VulcansVulcans are a humanoid folk with pointy ears from a harsh, hot desert environment. Their physical strength and their natural psionic talents are superior to humans. Vulcans embrace a stoic philosophy that rejects violence and emotions, and makes logic the chief value.
HD: d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +2 | +0 | +2 | Vulcan Body, AC Bonus, Desert-Adapted, Mind Meld, Pacifist, Psionic Inclination, Resilience, Stoicism, Unarmed Strike, +1 Str, +1 Int |
2 | +1 | +3 | +0 | +3 | Mind Meld, Powerful Build, +1 Str, +1 Int |
3 | +2 | +3 | +1 | +3 | Mind Meld, Minor Precognition, Nerve Pinch, +1 Str, +1 Int |
Skills: 4+int mod per level, quadruple at 1st level. Class skills are Autohypnosis, Climb, Concentration, Craft, Diplomacy, Heal, Knowledge (all but arcana and religion), Profession, Psicraft, Sense Motive and Survival.
Vulcan Body (Ex): A Vulcan loses all other racial bonus and gains Humanoid traits. It is a medium-sized Humanoid with base speed of 30 feet. Vulcans are proficient with unarmed strikes, bolas, clubs, lirpas
1 and quarterstaffs, but not with any armors.
AC Bonus (Ex): This works exactly as the Monk ability of the same name, except that it is based on the Int bonus instead of the Wis bonus. Vulcan levels stack with Monk levels for the purpose of increasing unarmored AC.
Desert-Adapted (Ex): Vulcans gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather and Survival rolls made in the desert. They are immune to being dazzled.
Mind Meld (Psi-Like): Beginning at 1st level, the Vulcan can use
Mindlink at-will as a psi-like ability.
Beginning on 2nd level, the Vulcan can use the following psi-like abilities at-will on a target he is already connected with via Mindlink:
Telempathic ProjectionBeginning on 3rd lvl, once per day the Vulcan can use
Psionic Suggestion as a psi-like ability on a target he is already connected with via Mindlink.
These psi-like abilities are based on Intelligence. They all have their range changed to touch.
Pacifist (Ex): Vulcans suffer no penalties to their attack rolls when dealing non-lethal damage with bludgeoning melee weapons or unarmed strikes.
Psionic Inclination: A Vulcan gain 2 Power Points on 1st level. A Vulcan who multiclasses for a psionic class can count their Vulcan levels as levels of that class for purposes of ML and for the purposes of learning new powers, getting new power points and progressing bonus power points. So for example, a Vulcan 3 with an Intelligence score of 18 who took 1 level of Psion could choose to have ML 4, get 2 2nd level powers known as well as 14 Psi Points (6 from class levels, 8 from bonus power points as a 4th level Psion). He wouldn't get the powers knowns and power points of a Psion 3 however.
Resilience (Su): When a Vulcan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Stoicism (Ex): Vulcans suffer a -2 penalty to all Cha-based skills. This explicitely includes Iaijutsu Focus (due to their peaceful nature) and Use Magic/Psionic Device (as arcane magic is illogical to them, and as psionic items are anathema to their belief that psionics are a mere extension of someones inner logos).
Unarmed Strike: As the Monk ability of the same name, including gaining Improved Unarmed Strike as a feat. Vulcan levels stack with Monk levels for the purpose of increasing unarmed damage.
Powerful Build (Ex): Beginning on 2nd level, the physical stature of vulcan lets them function in many ways as if they were one size category larger.
Whenever a vulcan is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the vulcan is treated as one size larger if doing so is advantageous to him. A vulcan is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A vulcan can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size.
The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Minor Precognition (Su): Beginning on 3rd level, as an immediate action the Vulcan can activate this ability by spending 1 power point. Unlike other immediate actions, the Vulcan can do this while flat-footed. The Vulcan receives a +5 bonus on his initiative check for the current encounter. If the Vulcan does not make an initiative check within 1 round, this ability has no effect.
Nerve Pinch (Ex): Beginning on 3rd level, if a Vulcan makes a touch attack with an unarmed strike against a flat-footed target, the target risks to get paralyzed. If the victim of such an attack fails a Fortitude save (DC 8 + half the Vulcan's Heal ranks + the Vulcan's Int modifier) against the paralysis effect, the victim is rendered helpless and unable to act for 1d6x10min plus 1 minute per Heal rank of the Vulcan if its HD are lower than the Vulcan's. If the HD are equal to or higher, it is instead staggered for 1d4 rounds (minimum of zero).
The nerve pinch only works on living creatures with a nerve system and a discernible neck (all Humanoids, Monstrous Humanoids and Giants, and most Animals, Dragons, Fey and Magical Beasts).
1New equipment: Lirpa:
Exotic Weapons: Two-Handed WeaponsLirpa | 20gp | 1d6 | 1d8 | x2 | -- | 16lb | Bludgeoning or Slashing |
A lirpa has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the lirpa to avoid being tripped.
A lirpa is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
Comments:
While I am on a roll, another geek favourite.
Both monk-friendly and psionics-friendly, so if I could I would have baked in Tashalatora as a bonus feat, but it is sadly outside the SRD.
Obvious candidate for Vow of Non-Violence if BoED is in play, and when ToB is in play, Setting Sun is a must in honour of the judo throws of a certain 1960s Sci-Fi TV show.
Not sure how the Monster Class rulings for spellcasting-inclined monsters translate to Psionics with their bonus PP by level and attribute, so I tried my best to approximate them. Os gets the final call, as usual.