming a lich.

Offline zook1shoe

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Re: Fun Pathfinds
« Reply #356 on: May 12, 2022, 01:52:39 PM »
Quote
Constructed (Ex): For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count both as humanoids and as constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
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Offline Power

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Re: Fun Pathfinds
« Reply #357 on: May 12, 2022, 06:55:27 PM »
There is nothing written in there that they cannot gain other creature types or that they will not count as them if they do. I'm pretty sure the interpretation you are going with will not be one that GMs follow.
« Last Edit: May 12, 2022, 06:57:04 PM by Power »

Offline snakeman830

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Re: Fun Pathfinds
« Reply #358 on: May 18, 2022, 03:11:47 AM »
Yeah, that seems more to me that Favored Enemy: Humanoid/Construct will continue to apply to them even if they become a lich (at which point, Favored enemy: Undead also works on them).
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Offline Nanashi

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Re: Fun Pathfinds
« Reply #359 on: May 25, 2022, 02:34:02 AM »
Blade of Three Francies gives a +4 sacred bonus to perform and you don't even need to hold it!