Author Topic: [3.5] [Feat] An arrow astray might as well have been thrown away. (P.E.A.C.H.)  (Read 1149 times)

Offline Draco Dei

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Regarding thread title: The series this was from was... passible at best. Also, I had to redo the phrase to make it fit in the character limit.

Sniper's Patience [Fighter]
You can see the path of the arrow in your mind before it ever leaves the string. If it is not acceptable, you simply do not fire.
Prerequisites: Far Shot (PH), +7 base attack bonus
Benefit: Once per round if one of your ranged attack rolls would miss by 3 or more you do not actually fire that specific shot (including all arrows of a Many-Shot). This still takes the same amount of time/actions as actually firing, but conserves ammunition (and spells such as True Strike since the attack is never actually made), prevents the need for repeated hide checks, and overall preserves the element of surprise.
Special: A fighter may select Sniper's Patience as one of his fighter bonus feats.


Like a lot of my stuff, this is really niche, but at the very least it helps save on expensive arrows, and with an ACTUAL sniper/assassin build it could be invaluable. If it is too powerful, we can throw on Precise Shot, and/or Improved Precise Shot as pre-requisites, or drop the bit about conserving True Strike.

In Jan 2013, I had the following conversation about this feat:
(click to show/hide)
« Last Edit: October 13, 2022, 09:27:51 AM by Draco Dei »
P.E.A.C.H. = Please Examine And Critique Honestly

Offline June

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This feels needlessly restrictive. The ability for an arrow to "return" if it misses (but only sometimes) seems pretty low-value, and only early-mid game at that. You already have the ability to retrieve half your missed arrows anyways, after a combat.

I'd consider making it apply to all missed shots, or even just straight-up making it a magic item (a magic quiver, or a +GP ammunition special ability). A cheap one.

Offline Draco Dei

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Perhaps, but I suspect you are missing some of the functionality, also means that you have only a 15% chance of your first shot missing based on AC if your target is completely unaware of you for a few rounds.

Granted, as was said in the spoilered review, that isn't much if sticking fairly close to published material, but, as was also said there, it does synergize well with homebrew archery ToB-style maneuvers.

EDIT: I'm now strongly considering at least dropping the "1/round" limitation.
« Last Edit: November 28, 2021, 10:03:34 PM by Draco Dei »
P.E.A.C.H. = Please Examine And Critique Honestly

Offline Kazimir_Iskander

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This version drops the true strike while remaining concise:

"Once per round, you may disregard one of your ranged attack rolls after it has been rolled. The action is still spent, but the attack and any associated effects do not occur."


My main concern with this ability is that the attack roll is a mechanical concept intrinsically tied to to a bunch of other things. You are likely to find a lot of weird corner cases with defensive measures that trigger on the attack roll or before it, such as an immediate action spell that ends up going off just from your "intent" to fire.