This started as an attempt to combine Suck with Broken Suck in an attempt to make them both stop sucking. BEHOLD:
Primalexicon
I speak the language of men and angels. I command the mysteries of all the realms, and yet you still question my power? For this affront, I WILL UNMAKE YOU.-Ichaerus, Primalexicon
Normal mages draw power from the weave, casting spells that are little more than formulaic responses from generations of study. Primalexicons use the power of Truenaming to speak in the language of magic itself, deconstructing and reconstructing it as they wish.
MAKING A Primalexicon Primalexicons are similar to bards in that they have are jacks of all trades with a specialized set of skills to augment their versatility.
Abilities: Channeling the raw power normally contained by the weave is a physically taxing process, and a high constitution grants an increased capacity for that power. Large amounts of study is necessary to avoid misspeaking, so a high intelligence score is vital. (Note: Unlike the Truenamer, Charisma is not a required ability, as Primalexicon's use Intelligence for save DCs)
Races: Illumians and Humans are common Primalexicons, but any race that is sufficiently versatile OR focused can become a Primalexicon.
Alignment: Any.
Starting Gold: 4d4x10 (100gp)
Starting Age: As Wizard.
Class SkillsThe Primalexicon's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Intimidate (Cha), Knowledge (all skills, taken individually), Perform (Oratory), Spellcraft (Int), Truespeak (Int), and Use Magic Device.
Skill Points at 1st Level: (4 + int)x4
Skill Points at Each Additional Level: 4 + int
Hit Dice: d6
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +2 | +0 | +2 | Known Personal Truename, Utterances, Spellfire, Silver Tongue, Skill Focus: Truespeak |
2nd | +1 | +3 | +0 | +3 | Spellfire Mending |
3rd | +2 | +4 | +1 | +3 | Weapon Focus (Spellfire), Extend Utterance |
4th | +3 | +4 | +1 | +4 | Increased Storage |
5th | +3 | +4 | +1 | +4 | Rapid Blasts +1 |
.
6th | +4 | +5 | +2 | +5 | Recitations |
7th | +5 | +5 | +2 | +5 | Flight |
8th | +6/+1 | +6 | +2 | +6 | Spellfire Infusion |
9th | +6/+1 | +6 | +3 | +6 | Spellfire Echoes, Quicken Utterance |
10th | +7/+2 | +7 | +3 | +7 | Rapid Blasts +2 |
11th | +8/+3 | +7 | +3 | +7 | Crown of Fire |
12th | +9/+4 | +8 | +4 | +8 | Improved Recitations |
13th | +9/+4 | +8 | +4 | +8 | Improved Spellfire Echoes |
14th | +10/+5 | +9 | +4 | +9 | Drain Permanent Item |
15th | +11/+6/+1 | +9 | +5 | +9 | Rapid Blasts +3 |
16th | +12/+7/+2 | +10 | +5 | +10 | Greater Spellfire Infusion |
17th | +12/+7/+2 | +10 | +5 | +10 | Perfect Spellfire Echoes |
18th | +13/+8/+3 | +11 | +6 | +11 | Bonus Recitation |
19th | +14/+9/+4 | +11 | +6 | +11 | Spellfire Apotheosis |
20th | +15/+10/+5 | +12 | +6 | +12 | Rapid Blasts +4, Say my name and I am there. |
Weapon and Armor Proficiencies: A Primalexicon is proficient with simple weapons and with light armor, but not with shields.
Known Personal Truename (Ex): You know your own personal truename. You cannot pronounce it automatically; doing so requires a Truespeak check with a DC equal to 15 + (2 × your Hit Dice) + 2. Because it’s your personal truename, you get a +4 bonus on the Truespeak check.
Bonus Feats: The Truenamer gains Skill Focus (Truespeak) at level 1, Extend Utterance at level 3, and Quicken Utterance at level 9.
Utterances (Sp): As a truenamer of the Primalexicon's level. Unlike the truenamer however, the law of sequence does not apply to the Primalexicon, and the Primalexicon uses her Intelligence Modifier for save DCs.
Spellfire (Su): A Primalexicon gains Spellfire Wielder as a bonus feat.
Silver Tongue (Su): While lesser truespeakers are known to buy or craft an Amulet of the Silver Tongue, A Primalexicon goes one step further, infusing an amulet with a portion of her own power. The primalexicon gains an amulet which grants an enhancement bonus to truespeech checks equal to twice her Primalexicon level. This infusion of personal energy is taxing however, keeping her from investing energy into any similar items, such as item familiars.
Spellfire Mending (Sp): A Primalexicon of 2nd level and higher has the ability to consume Spellfire charges to mend not only physical wounds, but the wounds in reality that Truenaming causes. By extending the action of Spellfire Healing to 1 Minute, she may revert the effects of the Law or Resistance for one utterance by 2 DC per 1 Spellfire Charge expended instead of healing HP damage.
Increased Storage (Ex): The Primalexicon’s capacity for storing Spellfire Charges is increased by 5 per Primalexicon Level. However, Spellfire Charges in excess of the Primalexicon's Constitution score is dangerous, with different effects depending upon the number of levels stored:
Constitution +1 to Constitution ×2: The Primalexicon's eyes glow brightly, and any creature, magic item, or spell effect that touches them causes 1 Spellfire charge to be discharged as a harmless burst of light. Any time an utterance is used, the Primalexicon must make a Constitution check (DC 10) or take 1d6 points of damage as one of her Spellfire charges backfires.
Constitution ×2+1 to Constitution ×3: As above, plus the Primalexicon’s skin glows (shedding light as a candle), a touch releases 1d4 Spellfire Charges as light, and the backfire damage is increased to 2d6.
Constitution ×3+1 to Constitution ×4: As above, except the Primalexicon sheds light equal
to a torch, feels a burning sensation within her body (treat as if distracted by nondamaging spell, DC 20 to concentrate), and the backfire damage is increased to 3d6. A touch releases 1d6 Spellfire Charges as a flare spell (DC 10 + number of Spellfire Charges expended) against the Primalexicon and all creatures within 5 feet of her.
Constitution ×4+1 to Constitution ×5: As above, except the Primalexicon radiates a palpable (but nondamaging) heat to a radius of 20 feet, is in pain (treat as if distracted by nondamaging spell, DC 25 to concentrate), and the backfire damage is increased to 5d6. A touch releases 2d6 Spellfire Charges as a flare spell (DC 10 + number of Spellfire Charges expended) against the Primalexicon and all creatures within 5 feet of her. The Primalexicon must make a Will save (DC 25) every round or be forced to expend a maximum-strength blast of energy at a random target within 30 feet in preference to any other action.
Regardless of the number of Spellfire Charges stored, a Primalexicon can voluntarily expend only a number of Spellfire Charges per round equal to her Constitution score. (Involuntary expenditure, such as that noted above, isn’t limited in this way.)
Weapon Focus (Spellfire): The Primalexicon gains Weapon Focus (Spellfire) as a bonus feat at 3rd level.
Rapid Blast (Su): At 5th level, the Primalexicon can release two blasts of Spellfire as a standard action. This increases by 1 blast every 5 additional Primalexicon levels. Each blast after the first suffers a cumulative –2 penalty to attack rolls (–0 for the first blast, –2 for the second, and –4 for the third, and so on).
Recitations (Ex): At 6th level you gain Recitation of the Sanguine State and Recitation of the Vital State as bonus feats.
Deflect Arrows (Su): The Primalexicon gains Deflect Arrows as a bonus feat at 7th level, although rather than using a hand, a single Spellfire energy level is expended to knock the missile away. If the Primalexicon is not currently maintaining an utterance, a Truespeech check can be used in place of the Spellfire level as an immediate action. Treat the check as a utterance called "Deflect Arrows", with a base DC equal to 15 + (2 × target creature’s CR)+20 (
This is basically a quickened utterance)
Flight (Su): As the Spellfire Channeler
Spellfire Infusion (Su): At 8th level the Primalexicon becomes able to infuse her truespeech with the raw power of Spellfire. She may reduce the cost of Meta-Utterances by 1 for each Spellfire Charge spent.
Spellfire Echoes (Su): At 9th level the Primalexicon learns to empower the echoes of her truespeech with additional power, affecting secondary targets. For each Spellfire Charge expended, the Utterance affects 1 additional target, all of which must be within 30 feet of the first.
Crown of Fire (Su): By expending 10 Spellfire Charges as a free action, a Primalexicon can manifest the crown of fire, which appears as a halo of Spellfire around her head and provides light equal to a daylight spell. The crown of fire gives her damage reduction 10/-, melts all nonmagical manufactured weapons that strike her (after inflicting damage, if any) and deals 2d6 fire damage to attackers using natural weapons. The crown of fire grants the Primalexicon spell resistance of 10+Primalexicon Level. Maintaining the crown of fire requires expending 10 Spellfire Charges each round, which can be done as a free action. The crown of fire does not interfere with the Primalexicon's actions, including using other Spellfire abilities.
Improved Recitations (Ex): At 12th level your Recitations also reverse the adverse effects of the poisons and diseases they cure.
Improved Spellfire Echoes (Su): At 13th level the Primalexicon creates "nicknames" for creature types. This functions in the same manner as Spellfire Echoes, but adds a creature type instead of a single creature. (Example: Spending 5 extra spellfire levels would include 5 creature types within 30 feet of the original target)
Drain Permanent Item (Sp): The Primalexicon can drain power from permanent magic items by touch as a standard action. An item that creates spell effects (such as boots of speed) loses that function for 24 hours, and the Primalexicon gains Spellfire Charges equal to half the caster level of the item. A creature gets to make a Will save (DC=Primalexicon Level) to prevent one of its held or carried items from being drained. An item with all its permanent abilities drained for the day is still a magic item (for purposes of making saving throws when damaged, and so on).
Greater Spellfire Infusion (Su): Spellfire Infusion now reduces the DC of Meta-Utterances by 2 per Spellfire level. In addition, Spellfire levels can be used to increase the DC of saving throws on your Utterances by spending 2 Spellfire levels per 1 DC.
Perfect Spellfire Echoes (Su): The Primalexicon has mastered the art of combining truenames in order to effect multiple targets. She may now expend spellfire levels to make an Utterance effect all creatures within a radius of the intended target equal to 5ft for each Spellfire Charge Expended.
Spellfire Apotheosis: The Primalexicon's gains the ability to transform into a being of pure energy, held together by nothing but the power of her personal truename. This functions as the Crown of Fire ability, except that you also gain the following abilities:
• The 10 points expended by the Crown of Fire are attributed as you wish to any spellfire ability (or abilities, if you choose to split it) you use that turn. This expenditure is not subject to the normal limit on Spellfire usage per round.
• You gain immunity to Fire.
• You gain Fast Healing 10
• Foes who strike you are struck by a gout of spellfire in retaliaton. Treat this as an attack of opportunity using spellfire as the attack.
• All Spellfire damage dice are increased by one step.
Say my name and I am there(Su): As the Truenamer.
EPIC Primalexicon Hit Die: d6
Skills Points at Each Level : 4 + int
A Primalexicon continues progressing all level dependent Spellfire abilities. Utterances treat Epic creatures as being CR 20.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 20th
NOTES:
• Increased storage is now equivalent to having a 22 in Constitution. CON is still not a dump stat due to the (much harsher) backfire checks, but it is no longer something to recalculate regularly.• Most abilities now scale linearly by Primalexicon level, giving the class a logical progression that works even in Epic, along with a hard cap to Utterance CR scaling.• I would prefer that the class had no dead levels.• Spellfire echoes adds real AoE capability, something the Truenamer sorely lacked.