Author Topic: Class Y Highport - go and ask your off-topic and metagame questions here  (Read 9381 times)

Offline altpersona

  • Legendary Member
  • ****
  • Posts: 2000
  • #78
    • View Profile
    • You are here
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #20 on: August 27, 2019, 08:19:01 PM »
idk
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1797
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #21 on: August 30, 2019, 12:03:04 PM »
Looks like WJ has left the forums for good, as they haven't logged in for 14 days either.

No one seems opposed to SDK taking Engineer, so I consider it as assigned.

That leaves the following:
Astrogation 1
Broker 1
Comms 1
Engineer (Jump Drive) 1
Gunner (any) 1
Medic 1
Pilot (any) 1
Social Sciences (Sophontology) 1
Steward 1
Streetwise 1
Vacc Suit 1
Zero-G 1

Everyone else, bust out your 1d100.
« Last Edit: August 31, 2019, 07:43:29 PM by Skyrock »

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1797
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #22 on: August 30, 2019, 05:55:48 PM »
Here is the order:
1. altpersona
2. Nanshork
3. Deadwalker
4. SDK
5. Raineh

Let's get going!

Offline altpersona

  • Legendary Member
  • ****
  • Posts: 2000
  • #78
    • View Profile
    • You are here
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #23 on: August 30, 2019, 06:29:30 PM »
Broker 1
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.


Offline Deadwalker

  • Lurker
  • *
  • Posts: 10
  • Yo I don't like that Altpersona guy
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #25 on: August 30, 2019, 09:28:19 PM »
Gunner 1

Offline skydragonknight

  • DnD Handbook Writer
  • ****
  • Posts: 2660
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #26 on: August 31, 2019, 05:24:06 AM »
Vacc Suit 1
Hmm.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #27 on: August 31, 2019, 06:27:47 PM »
You'd better hope we have no depressurised medical emergencies.

Zero-G 1.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1797
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #28 on: August 31, 2019, 06:49:10 PM »
Alright, first round is through. Let's keep going in the order posted above:

1. altpersona
2. Nanshork
3. Deadwalker
4. SDK
5. Raineh

Current list of skills is always H E R E

Offline altpersona

  • Legendary Member
  • ****
  • Posts: 2000
  • #78
    • View Profile
    • You are here
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #29 on: August 31, 2019, 06:50:34 PM »
gimme Comms
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.


Offline Deadwalker

  • Lurker
  • *
  • Posts: 10
  • Yo I don't like that Altpersona guy
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #31 on: August 31, 2019, 07:20:11 PM »
Steward 1

Offline skydragonknight

  • DnD Handbook Writer
  • ****
  • Posts: 2660
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #32 on: August 31, 2019, 07:21:29 PM »
Medic 1
Hmm.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #33 on: August 31, 2019, 07:24:26 PM »
Pilot (Any) 1

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #34 on: September 05, 2019, 10:23:40 PM »
So, how do I roll a pilot check?  Let's make sure I do this properly.

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1797
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #35 on: September 06, 2019, 11:25:33 AM »
Scooping a gas giant: Dexterity, 1-6 hours, Routine (+2)

Meaning that you roll (Dex (1) + Pilot (3) + Mod (2) =)6+2d6 against the target number of 8+. You can't actually fail the roll, it is just about what good a job you do.


Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #37 on: September 06, 2019, 09:53:49 PM »
Please roll your not-failure. :P

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #38 on: September 06, 2019, 10:45:25 PM »
Please roll your not-failure. :P

I'm about to, but not because you told me to.   :P

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1797
    • View Profile
Re: Class Y Highport - go and ask your off-topic and metagame questions here
« Reply #39 on: September 07, 2019, 10:40:42 AM »
Fuel scooped from a gas giant is unrefined, which creates a -2 penalty for the jump results roll to perform the actual jump. Many starships have processors to refine the fuel, but lab ships unfortunately do not. However, the chemical equipment in the lab makes it easy to jury-rig a processor:

Jury-rig fuel processor: Education + Physical Science (Chemistry), 1-6 hours, Routine (+2)

The actual processing will take two more days after that. Up to you if you want to take that extra time or risk a misjump.

For the actual jump (p.141):

Plotting a course: Edu+Astrogation, 10-60 minutes, Easy (+4), 2 parsec (-2)

Divert Power: Edu+Engineer (J-Drive), 10-60 seconds, Average (+0)
(Note that many engineer go slower (p.50) and take 1-6 minutes for a +2 bonus on this roll.)

Jump Results: 2d6 + grade of success of the Engineering check (-2 if using unrefined fuel): 8+ accurate jump, 1-7 inaccurate jump, 0- misjump
« Last Edit: September 07, 2019, 11:04:29 AM by Skyrock »