@ oslecamo -- Depending on the campaign, and what we're allowed to be (NE, CE, or LE), I may or may not. I'm fine with a LE group. It's CE and NE that I won't be apart of. Even if he allows evil in the Friday games, that DM refuses to let you be NE because that kind of evil basically has no soul, and he knows that at least LE and CE will work with other members of the party if it suits their own goals. There's nothing more chaotic than helping the good guys, after all.
I live in small town, and have already been kicked out of two groups that I didn't see eye to eye with. My options are limited.
@ RobbyPants -- The problem was they had originally been fine with the idea. Somewhere along this campaign though they decided on their own that it was actually a bad idea, and opted for a change.
I'm used to groups that are around 4-5 people. I like having more people involved because some people tend to not show up, or be unavailable.
@ Necrosnoop110 -- Late 20's and early 30's.
@ archangel.arcanis -- I always go with democracy because DMtatorship gets you overthrown rather quickly if you don't have supporters. I've experienced both sides of the fence twice already. If someone has a louder voice than you, and is more charismatic, or even has contacts than you, you're done. As I've said on the old board, until I came to the Friday game, as bad as it can be sometimes, it'd been three years since I'd last gamed. Groups can be very fickle, and most gamers don't even do pen and paper anymore. A couple of groups I used to know disbanded after WOW and DDO came out because they no longer have to think about the campaigns. They just grind. I agree that these guys need mental help. Of course the same can be said about every group I've ever been in. And I do mean
ever. This includes ones in different cities that I only joined for a single session. They will likely still play their evil characters, but they've agreed to not do it in my campaign. They'll wait for the other game to restart and they'll do it there, or they run their own.
@ Unbeliever -- I think everyone wants to blow off some steam when they game. It's partly why we do it. It's escapism. No one really enjoys their life completely that they don't want to lose themselves in something.
There was originally some compromise to have only one person play a descendant, but I decided to just start from scratch. What they wanted to do would change my current world too much, and I had already set specific things up to stop NPCs who acted like how the players wanted to. Every inn has a fire extinguisher (I made that a rule of mine after being in one group with a LE necromancer/pyromancer that loved to burn down the buildings he owed money to then charm the group to go back into it to go get his stuff that he didn't have in there in the first place and laugh as we all burned to death and DM allowed this because they were best fistbumping bros), and there's a world law enforcement group called the Shek Pevar (taken from the Harnworld game) who are anti-mages and witch hunters who bounty hunt any and all people who abuse their magic (you'd bet I'd have them hunt down the PCs after the first dozen burnings and grenade launches on innocents). No, it's better just to make a throw away world that can be destroyed, and have no real future that I can both blow up at our leisure while I stick it to them.
A friend of mine actually tried to run a normal game, but the party ended up becoming evil, and killing everyone in the town. She got fed up with the group, and after they burned down the churches, had each of the deities show up and personally send each and every one of them to hell. They cried foul, she told them off, left the gaming hall it was being held at, and quit gaming altogether. I don't want to get to that point.
Last campaign was Savage Tides, and we had a blast. The DM may have buffed things up a bit too much for us from time to time, but we managed overall.