So here's a crazy combo, which requires a 3 character lineup. It gives infinite standard actions and spells in 1 turn (also infinite ki, rage, arcane pool, channel energy, bardic performance, extracts, grit, and smite evil, if you want), to be distributed at your leisure to an infinite amount of targets. Obtaining infinite resources requires build setup for the person in question, but infinite actions can be handed out to anyone without any requirements on their part.
First, we start with our
Sensei Monk of the Four Winds. A Monk of the Four Winds at 12th level gets the following ability.:
Slow Time (Su): At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step.
That lets him convert a swift (and his standard) action into obtaining 3 limited standard actions. It does cost 6 ki points though, although we could reduce it with one or more
Rings of Ki Mastery. A Monk can equip 5 of them with 2 ring slots, 1
Hand of Glory necklace, and 2
Ten-Ring Swords and still be able to flurry with unarmed strikes (or the ten-ring swords, which are in fact monk weapons), which would reduce the ki cost to 1, but we shouldn't need that much reduction anyway.
At any rate, we can tweak this ability by combining this archetype with the compatible Sensei archetype, which gets the following ability:
Mystic Wisdom (Su): At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself. At 10th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target).
At 10th level, a sensei may instead spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump, purity of body, or slow fall. At 14th level, a sensei may spend 2 points to grant one of the abilities listed above to all allies within 30 feet, or diamond body, diamond soul, or improved evasion to a single ally within 30 feet. These abilities function at the sensei’s level and last 1 round. This ability replaces the bonus feats at 6th, 10th, and 14th level.
Seeing as the Monk needs 12th level for Slow Time, he will always give Slow Time to all allies in 30 feet, which is good stuff.
This brings us to our friendly friend, the
Constable Cavalier, who gets
this ability:
Instant Order (Ex): At 11th level, a constable can bark an order to an ally within 30 feet as a standard action. That ally can instantly take a single move or standard action to comply with the order. Taking the action dazes the ally for 1 round afterward. At 20th level, the constable can use this ability as a move action, but no more than once per round. This ability replaces mighty charge and supreme charge.
Our Cavalier is not yet 20th level, so he can use this ability as many times as he has standard actions. And as this is an extraordinary ability, he can use this with the 3 bonus standard actions he gets from Slow Time. So long as he orders the Monk once, the Monk gets an extra standard action, which he can convert into a swift action (by using a "
Ready An Action" - which is a standard action - to ready a swift action (which is
explicitly a valid option for readying actions) to go off immediately), letting him use Slow Time again. The constable still has 2 more standard actions to inspire someone else with.
This brings us to our third friend, the Irori-worshiping Cleric with either 1 level of
Pathfinder Field Agent for the Ki Pool Rogue Talent or the
Perfect Style feat, who also happens to have the
Ki Channel feat, which lets a Cleric heal people for Ki points equal to their positive energy dice instead of healing their health (8d6 at class level 17, +2d6 with a
Phylactery of Positive Channeling), which covers multiple uses of Slow Time easily enough. We use a single level of
Veiled Illusionist to add
Greater Shadow Conjuration to the Cleric spell list. If the Cleric has 17th level casting (ie a 17th level char with Perfect Style, or 18 with the Field Agent dip, but we can subtract 2 levels if we use a
Candle of Invocation to be treated as 2 levels higher). We use Greater Shadow Conjuration to get
Major Creation as a standard action, which we will use to create a giant volume of
Tea of Transference (which is conveniently nonmagical and comprised of vegetable matter (spirit of wine), crystal (realgar), and precious metal (gold)), making the DC 20 Craft (Alchemy) (or a suitable Profession check, if the GM allows) check, which at this point with just raw ranks cannot be failed on a 1 anyway. Naturally, we will voluntarily fail our saving throw against our Greater Shadow Conjuration. After that we pick up a cup of tea with a move action, drink it with a standard action, and get another channel energy or restore any depleted spell slot of 7th level or lower (which gives us infinite spellcasting too).
The exact action loop would probably be something like: Monk burns through 2x Slow Time using his own swift and standard action (maybe use a
Corset of Delicate Moves for the 2nd Slow Time using up his move action), giving us 6x Instant Order actions and 6x Slow Time actions on the Monk and Cleric, which leaves us with our Constable reserving 1x Instant Order for another Slow Time, and 5x to be used as we will. Cleric uses 1 Instant Order to create a lot of cups' worth of tea (down to 4 Instant Orders), then uses a move action to take a cup of tea (as this is a move action, this does not use a constable action, but uses one of the 6 Slow Time actions that the Cleric gets, which are now down to 5), then uses another Instant Order action (to sidestep any debate on whether or not drinking the tea and transferring the ki point to restore a channel or spell counts as an extraordinary action) to restore the Greater Shadow Conjuration (down to 3 Instant Orders), uses a Ki Channel (down to 2 Instant Orders) to restore enough ki for 2 Slow Time actions (assuming only 1 Ring of Ki Mastery is used) as well as restore his own ki pool to full, takes another cup of tea (Cleric is down to 4 Slow Time actions), drinks it to restore Channel Energy (down to 1 Instant Order). That leaves us with 4 Slow Time actions on the Cleric, 6 Slow Time actions on the Monk, 6 Slow Time actions on anyone else the monk chose to pump, and 1 Instant Order remaining, which can be used for another Slow Time, resetting the loop, only we don't need to cast Greater Shadow Conjuration and restore the slot every loop, which saves us 2 instant orders (and 1 slow time action), which we can spend at our leisure to give anyone extra standard actions.
And now we have a whole party with infinite actions and a Cleric with infinite spellcasting.
Incidentally, if the dazed condition inflicted by the Constable proves to be a problem, you can always replace the
Constable with a
Dawnflower Dervish Bard (or any class, really) prestiged into 9 levels of
Pathfinder Chronicler UMDing a scroll of
Shadowbard, which he will direct with move actions from Slow Time to Inspire Action on anyone (alternatively the Bard can use his own move actions to Inspire Action, but then we'll need to use
Perfect Style, 2 levels of Ninja, or the
Negotiator or
Archeologist Bard archetype for the ki pool rogue talent, and make our Chronicler drink tea for rounds of Bardic Performance too), since using the Slow Time standard action to take a move action is a separate option from using an extraordinary ability, and these are indeed move actions. Incidentally, if our Chronicler is a tea-drinker too, then if he worships
Tsukiyo and uses
Deific Obedience with
Diverse Obedience, he can get a Smite Evil (from the 2nd Sentinel boon) which he can replenish for infinite smite evil uses. That's honestly irrelevant when you have infinite attacks and actions before the rest of the world ever gets a turn but hey.