Author Topic: Cleric malconvoker  (Read 5805 times)

Offline darqueseid

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Cleric malconvoker
« on: December 06, 2011, 07:09:51 PM »
I'm wondering what the best build/progression would be for a malconvoker Cleric.  All the published wotc 3.5 sourcebooks are allowed. 
I'm looking at rapid spell/quicken spell DMM and maybe grabbing twin spell. I'm thinking round one drop 4 fatties and buff them(quickened) and then sit back and watch the carnage..  But if there are better builds I'm listening...

(I'm true neutral if that matters)
current build thought
1  cleric/human/2 flaws/for 4 feats-quicken spell/rapid spell/metamagic school focus conjuration/Augment summoning
lvl 3 dmm quicken
6-10 Malconvoker starting at 6 + pick up twin
lvl 9 get dmm twin..

at lvl 10 I'm capable of casting a dmm:twin/rapid summon monster spell(at least 4 summoned mobs:SMV) and a dmm quickened (something else(prayer maybe?))

~ not sure from there on out, do I finish malcon, or do i go for better prcs?

I've looked at the malconvoker guide but its pretty quiet on cleric builds

Offline ZeroSpace

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Re: Cleric malconvoker
« Reply #1 on: December 06, 2011, 07:49:46 PM »
If memory serves from the guide, Malconvoker 5 or 6 are great break-points for the class. You don't really get anything awesome after that, so feel free to jump ship at that point. Don't know of many other summoner PrC's right off my head, although heading into Comtemplative for another domain couldn't hurt.

Also, you will need to rework your feats some, as both  Metamagic School Focus (conj) and Augment Summoning require School Focus (conj) to take. You can cheat on AS with the summoner domain, but not with MMSF. Malconvoker doesn't actually give you twin spell, just something that approximates it, so you can't really take DMM Twin at lvl 9. Other than that, I would recommend either Extend Spell, along with picking up a Ring of Mighty Summons, or an Extra Turning or two. Looks like you're on the right track though.
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Offline Mooncrow

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Re: Cleric malconvoker
« Reply #2 on: December 06, 2011, 07:59:12 PM »
Get out of Malconvoker after 5th (6th if you plan on doing a lot of planar binding)  Thaumaturgist 4 is a pretty great addition to any divine summoner build - being able to drop another summon as basically a free action is fantastic.  Much better if retraining is allowed, of course, or if your DM allows you to swap Augment Summon for another feat. 

Offline Hics

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Re: Cleric malconvoker
« Reply #3 on: December 07, 2011, 09:02:04 PM »
repeat spell +  twin spell for a legion in a round. and lot of nightstiks tu fuel it up. and watch the meat grinder in action.
Paragnostic Apostle 1 for fast healing 5 on summons, and if 2+ more profit.
Divine Accuracy can be good stuff if you plat to have an effective meat grinding legion.
if your cleric is a standard one, you can drop rapid spell: full plate and shield make some hit lesser impressive.

Offline darqueseid

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Re: Cleric malconvoker
« Reply #4 on: December 08, 2011, 12:00:36 PM »
Thanks for the great suggestions! your right the thaumaturgist 4 looks amazing in this build.   I did cheat to get augment summoning with the summoning domain.  I'm sold on twin, I just don't think repeat is THAT useful.  I think only one summons is going to be necessary for most fights.  4 mobs tailored to the fight with max hp is pretty darn good for anything out there.  I guess repeat gets me 4 more mobs so its not terribad... I'll look at it.   I'm really building this guy combat wise to be able to handle at least three major combats a day and if I twin/repeat a spell I won't have enough turning to really do it that many times a day.  I'd have to burn 9 turn attempts to do that... I'm scared to abuse nightsticks too much or the DM may nix them.

Also is sudden maximize worth taking?  I could summon lower list monsters while ensuring the max show up... I guess I could just get a  maximize rod.



Offline Mooncrow

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Re: Cleric malconvoker
« Reply #5 on: December 08, 2011, 12:10:30 PM »
Feats are precious in a summoner build - definitely do as many things through metamagic rods as you can.  Though, maximize isn't all that great - considering Maconvoker only summons 1 extra creature per spell, it's rare that going with lower level creatures is a good idea. 

Metamagic School Focus (Conjuration) is a pretty handy feat for reducing your turns/day - also very nice with rapid spell, since there's no "cannot reduce the modifier below 1" thing - so you can apply rapid for free.