MM4+ style creature stat block. It's not perfectly consistent with the stat blocks in books, but the stat blocks in books aren't perfectly consistent, either.
Name CR n
Gender race classname n/classname n
Alignment Size type (subtypes)
Init +n; Senses n, n; Listen +n, Spot +n
Aura n
Languages n, n; telepathy n ft.
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AC n, touch n, flat-footed n; AC relevant abilities
(+n size, +n Dex, +n Wis, +n armor, +n shield, +n natural, +n deflection)
Miss Chance n%; incorporeal
hp n (n HD); health and automatic healing relevant abilities; DR n/m
Immune list of immunities
Resist energy n, fortification n%; SR n
Fort +n, Ref +n, Will +n; saving throw relevant abilities
Weakness any vulnerabilities and stuff
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Speed n ft. (n squares)
Melee melee weapon name +n/+m/+o/+p (xdy+z/19-20/x3 plus extra effects) or
Melee 1st melee weapon name +n/+m/+o/+p (xdy+z/19-20/x3 plus extra effects) and
2nd melee weapon name +n/+m/+o/+p (xdy+z/19-20/x3 plus extra effects) or
Melee singular natural weapon name +n (xdy+z plus extra effects) or
Melee n plural 1st natural weapon name +n each (xdy+z plus extra effects) and
n plural 2nd natural weapon name +n each (xdy+z plus extra effects) and
n plural 3rd natural weapon name +n each (xdy+z plus extra effects)
Ranged ranged weapon name +n/+m/+o/+p (xdy+z/19-20/x2 plus extra effects)
Space n ft.; Reach n ft.
Base Atk +n; Grp +n
Atk Options attack relevant options and modifiers, like Power Attack and Precise Shot
Special Actions attack abilities that take a separate action to use like breath weapons, turn undead, and cleric's spontaneous casting
Combat Gear non-passive items that might get used in combat
Spell-Like Abilities (CL nth):
At will -- n ((ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
n/day -- n ((ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
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SpontaneousClassname Spells Known (CL nth):
nth (n/day) -- n ((ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
3rd (n/day) -- n, n
2nd (n/day) -- n, n, n
1st (n/day) -- n, n, n, n
0 (n/day) -- n, n, n, n
PreparedClassname Spells Prepared (CL nth):
nth (n/day) -- nD (num_prepared if >1 prepared; (ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
3rd -- n, n
2nd -- n (2), n
1st -- n, n, n (2)
0 -- n, n, n, n
D: Domain spell. Deity: n. Domains: n, n.
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Maneuvers and Stances known (IL nth):
Stances -- n (nth), n (nth)
Strikes -- n (DC n) (nth)
Boosts -- n (nth)
Counters -- n (nth)
Rushes -- n (nth)
Other -- n (nth)
Disciplines: nnn
Each of a NAME's maneuvers can be initiated once per encounter, with no recharge//with recharge by BLANK.
†Readied maneuver
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Essentia pool n; Essentia capacity n; Soulmelds n; Chakra binds n (Available: n, n, n)
Classname soulmelds shaped (ML nth):
Soulmeld name (n essentia; DC n) - Bound to n.
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Abilities Str n, Dex n, Con n, Int n, Wis n, Cha n
SQ non-attack abilities that could get used, like Summon Tana'ri, or Water Breathing
Feats feat name, bonus featB
Skills name +n, name +n
Possessions combat gear plus EVERYTHING ELSE
Advancement if applicable; Favored Class if applicable
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Bolded name of ability (Ex/Su/Sp) text of ability
[b]Name[/b] [b]CR n[/b]
Gender race classname n/classname n
Alignment Size type (subtypes)
[b]Init[/b] +n; [b]Senses[/b] n, n; Listen +n, Spot +n
[b]Aura[/b] n
[b]Languages[/b] n, n; telepathy n ft.
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[b]AC[/b] n, touch n, flat-footed n; AC relevant abilities
(+n size, +n Dex, +n Wis, +n armor, +n shield, +n natural, +n deflection)
[b]Miss Chance[/b] n%; incorporeal
[b]hp[/b] n (n HD); health and automatic healing relevant abilities; [b]DR[/b] n/m
[b]Immune[/b] list of immunities
[b]Resist[/b] energy n, fortification n%; [b]SR[/b] n
[b]Fort[/b] +n, [b]Ref[/b] +n, [b]Will[/b] +n; saving throw relevant abilities
[b]Weakness[/b] any vulnerabilities and stuff
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[b]Speed[/b] n ft. (n squares)
[b]Melee[/b] melee weapon name +n/+m/+o/+p (xdy+z/19-20/x3 plus extra effects) or
[b]Melee[/b] 1st melee weapon name +n/+m/+o/+p (xdy+z/19-20/x3 plus extra effects) and
2nd melee weapon name +n/+m/+o/+p (xdy+z/19-20/x3 plus extra effects) or
[b]Melee[/b] singular natural weapon name +n (xdy+z plus extra effects) or
[b]Melee[/b] n plural 1st natural weapon name +n each (xdy+z plus extra effects) and
n plural 2nd natural weapon name +n each (xdy+z plus extra effects) and
n plural 3rd natural weapon name +n each (xdy+z plus extra effects)
[b]Ranged[/b] ranged weapon name +n/+m/+o/+p (xdy+z/19-20/x2 plus extra effects)
[b]Space[/b] n ft.; [b]Reach[/b] n ft.
[b]Base Atk[/b] +n; [b]Grp[/b] +n
[b]Atk Options[/b] attack relevant options and modifiers, like Power Attack and Precise Shot
[b]Special Actions[/b] attack abilities that take a separate action to use like breath weapons, turn undead, and cleric's spontaneous casting
[b]Combat Gear[/b] non-passive items that might get used in combat
[b]Spell-Like Abilities[/b] (CL nth):
At will -- [i]n[/i] ((ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
n/day -- [i]n[/i] ((ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
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[b]SpontaneousClassname Spells Known[/b] (CL nth):
nth (n/day) -- [i]n[/i] ((ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
3rd (n/day) -- [i]n[/i], [i]n[/i]
2nd (n/day) -- [i]n[/i], [i]n[/i], [i]n[/i]
1st (n/day) -- [i]n[/i], [i]n[/i], [i]n[/i], [i]n[/i]
0 (n/day) -- [i]n[/i], [i]n[/i], [i]n[/i], [i]n[/i]
[b]PreparedClassname Spells Prepared[/b] (CL nth):
nth (n/day) -- [i]n[/i][sup]D[/sup] (num_prepared if >1 prepared; (ranged) touch +n; Fort/Ref/Will DC n if save allowed; CL if nonstandard)
3rd -- [i]n[/i], [i]n[/i]
2nd -- [i]n[/i] (2), [i]n[/i]
1st -- [i]n[/i], [i]n[/i], [i]n[/i] (2)
0 -- [i]n[/i], [i]n[/i], [i]n[/i], [i]n[/i]
D: Domain spell. [i]Deity:[/i] n. [i]Domains:[/i] n, n.
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[b]Maneuvers and Stances known[/b] (IL nth):
[i]Stances[/i] -- n (nth), n (nth)
[i]Strikes[/i] -- n (DC n) (nth)
[i]Boosts[/i] -- n (nth)
[i]Counters[/i] -- n (nth)
[i]Rushes[/i] -- n (nth)
[i]Other[/i] -- n (nth)
[i]Disciplines:[/i] nnn
Each of a NAME's maneuvers can be initiated once per encounter, with no recharge//with recharge by BLANK.
†Readied maneuver
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[b]Essentia pool[/b] n; [b]Essentia capacity[/b] n; [b]Soulmelds[/b] n; [b]Chakra binds[/b] n (Available: n, n, n)
[b]Classname soulmelds shaped[/b] (ML nth):
Soulmeld name (n essentia; DC n) - Bound to n.
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[b]Abilities[/b] Str n, Dex n, Con n, Int n, Wis n, Cha n
[b]SQ[/b] non-attack abilities that could get used, like Summon Tana'ri, or Water Breathing
[b]Feats[/b] feat name, bonus feat[sup]B[/sup]
[b]Skills[/b] name +n, name +n
[b]Possessions[/b] combat gear plus EVERYTHING ELSE
[b]Advancement[/b] if applicable; [b]Favored Class[/b] if applicable
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[b]Bolded name of ability (Ex/Su/Sp)[/b] text of ability