Author Topic: Snowflake Ooze, awakened  (Read 2281 times)

Offline oslecamo

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Snowflake Ooze, awakened
« on: July 07, 2018, 03:41:18 AM »
Snowflake Ooze, awakened



Table:  Snowflake OozeHD: d10


Level
1
2
3
4
5
Base
Attack
Bonus
+0
+1
+2
+3
+3

Fort
Save
+0
+0
+1
+1
+1

Ref
Save
+0
+0
+1
+1
+1

Will
Save
+0
+0
+1
+1
+1


Special
Snowflake Ooze Body, Silent Snow, Snow Split, +2 Str, +2 Con, -2 Dex
Ooze Grab, Constrict, +1 Str, +1 Con
Airy, +1 Str, +1 Con
Cold Aura, +1 Str, +1 Con
Snow Soul, +1 Str, +1 Con

Skills:2+int modifier per level, quadruple at 1st level. No class skills.

Proficiencies: Its own natural weapons only

Features:
Snowflake Ooze Body: A Snowflake Ooze loses all other racial bonus and gains the following ooze traits

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 It is a medium ooze with 15 base speed and a climb speed of 5 feet, and one natural Slam attacks dealing 1d8+1,5 Str mod damage +1d4 Cold damage. It can speak by making the air around vibrate with its body.

The Snowflake Ooze also gains the Cold subtype (immunity to cold, +50% damage from fire).

Oozes lack fine manipulation, but can partially meld objects into their own body to carry them and perform simple actions like pulling levers and pressing buttons.

Oozes can use their body as either head+neck slot or body+belt slot. The ooze can wear more magic equipment by having it crafted in the form of orbs that float around him like ioun stones, but said custom equipment costs double the normal market price.

Silent Snow: The Snowflake Ooze gains a racial bonus on Hide checks equal to 7+Snowflake Ooze level+1/2 other levels on terrain containing ice or snow, and half that in other terrains since it can spread itself thin. As a swift action it can hide without having anything to hide behind and not make any sound for 1 round.

Snow Split (Ex): Bludgeoning attacks deal no damage to the Snowflake Ooze. Instead, the creature fractures into two identical Snowflake Oozes, each with half of the original’s current and max hit points (round down). The soul is shared between the bodies and they remain in control of the same player, although they cannot automatically share information between each other. They fuse with its other “half” as a fullround action. If the other “half” is destroyed, then lost max hit points to the other “half”. The Snowflake Ooze cannot split in more fracture into more beings than its Snowflake Ooze level.  If a Snowflake Ooze is with 10 hit points or less it cannot be further split either, taking normal damage from bludgeoning attacks and dies if reduced to 0 hit points.

Ability Score Increase: The Snowflake Ooze gains +2 Str, +2 Con and -2 Dex at first level, then +1 Str and +1 Con at every remaining level for a total of +6 Str, +6 Con, -2 Dex at 5th level.

Ooze Grab (Ex): At 2nd level to use this ability the Snowflake Ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict. If the Snowflake Ooze has 8+ HD, it ignores Freedom of Movement effects and inflicts a Dimensional Lock effect on grappled victims.

Constrict (Ex): At 2nd level the Snowflake Ooze deals automatic slam damage and Snow Skill cold damage with a successful grapple check.

Airy (Ex): At 3rd level the snowfl ake ooze’s physiology is such that it has lots of empty space, making it diffi cult to know where to attack. Any piercing melee or ranged attack directed at it has a 20% miss chance (the blow or missile just passes harmlessly through the creature’s space). Even a true seeing effect is useless in determining where and how to strike the creature. As a swift Action this miss chance may be increased to 20 +10% per 3 HD.

Cold Aura (Ex):
At 4th level the Snowflake Ooze’s body starts exuding cold. Any creature within 5 feet of one takes 1d6 points of cold damage (DC 10+1/2 HD+Con mod Fortitude half), plus another 1d6 at 8 HD and for each extra 4 HD from there. As a swift action this may be extended to up to 10 feet per HD for 1 round, including 0 feet.

Snow Soul(Ex): At 5th level the Snowflake Ooze has no limit to how many copies it can fracture into as long as
it is above 10 HP. In addition its Slam now deals an extra 1d4 Cold damage per 5 HD (stacking with the base +1d4 cold damage), and the Slam’s cold damage may be doubled for 1 round as a Swift action, and it can maintain one of its previous Swift action Snowlake Ooze abilities "on" all the time without needing to spend any action. This choice may be changed as a swift action. Finally Snowflake Ooze levels now grant full IL to the Crystallized Silver school.


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