I'm still waiting for your people vs mecha classes that might never get made.
Ah thanks for the reminder, there's the first one.
Instead of the randomness, I suggest that mecha acquisition work the same as all the other hybrid real/super classes (eg. Magitech Knight), fluffed as "theft". Instead of the crying/praying whatever the thing about stealing another mecha is fine.
Fair point, but I still would like some custom trait to make it stand out a bit from properly supplied mechas.
If the 1d12-6 to stats doesn't sound that good to you either, I can work something more customized and less random.
The rest of the special restrictions on Stolen System just feel like they arbitrarily make it a worse class than others without contributing to balance. CKirk put it as "If a party can have a paladin and a rogue, a thief can get new guns on the party battleship."
I'm... Not really following that analogy.
In particular because well I can't really recall any mecha show where battleships are sporting stolen guns, if anything the whole battleship is stolen, point.
Everything else about it is fine so far, a bit on the strong side given that it gets most of Rogue, Bonus Feats, and then the Mechajack features as well. I would suggest removing the use of Rogue features directly (except sneak attack) and instead mix similar-feeling options into the Mechajack lists.
That sounds like a good suggestion and yeah was a bit lazy just slapping the rogue abilities in there, although seems the Techno Thief will have to wait bit while I finish the Monado classes that have been waiting for quite a bit.
Am I reading the tables right though? Seems most people won't get more then 1, maybe 2 hard points? Unless I missed some class feature that ups it or gives an extra. That seems so few. So restricting. I get why the change, I also wondered why I should bother with a bunch of weapons when I could just load 1 up and get a ton of toys to upgrade it. But these seems like it's cutting too far in the other direction.
Yes it's intended that you usually just get 1-2 accessories to spice up your mecha since those are supposed to be extras on top. The mecha itself is supposed to be the main star, and the more hardpoints then the less the actual mecha abilities matter.
If you really want more hardpoints there's the upgrade options Ketaro mentioned and some reals get more base too, in particular the generic ones in the Real Pilot class itself.