Ways of getting non-cleric divine spells:If you're in a "Magic-Mart" kind of world, then it may be as easy as tossing down your money for any scroll you want.
Find a member of the class in question and pay them to help you scribe a scroll (barely cheaper than just buying a scroll)
Find an archivist NPC to trade spells with or pay to borrow his prayerbook (50g x spell level) + (100 x spell level to scribe into the spell book)
12th level+ Warlock can scribe divine scrolls of any divine spell after making a DC 25 + spell level UMD check.
A Chameleon can prepare spells and therefore make scrolls from any divine list up to 6th level.
Research: First of all, let's just accept that spell research in 3.5 is poorly written and ill-defined and move past that. What we want to do as an archivist is research existing spells, and since we're pointed to the wizard section on learning new spells, and wizards can research existing spells, we should be able to as well. With me so far? Good. So, the only rules for researching existing spells are given on page 198 of the DMG - it takes one day and costs (10 x spell level x caster level x2), so about a 20% savings over buying a scroll, before we count scribing the spell into the prayerbook.
No matter what method you use, expect to spend at least half of your WBL on getting new spells. Flexibility comes at a price.
Sources for non-divine spells as divine:Domain Spells - all domain spells are fair game; and with the huge number of domains throughout the books, that's a large percentage of the sorc/wiz list right there.
Divine Bard (UA Variant) - if these exist, that's the entire bard list as divine.
Divine Magician (CM acf) - can get all divination, necromancy, and abjuration sorc/wiz spells as divine.
Various Initiate-type feats add spells to divine lists.
Hexer (MotW PrC) - a 3.0 class, but not updated so should still be fair game. Can learn any sorc/wiz spell as divine.
Favored Soul of Bahamut/Tiamat (DrM acf) - can learn any sorc/wiz spell up to 6th level as divine.
Southern Magician (RoF feat) - allows any arcane spell to be cast as divine (and vice versa). It is slightly questionable how useful this one is, since it technically says nothing about scroll creation, and as far as research goes, it explicitly doesn't change the underlying spell. So this one is kind of in the DM's hands. - This (and the Alternate Spell Source feat below) is one of the few ways to get access to the Wu Jen's spell list, and other more obscure arcane lists.
Alternate Spell Source (Dragon 325 feat) - Similar to Southern Magician, but much more explicit in it's use.
Several PrCs add spells to divine lists:
Hathran
Malconvoker
(more to add here)
Practical Guide to Prayerbook Expansion:Adding spells to your prayerbook is mostly going to be limited by three things: 1. Money, 2. Availability, and 3. Time. So, let's look at ways that we can minimize the impact of each one.
MoneySo, now you've looked at the list of recommended spells and are going "how the %^&$ am I going to afford that?". And, yeah, it's expensive being an archivist, let's just get that out of the way; be prepared to drop some cash. First of all, craft as many scrolls as you can yourself. The xp loss is laughable compared to the power increase you get from more spells and/or more wealth. Craft them as archivist-only and (some skill)-only to reduce the base cost by 37%. You'll still have to buy some full price most likely, but this should at least ease the cost considerably. Secondly, if you have a DM that strictly enforces the spellbook scribing rules, that's going to be painful. It costs 25g for a 1st level scroll, it cost 100g to scribe into the spellbook. So, at first, go easy on the scroll making/purchasing, until you can afford to get an Aureon's Spellshard or Boccob's Blessed Book. Either of those will turn scribing costs from 100/level to 12.5/level. Be sure to scribe all of your old spells into your new prayerbook (for free) and then sell the old one to recoup some of the loss.
AvailabilityBut that money saved doesn't do much if you can't get access to the spells you need. Thankfully, you only need to find someone who has access to the spell list you need, and they can provide the spell for you to craft the scroll.
Relevant section (DMG 215):
"Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level. A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item (such as a scroll) or one charge from a spell trigger item (such as a wand), if either of those objects is used to supply a prerequisite. It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. In some cases, cooperation may even be necessary, such as if one character knows some of the spells necessary to create an item and another character knows the rest.
If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known. (It’s generally sensible, although not mandatory, for the highest-level character involved to be considered the creator.) The character designated as the creator pays the XP required to make the item. Typically, a list of prerequisites includes one feat and one or more spells (or some other requirement in addition to the feat). When two spells at the end of a list are separated by “or,” one of those spells is required in addition to every other spell mentioned prior to the last two. For example, the prerequisites for a ring of three wishes are “Forge Ring, wish or miracle,” meaning that either wish or miracle is required as well as the Forge Ring feat."
So, you just need to find a source to supply the spells. Now, the ideal method for this is access to a 12th+ level warlock who can emulate any divine spell in existence for the purpose of item creation. It's completely worth taking Leadership just for that purpose. But, this method isn't available until later, so what to do until then? Well, you can get help from any other divine casters in the group, of course. But if that's not an option, there are a few other tricks you can pull. One of my favorites, is to planar bind an outsider with full spellcasting and making the deal for them to hang around for a few days making scrolls with you. The first day, you're stuck with whatever they have listed as memorized, but after that, just have them prepare whatever spells you want to learn. A completely safe task, very limited; it should even give a bonus to the charisma check. (you can even fluff it with "I need this to smite the forces of evil, blah blah blah". If spells are in really short supply, it's probably worth it even to buy a scroll of planar binding earlier than you could cast it, although obviously the risks are greater. And that's an easy way to get access to the cleric list; the druid list is a bit harder though. You can do it, but it requires using a spell line from Oriental Adventures called
spirit ally. It's like the planar ally line, except instead of an xp and gold cost, you exchange favors. One of the options for calling with that line is a nymph, who has full druid spell casting as a 7th level druid. Don't bother paying an NPC to cast for you to create scrolls though, you end up paying almost full scroll price + the xp.
Also, Holt Warden + any Domain + domain substitution gives you access to a lot of domain spells (how many, is, of course up to your DM) and an excellent argument for not choosing a particular deity.
TimeThe biggest pain in the ass for scribing scrolls and learning spells is the time, though. For the scrolls, there are a few tricks to use - the Quill of Scribing from Complete Mage can scribe for you while you do other things. Also, the time listed to craft a scroll is 1 day per 1000g - so what you want to do at lower levels, is make scrolls with several spells on it at once. On the other hand, the rules for learning spells and scribing it into your spellbook suck. (granted they are better than they were in 3.0, but still...) Sadly, I don't know of anyway to speed that part of it up.