2-player card dueling game, focused around a hero commanding other units. Notable mechanics:
Location cards that provide passive effects, additional effects when controlled, and a oneshot effect when played/taken.
Skirmish cards that allow units to attack multiple times per turn, targeting specific units or locations (mostly as a form of creature based removal, similar to the Fight mechanic in MTG)
Tactics cards that allow units to be leveraged outside of combat
Spell cards that use the Hero as a resource
Comeback mechanic reminiscent of a 2d fighter's life bars. Each time a Hero's life is emptied, it refills and their resource cap goes up, giving the player on the back foot a chance to recover.
Shared turn system: Players share phases of the turn, going back and forth taking a single action before moving on, culminating in an all-out melee at the end of the turn before resources recover.