Author Topic: Great General Discussion and Suggestions II-Z  (Read 93932 times)

Offline ketaro

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Re: Great General Discussion and Suggestions II-Z
« Reply #220 on: September 25, 2018, 05:55:13 AM »
Quote
Apply the best natural armor between pilot and mecha, if the pilot has an ability that improves natural armor it improves the pilot's own and if it ends best than the mecha's own then use the pilot'e enhanced, otherwise mecha's.

So it overlaps the pilot's, good to know. That's why the question about formatting was brought up by Rainy earlier. On the tables for Real Robots or Einst Bioframes the NatAC column lists values as "+X"; which in dnd tends to mean "add X to Y", Y being NatAC. Yanno, like how those mentioned mecha tables also say "+X" in the Saves column because that value is added to the pilot's total Save when piloting the mecha.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #221 on: September 25, 2018, 08:41:41 AM »
That's because both base save bonus and the mecha save bonus are untyped.

Added clause to clarify in the intro.

In the Einst Queen fluff, apparently they are sometimes raised in captivity or brainwashed with drugs.


Hence, the current situation with Einst Captains raises an interesting possibility of the "tame" Einst Captain kidnapping and enslaving randos and the Government is like

"This is fine."

 :D
« Last Edit: September 25, 2018, 08:48:18 AM by oslecamo »

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #222 on: September 25, 2018, 09:55:30 AM »
I can't believe I missed this.

The bad multiclassing math came from the intro post. All four instances where it is written have an example of lvl 8 / lvl 4 with PL 10 / PL 6 (should be PL 10 / PL 8).

Looking around I'm not sweing many class features that rely on PL aside from maneuvers.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #223 on: September 28, 2018, 01:52:15 AM »
I can't believe I missed this.

The bad multiclassing math came from the intro post. All four instances where it is written have an example of lvl 8 / lvl 4 with PL 10 / PL 6 (should be PL 10 / PL 8).
Hoorah for Nanshork's keen reviewing eye noticing something that everybody else here missed for years!

(and fixed)

Looking around I'm not sweing many class features that rely on PL aside from maneuvers.
Hahaha, I had some plans for that but then outside of maneuvers ended up not using PL that much indeed. :blush

Offline ketaro

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Re: Great General Discussion and Suggestions II-Z
« Reply #224 on: September 28, 2018, 02:52:09 AM »
I don't think we missed it, we all just knew our own math  :p

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #225 on: September 28, 2018, 03:27:14 PM »
It's fine that PL is basically IL, it just nixes some multiclassing I had because I'd fall behind in class features.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #226 on: September 28, 2018, 09:54:17 PM »
I would like to keep all multiclassing possibilities viable so if there's any specific combos that are too weak you can point them out and I'll think of ways of making them better (there's already a bunch of feats to help with that, in particular caster/non-caster combinations, although I guess you didn't get to checking those yet).

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #227 on: September 28, 2018, 10:28:58 PM »
It's not things being weak specifically, more about access to higher level mechas and whatnot.

I've done some very targeted feat looks but haven't gotten to them generally.

Offline ketaro

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Re: Great General Discussion and Suggestions II-Z
« Reply #228 on: September 29, 2018, 07:51:01 PM »
Are Neo Granzon maneuvers Supernatural or Extraordinary?

Does their [Force] subtype work vs immunity to nonmagical attacks?
« Last Edit: September 29, 2018, 07:54:05 PM by ketaro »

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #229 on: September 30, 2018, 12:20:56 AM »
If there's a mecha school that should be Su it's certainly Neo Granzon, done. Also added clause that they count as magic if beneficial.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #230 on: October 02, 2018, 09:01:36 AM »
Something I made for fun:

Offline Raineh Daze

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Re: Great General Discussion and Suggestions II-Z
« Reply #231 on: October 02, 2018, 09:09:49 AM »
Hah.

Offline Kuroimaken

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Re: Great General Discussion and Suggestions II-Z
« Reply #232 on: October 02, 2018, 12:28:53 PM »
Is it weird I do not recognize anyone in the first line?

(Yeah, I realize they're probably all from Getter Robo, but I have no idea who those three are.)
Kami darou ga akuma darou ga, ore no michi ni tateru mono NASHI!!

Give me internets. Now.

Offline Raineh Daze

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Re: Great General Discussion and Suggestions II-Z
« Reply #233 on: October 02, 2018, 12:33:21 PM »
I'm pretty certain the first two are one of the later Getter teams.

The third one... eh, from the quote, I'm guessing Hayato again.

Hey, where does Getter Emperor fit on the chart?
« Last Edit: October 02, 2018, 06:14:56 PM by Raineh Daze »

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #234 on: October 03, 2018, 09:15:28 AM »
The good axis is all from Getter Robo Darkness which has the main trio at least starting more goody-two-shoes (like in the pic Ryoma carrying a mother and her child by himself) and yeah the designs are quite different. Like Musashi's a girl in that timeline.

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #235 on: October 04, 2018, 12:14:47 AM »
Since I said that I'll do a deep dive into the biomonster weapons before moving on that probably won't happen until this weekend because making spreadsheets feels like work right now.

Offline oslecamo

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Re: Great General Discussion and Suggestions II-Z
« Reply #236 on: October 04, 2018, 12:36:08 AM »
Thanks!  :)

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #237 on: October 07, 2018, 07:58:52 PM »
Bioweapons

Sensen Klingen (I) and Tentakel-dringt(VII) specify that they costs no energy but that seems to be the default.  A bunch make no mention of energy cost either way.

A handful of bioweapons don't state their crit multiplier.

Verschlinger(III) has its range in feet, not mu.

Vencom Kanone(IV) should specify that it does acid damage.

Can you select multiple bioweapons that improve the built-in bite?

Säure-Speichel(VI) should probably specify acid damage.


I have no idea how much ammo/energy cost mitigate things so I just made another table so that people better familiar with arsenal rules can easily see all of the math.  The table does not include suggested changes listed above.

(click to show/hide)

Offline Raineh Daze

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Re: Great General Discussion and Suggestions II-Z
« Reply #238 on: October 07, 2018, 08:23:06 PM »
With regards to ammo and bioweapons it's probably a "try by experience" thing because the only way to recharge it is consuming food and who knows how hard that's going to be?

Offline Nanshork

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Re: Great General Discussion and Suggestions II-Z
« Reply #239 on: October 07, 2018, 08:25:01 PM »
With regards to ammo and bioweapons it's probably a "try by experience" thing because the only way to recharge it is consuming food and who knows how hard that's going to be?

That's fair, after reading the "reload" rules I decided that if I ever played an Einst Queen I would probably just avoid bioweapons with ammo so I didn't have to deal with it.