Author Topic: Homebrew Setting: Magipunk (brainstorming -- input needed)  (Read 92114 times)

Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #160 on: May 07, 2012, 08:01:58 PM »
Yeah, that's weird. Somehow, this setting has moved crystals from psionics to magic whole hog.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #161 on: May 07, 2012, 08:53:15 PM »
Lol!  I promise more Psi love will come.  I have some ideas in that regard -- the Psykin/Crystal Mage class will be all about the crystals, for example.

So... I'm not sure what to do with the guns.  Here are some options, I could do some or all of these (or none if we have better ideas):

1) Forget about the crystal guns and just use d20 Modern guns adapted for a gp economy.
2) Do a couple things to beef up the crystal guns so they are more useful.  For example, I could change it back to a ranged touch attack, and/or I could remove the reflex for half (since Swarm of Crystals doesn't allow one).
3) Lower the price of the crystal guns.  Currently they're calculated using the item rules, so any reduction in price would be eyeballing.

Thoughts?
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Offline Wrex

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #162 on: May 07, 2012, 09:14:22 PM »
Lol!  I promise more Psi love will come.  I have some ideas in that regard -- the Psykin/Crystal Mage class will be all about the crystals, for example.

So... I'm not sure what to do with the guns.  Here are some options, I could do some or all of these (or none if we have better ideas):

1) Forget about the crystal guns and just use d20 Modern guns adapted for a gp economy.
2) Do a couple things to beef up the crystal guns so they are more useful.  For example, I could change it back to a ranged touch attack, and/or I could remove the reflex for half (since Swarm of Crystals doesn't allow one).
3) Lower the price of the crystal guns.  Currently they're calculated using the item rules, so any reduction in price would be eyeballing.

Thoughts?

1. I don't know enough about d20 modern. Do they have an SRD?
2. They are fairly powerful already, just not in proportion with the price.
3. The problem with the item rules is that they fall apart when applied to mass produced items, as those items would simply be too expensive for them to be used by the masses. I think pricing them based on the general damage they do, and something more in scale with the economy is probably in order. For example, a typical citizen should be able to afford a handgun. However, it depends on how much you want the mundane weapons and armors replaced. Should these hand cannons replace things like bows, or should they exist side by side? Before a real deciscion on this question can be reached, certain things about your world should probably be decided.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #163 on: May 07, 2012, 09:16:32 PM »
Well, in a cyberpunk setting, very few people use bows because guns are more effective.  But this is science fantasy, with magic instead of tech.  I'm ok with keeping bows around, but I also think it's likely they'll be a lot less common because the guns (built off magic) are more effective.

http://www.scratchfactory.com/ModernSRD/Home.php
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #164 on: May 07, 2012, 09:28:15 PM »
Don't make them touch attacks. You already have the energy guns for that. Just reduce the prices. Start by working with the baseline (bows and crossbows) and build up from there.

Touch attacks make the energy weapons great as secondary weapons (since you can actually hit despite devoted next to no resources to it), but the high cost per shot makes them prohibitive as primary weapons. They can also be used well by proficient users willing to shell out the cash with grade 3 and/or HEX/Splash crystals, but again the price is too much to rely on. So make standard guns the viable primary weapon for the blaster master, who might switch to an energy gun for special occasions. Heck, better idea. Just cannibalize your existing energy guns. Make their standard shots be cheap (or even free) crystal bullets or whatever, with special energy crystals (like the Int'ars that they used for trained in SG-1) that can be fit in for an extra energy-based boost (namely, the current energy gun stats and effects). That way, you don't even have to re-enchant a second weapon when you want to pull out the big guns, and you get a similar effect to bows with enchanted arrows. The existing prices for the raw guns (without crystals) are already in the right range.

Offline Wrex

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #165 on: May 07, 2012, 09:29:25 PM »
Well, in a cyberpunk setting, very few people use bows because guns are more effective.  But this is science fantasy, with magic instead of tech.  I'm ok with keeping bows around, but I also think it's likely they'll be a lot less common because the guns (built off magic) are more effective.

http://www.scratchfactory.com/ModernSRD/Home.php

Guns may be more effective, but depending on the price, a bow may be more affordable to say, the average thug. The way I see it, is that the simple guns are sort of like a Saturday Night Special: Something cheap, lightweight, and fairly dangerous, and anywhere from 25-50 GP seems appropriate in my mind. The Simple Rifle, whatever it ends up getting fluffed as, could be safely priced at the 75-100 GP range, probably. The martial variations would cost about double. I have little experience with automatic weapons in dice systems, but a better variant in my eyes would be allowing you to TWF with an automatic weapon. It's an abstraction, and may justify an "Automatic Gun Handling" feat, but it accomplishes the feeling of a lot of attacks without making armor useless like it is in real life.

Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #166 on: May 07, 2012, 10:17:36 PM »
Usually trying to make guns and arrows do similar damage will be quite tough because they realistically don't.  Not only that, but bows are martial because they take quite some training to use effectively.  Most guns don't require as much training to use to the same caliber (pardon the pun.)  After all, aren't guns just an advancement of crossbows?  Preloaded ammunition ready to be fired, and repeatable now too.

Energy ammo I can see still being a touch attack, but if we're dealing with physical ammo then a standard attack roll against normal AC should work.  As many animals prove, natural armor can be quite effective against projectiles.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #167 on: May 07, 2012, 10:51:55 PM »
Ugh.  No consensus, then.

Alright, here's the plan, stolen from Garryl (as usual).  I'm going to make a cheaper version of ammo for the energy guns.  Crystal crystals (lol).  They'll require a regular touch attack and be piercing damage, and the grade 3 version will not have a rider effect.

I'll also make a weapon enchantment: "automatic", which lets you spend multiple charges to do an AoE with your gun.
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Offline Wrex

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #168 on: May 07, 2012, 10:58:46 PM »
Ugh.  No consensus, then.

Alright, here's the plan, stolen from Garryl (as usual).  I'm going to make a cheaper version of ammo for the energy guns.  Crystal crystals (lol).  They'll require a regular touch attack and be piercing damage, and the grade 3 version will not have a rider effect.

I'll also make a weapon enchantment: "automatic", which lets you spend multiple charges to do an AoE with your gun.

A regular ranged attack, you mean. It seems like a bit of a patch job, but it's worth doing, at least  figure out how/if it works.

As far as bows go, auto adjust to STR (yay compound bow!) and no penalty for sniping should give them a good niche.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #169 on: May 07, 2012, 11:10:14 PM »
Yes, I'll make those changes.
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Offline FireInTheSky

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #170 on: May 09, 2012, 02:58:22 AM »
Don't forget to add Trigger and Grunt to the Index.

Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #171 on: May 17, 2012, 02:52:44 PM »
Will Point Blank Shot be made more worthwhile?  One thought I had for it was to allow the user to not provoke AoOs with projectiles in melee range.

Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #172 on: May 17, 2012, 02:57:57 PM »
There's a feat that does something similar in Pathfinder: Point Blank Master

(click to show/hide)

The primary issue is the prospect of one feat negating all attacks of opportunity you provoke from using any ranged weapon in melee may be a bit too much.
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Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #173 on: May 17, 2012, 03:00:29 PM »
That one's a good alternative, yes.  I hadn't really thought to look if PF stuff.

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #174 on: May 17, 2012, 03:02:02 PM »
That one's a good alternative, yes.  I hadn't really thought to look if PF stuff.

For the longest time I didn't want anything to do with Pathfinder, thinking it was D&D 3.75 Revision 2 Beta or whatever. Then I was convinced by a friend to crack open the cover, and I haven't regretted it yet. :)
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #175 on: May 17, 2012, 03:02:54 PM »
Yes, I am planning on fixing PBS.  Haven't done it yet, though.  I will soon, I promise ;)
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #176 on: May 18, 2012, 09:44:25 AM »
OK, a PBS fix is in Magipunk Feats --> altered feats section.
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #177 on: May 18, 2012, 09:56:34 AM »
Adding the full character level to attack rolls seems excessive, especially given that archers usually seem to have very good attack bonuses already (or so I always hear).

Any reason you didn't do the other common fix component of negating AoOs for firing in melee? You can usually get around that issue with a 5' step anyways, so I don't think it's that big a deal. Spellcasters can cast defensively, so the idea of ranged attacks that don't provoke isn't exactly a foreign concept.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #178 on: May 18, 2012, 10:02:33 AM »
Adding the full character level to attack rolls seems excessive, especially given that archers usually seem to have very good attack bonuses already (or so I always hear).

...yeah you're right.

Quote
Any reason you didn't do the other common fix component of negating AoOs for firing in melee? You can usually get around that issue with a 5' step anyways, so I don't think it's that big a deal. Spellcasters can cast defensively, so the idea of ranged attacks that don't provoke isn't exactly a foreign concept.

I'll replace the attack roll bonus with this.
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Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #179 on: May 18, 2012, 04:35:32 PM »
What of the oddity with PBS where it's the prereq for Far Shot?  My first thought for fixing them would be having either as a base with no prereqs, then have Precise Shot et al require either one.