Author Topic: Kitsu(catfolk[lion]) PrC Tsuno  (Read 3021 times)

Offline WarHunter

  • Member
  • **
  • Posts: 89
  • I'm new!
    • View Profile
Kitsu(catfolk[lion]) PrC Tsuno
« on: January 16, 2018, 09:03:36 PM »
Tsuno



HD8

Prerequisites: Catfolk lvl1(credit to oslecamo) and able to shape any necrocarnum soulmeld.

Level BAB Fort Ref Will Feature
1 +1 +0 +2 +2Tsuno Body, Scent, +1 Str, +1 to any mental stat
2 +2 +0 +3 +3Bravery, Roar of Fear, +1 Con
3 +3 +1 +3 +3Least spells, +1 Str, +1 to any mental stat
4 +4 +1 +4 +4Growth, Toughen Hide, +1 Con
5 +5 +1 +4 +4Lesser spells, +1 Str, +1 to any mental stat
6 +6/+1 +2 +5 +5Spirit Vision, +1 Str
7 +7/+2 +2 +5 +5Spiritborn, Devour Spirits, +1 Con, +1 to any mental stat
8 +8/+3 +2 +6 +6Bleed Spirit, +1 Str
9 +9/+4 +3 +6 +6Greater Spells, +1 Con, +1 to any mental stat
10 +10/+5 +3 +7 +7Brutish Combat, +1 Str
11 +11/+6/+1 +3 +7 +7Totem Spirit, +1 Con, +1 to any mental stat
12 +12/+7/+2 +4 +8 +8Vile Tactics, +1 Str
13 +13/+8/+3 +4 +8 +8Spirit Auras, +1 Con, +1 to any mental stat
14 +14/+9/+4 +4 +9 +9Fluid Spirit, +1 Con
15 +15/+10/+5 +5 +9 +9+1 Str, +1 to any mental stat
16 +16/+11/+6/+1 +5 +10 +10Second Growth, +1 Str
17 +17/+12/+7/+2 +5 +10 +10 +1 Con, +1 to any mental stat
18 +18/+13/+8/+3 +6 +11 +11Shared Spirit, +1 Str
19 +19/+14/+9/+4 +6 +11 +11+1 Con, +1 to any mental stat
20 +20/+15/+10/+5 +6 +12 +12Reshape Spirit, +1 Str
21 +21/+16/+11/+6/+1 +7 +12 +12+1 Con, +1 to any mental stat
22 +22/+17/+12/+7/+2 +7 +13 +13Feats of Spirit, +1 Str
23 +23/+18/+13/+8/+3 +7 +13 +13 +1 Con, +1 to any mental stat

Class Skills
The Tsuno's class skills (and the key ability for each skill) are Bluff(Cha), Climb(Str), Concentration(Con), Craft(Int), Hide(Dex), Jump(Str), Knowledge(arcana, the planes, religion)(Int), Listen(Wis), Search(Int), Sense Motive(Wis), Spellcraft (Int), Spot (Wis), and Survival (Wis).
Skill Points at Each Additional Level: 2 + Int modifier.

Weapon and Armor Proficiency
Keeps weapon proficiencies; gains proficiency with natural weapons. Gains light, medium, and heavy armor proficiencies.

Class Features

Tsuno Body: type changed from Humanoid to Monstrous Humanoid, which grants it Darkvision 60' and gains bite and gore attack each doing 1d6 and half strength modifier of damage for a medium creature. Natural armor increases to constitution modifier.

Scent: This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Spiritborn: gains amount of essentia, soulmelds, chakra slots and binds as a soulborn 3 levels lower than your total HD, no other class features, hit points, saves or base attack bonuses. For dc calculate with your hit dice.
(click to show/hide)

Devour Spirits: as a swift action can consume the flesh of the recently slain, up to 1 hour after death per Tsuno HD. Gaining 1 essentia per 2 HD of victim for a number of minutes equal to tsuno constitution modifier and up to an amount of Tsuno's HD. This becomes 1 per 1 HD if the victim was a spirit(living) or could be be considered an incarnum subtype. At 16 HD the essentia lasts 1 hour per Tsuno HD.

Bravery: HD to saves against fear effects. At 6 HD to saves against death effects.

Roar of Fear: same as fear usable once per day per 2HD. DC is 10+ your choice of mental stat+ HD.

Least Spells: once per day can cast Castigate, Divination, Dream Sight and Speak with Dead as a spell like ability. For dc use highest mental stat modifier, once selected can not change the mental stat.

Growth: permanently grow up one size category and natural armor goes up by 1.

Toughen Hide: damage reduction is equal to double Con mod.

Lesser Spells: can cast additional time per day Castigate, Divination, Dream Sight and once a day of Rebuke.

Spirit Vision: Tsuno can now see those with soulmelds or essentia. As well as their HP within increments of 10.

Bleed Spirit: every 10 points of damage Tsuno inflicts on any one Victim grants him 1 essentia for constitution number of rounds.

Greater Spells: can cast additional time per day Castigate, Divination, Dream Sight and once a day of Ancestral Vengeance.

Brutish Combat: Tsuno may make single natural attack combining bite and gore doing 2d8 + str modifier as a secondary attack. While charging a Tsuno may do 4d8 + str modifier as a primary attack.

Totem Bind: Tsuno can bind to their totem chakra.

Vile Tactics: While flanking an enemy they receive 1 extra point of vile damage which bleed, that stacks with each attack from flanking allies or the Tsuno itself. Stacks disappear once opponent is no longer flanked.

Spirit Auras: allies within your auras' radius(equal to your landspeed) can pick a number of auras to be effected by equal to their Con modifier (undead that aren't mindless can use their wisdom modifier).
(click to show/hide)

Fluid Spirit: can treat each incarnum feat as a soulmeld in regards to being able to as a swift action invest essentia (up to his soulmeld capacity for essentia) in that feat as long as the Tsuno has essentia and that feat.

Second Growth: Tsuno increases in size permanently gains 1 natural armor.

Shared Spirit: ally within your spirit aura have your soulmelds as well.

Reshape Spirit: number of times per day equal to half HD you can choose to change your shaped soulmelds as a full round action, if they were bound you may bind the new soulmeld.

Feats of Spirit select one chakra, for the rest of your life all your feats get essentia from that chakra.
« Last Edit: April 18, 2019, 10:11:35 PM by WarHunter »

Offline WarHunter

  • Member
  • **
  • Posts: 89
  • I'm new!
    • View Profile
Re: Kitsu(catfolk[lion]) PrC Tsuno (wip)
« Reply #1 on: January 17, 2018, 12:07:24 AM »
Character Options

New Soulmelds

Mantle of the Storms (credit to ~Corvus~)
- This soulmeld grants the bearer spectral green horns that sprout from their head and turns their armor into a chitonous, green pattern. Channeling the warrior-spirit of the once great Yoritomo, you can gain skill and power to battles foe and the ocean.

When you shape this soulmeld, you find yourself incredibly adept at many things a Sailor might need. You gain the spell Know Direction as a spell-like ability, usable 1/hour. You also gain a +4 Insight bonus each of to Profession (Sailor), to Survival checks, and to Use Rope checks. You gain a +3 to these bonuses for each essentia invested into this soulmeld.

- Chakra Bind (feet) The chitinous patterns of the armor flow down to your feet. When bound to your feet, you gain a +2 insight bonus to Balance, Jump, Tumble, and you may use Tumble checks untrained. For each per essentia instead, each skill bonus increases by +2. Finally, with at least 2 essentia invested in this soulmeld you also gain the use of Feather Fall as a spell-like ability 1/day, and with at least 4 essentia invested in this soulmeld you gain the use of Jump as a spell-like ability 1/day.

- Chakra Bind (crown) The horns at the top of your head become opaque green spikes. You gain the benefit of Uncanny Dodge. You also gain a +1 Dodge bonus to AC per essentia invested into this soulmeld, and with at least 4 essentia invested you also gain the benefit of Evasion, like the Rogue ability of the same name.

-Chakra Bind (totem or Arms) You gain two primary Claw attacks, each a 1d6 Slashing attack, and a +1 Parry Bonus to AC as long as you've attacked this round. Each essentia invested in this soulmeld increasse the damage bonus of both the Claws by 1d6 and the Parry Bonus to AC by 1.

Chakra Bind (heart) Each round, you gain 5 Temporary HP per essentia invested into this soulmeld. 1/day, if you are slain during combat, you are instead returned to life with half of your maximum HP total with this soulmeld unshaped from your Heart Chakra. Once this Chakra is unshaped, it cannot be re-shaped to its user for 24 hours.
« Last Edit: May 19, 2019, 04:41:36 PM by WarHunter »

Offline ~Corvus~

  • Member
  • **
  • Posts: 86
  • My Greed has spread here too =D
    • View Profile
Re: Kitsu(catfolk[lion]) PrC Tsuno (wip)
« Reply #2 on: January 19, 2018, 06:52:04 PM »
Initial suggestions:
Tsuno Body should MODIFY Catfolk body as follows: type changed from Humanoid to Monstrous Humanoid, which grants it Darkvision 60' and proficiency to Simple Weapons.

It doesn't need Simple Weap Prof, as it gains rhis from Type Change.

Least/lesser/Greater should be the extent of its invocation/spell reach. Dark is for 15+
Quote from: HuskyBoi
I just need a minute to appreciate the words 'goliath lamp-post sneak attack'. That's a thing of beauty, right there.

Greedling avatar by Ceika from Giantitp.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Kitsu(catfolk[lion]) PrC Tsuno (wip)
« Reply #3 on: January 19, 2018, 09:25:55 PM »
Initial suggestions:
Tsuno Body should MODIFY Catfolk body as follows: type changed from Humanoid to Monstrous Humanoid, which grants it Darkvision 60' and proficiency to Simple Weapons.

It doesn't need Simple Weap Prof, as it gains rhis from Type Change.

It certainly does. Types here don't automatically grant proficiencies because stuff like Hellhounds automatically knowing how to use bows is silly. Proficiencies should always be clarified.

Offline WarHunter

  • Member
  • **
  • Posts: 89
  • I'm new!
    • View Profile
Re: Kitsu(catfolk[lion]) PrC Tsuno (wip)
« Reply #4 on: January 20, 2018, 04:23:41 AM »
Sorry I was just trying to break up his spell like abilities to cover dead levels. Catfolk would grant simple weapons so its unnecessary to add again.

Offline ~Corvus~

  • Member
  • **
  • Posts: 86
  • My Greed has spread here too =D
    • View Profile
Re: Kitsu(catfolk[lion]) PrC Tsuno (wip)
« Reply #5 on: February 19, 2018, 05:40:00 PM »
How about soulmeld progression of Soulborn+4
Quote from: HuskyBoi
I just need a minute to appreciate the words 'goliath lamp-post sneak attack'. That's a thing of beauty, right there.

Greedling avatar by Ceika from Giantitp.