On Supers vs Reals, Reals also get damage growth on weapons that's comparable to or better than Supers, with far fewer compromises/relative investment in resources.
For example, at level 16 a real pilot gains access to Sledgehammer anti-ship missiles (VI), which does 22d12 base damage for an average of 149.5 with Heavy, Disarming, Downfall, Brutal, Pushing, and range 75mu.
To match that weapon a Super must take: Combined paired weapon (2 points), growth x4 to Colossal (4 points), Great Power (4 points), King Frame (4 points), Emperor Frame (4 points), Dynamic (1 point), Versatile x2 (2 points), and Mighty x2 (2 points). That's a total of 23 upgrade points, or 5 and 3/4 levels worth.
Total: 2d10+16d6+76 damage base, spending 10EN for +12dmg more, averaging 149.5. It has Heavy, Disarming, Pushing, and Brutal (can't get Downfall). It's better in some ways - EN cost 10 instead of only two ammo, and 100 mu range instead of 75mu. On the downside it lacks the +11 to-hit bonus of the Sledgehammer.
The thing is, the Super used more than 1/3 of all its upgrade points. It now has a base speed of 5mu due to Great Power, King, and Emperor. It also no longer has access to some of the options described by CKirk to have reasonable AC, and it lost even more to-hit and AC due to Growth.
Compare AshSaber, which has enough Arsenal space to equip the Sledgehammer and speed 65mu, without using any of its 5 hardpoints.
Edit: Also, at level 19 the Real can twin-link the Sledgehammer and upgrade to the Alteisen Riese, which has better defensive stats than the Super in every way and speed 125mu.