Author Topic: Homebrew Setting: Magipunk (brainstorming -- input needed)  (Read 92112 times)

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #240 on: July 24, 2012, 09:38:25 AM »
The Powebard needs and extra chord known feat.

Done.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Sneaky_Sable

  • Legendary Member
  • ****
  • Posts: 1361
  • Watching Ponies
    • View Profile
    • DOUBLE EXPOSURE
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #241 on: July 24, 2012, 09:41:44 AM »
And the name of this Extra Chord Known feat should be "More Cowbell".
Link to my homebrews

(Offsite server may be unstable. Report broken / unresponsive link with Post Upvote button)

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #242 on: July 24, 2012, 09:44:47 AM »
And the name of this Extra Chord Known feat should be "More Cowbell".

Lol!  No, I'll save that for something more interesting....  :plotting
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #243 on: July 31, 2012, 08:43:13 PM »
Does Xenoalchemist fit this setting?
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Sneaky_Sable

  • Legendary Member
  • ****
  • Posts: 1361
  • Watching Ponies
    • View Profile
    • DOUBLE EXPOSURE
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #244 on: July 31, 2012, 09:02:29 PM »
It sure does, but you misspelled Synthevolver. How embarrassing. :)


EDIT:

So I re-re-re-re-read the Xenobiologist and it sounds really cool. It has serious Prestige Class potential for Synthevolver. Since a Synthevolver is all about improving themselves, and the Xenobiologist is all about pretending to be a rogue while chopping off choice bits of monsters they encounter and grafting them to themselves. I like them both :)
« Last Edit: July 31, 2012, 09:05:18 PM by Sneaky_Sable »
Link to my homebrews

(Offsite server may be unstable. Report broken / unresponsive link with Post Upvote button)

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #245 on: July 31, 2012, 09:05:10 PM »
It sure does, but you misspelled Synthevolver. How embarrassing. :)

Lol!  Well, a Xenoalchemist would be the one to perform operations on the Synthevolver. ;)
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #246 on: July 31, 2012, 09:45:10 PM »
Good news: Kellus has okayed the adapting of Xenoalchemy to Magipunk.

So, the question is: do I make an "adaptation" thread and deal with changes there, or do I just repost over here like I did with Medic?
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline littha

  • Epic Member
  • ****
  • Posts: 2952
  • +1 Holy Muffin
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #247 on: July 31, 2012, 09:56:14 PM »
Repost would be good for completeness

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #248 on: July 31, 2012, 11:14:54 PM »
Be aware, Kellus is currently in the middle of revamping his graft system.

Offline geniussavant

  • Legendary Member
  • ****
  • Posts: 1726
  • Neither genius nor savant, mostly just confused
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #249 on: August 01, 2012, 11:40:09 AM »
This is a conversion that I did to bring the Aleithian Dwarves into the Magipunk setting. I think I labeled any major changes. Let me know what you all think.

Aleithian Dwarf Convert:

Subterran Dwarf


Traits:
   +2 Constitution, +2 Intelligence, -4 Charisma: Because of their focus on the Magitech industry, Subterran Dwarves are smarter than most other dwarves, but due to their even greater lack of social interaction, they tend to bedetatched from personal interactions.

   Medium Size

   A dwarf's base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.

   Darkvision out to 90 feet.

   Stonecunning: This ability grants a dwarf a +2 racial bonus on peception and engineering checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A subterran dwarf who merely comes within 10 feet of unusual stonework can make a perception check as though actively searching and can use the engineering skill to find stonework traps as a rogue can. A subterran dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

   +2 racial bonus on Will saves against arcane magic(changed from psionics, felt it was more fitting, with similar balance)

   +2 racial bonus on Fortitude saving throws against poison.

   Subterran dwarves receive a +2 racial bonus on engineering skill checks related to crystal, metal, or stone.

   Light Sensitivity: Subterran dwarves are dazzled in bright sunlight or within the radius of a daylight spell.

   Spell-like abilities(sp): 3/day-- Mending, Repair Minor Damage 1/day: Repair Lesser Damage(changed from aleithian's psionics)

   Automatic Languages: Dwarven and Common; Bonus Languages: Draconic, Terran, and Undercommon
Smile beautiful. It's not as bad as you think.
I usually post from my phone. Please excuse any typos. I swear, they're the phone's fault.

Offline geniussavant

  • Legendary Member
  • ****
  • Posts: 1726
  • Neither genius nor savant, mostly just confused
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #250 on: August 06, 2012, 11:56:03 PM »
Here's an idea that's been bouncing around in my head. How about a class that infects the host with magical insects that act as symbionts, trading abilities and help for space in the host and nurishment. Constitution would be the main stat. Different species would provide different benefits. As the class progressed the insects would becomes stronger or you could pick a new species.

Think nanites gone arcane.
Smile beautiful. It's not as bad as you think.
I usually post from my phone. Please excuse any typos. I swear, they're the phone's fault.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #251 on: August 07, 2012, 07:17:20 AM »
Here's an idea that's been bouncing around in my head. How about a class that infects the host with magical insects that act as symbionts, trading abilities and help for space in the host and nurishment. Constitution would be the main stat. Different species would provide different benefits. As the class progressed the insects would becomes stronger or you could pick a new species.

Think nanites gone arcane.

Kind of like Impure Prince, but without the icky Daelkyr part?  Could be a Xenoalchemist+Synthevolver prc, maybe.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline geniussavant

  • Legendary Member
  • ****
  • Posts: 1726
  • Neither genius nor savant, mostly just confused
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #252 on: August 07, 2012, 12:57:27 PM »
Kinda, I picture it as a sort of humaniod ant farm. It could be a synthevolver Prc, but it could work as it's own class too. I guess it could be just a special synthevolver series of bio evoles too, if you wanted.
Smile beautiful. It's not as bad as you think.
I usually post from my phone. Please excuse any typos. I swear, they're the phone's fault.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #253 on: August 07, 2012, 03:22:47 PM »
Kinda, I picture it as a sort of humaniod ant farm. It could be a synthevolver Prc, but it could work as it's own class too. I guess it could be just a special synthevolver series of bio evoles too, if you wanted.

I'll have to think about it -- I don't want to come up with a new subsystem and have to write a whole bunch of symbionts, you know?  I mean, I have enough homebrewed subsystems floating around already... ;)
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline geniussavant

  • Legendary Member
  • ****
  • Posts: 1726
  • Neither genius nor savant, mostly just confused
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #254 on: August 07, 2012, 06:48:31 PM »
Well, we could do it as a synthevolver, using their evolutions.

The 0 level evolution would start the farm and grant a short range cone of piercing damage(insect stings) and a minor poison effect.
Smile beautiful. It's not as bad as you think.
I usually post from my phone. Please excuse any typos. I swear, they're the phone's fault.

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #255 on: August 11, 2012, 05:51:30 PM »
I just realized something ironic. In this setting, without divine casters, the arcane casters (Crystal Mage, Medic) are the armored spellcasters and the primary source of healing, while the psionic manifesters (Mentalist, Psykin) are all lightly armored.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #256 on: August 11, 2012, 06:39:19 PM »
I just realized something ironic. In this setting, without divine casters, the arcane casters (Crystal Mage, Medic) are the armored spellcasters and the primary source of healing, while the psionic manifesters (Mentalist, Psykin) are all lightly armored.

Lol.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Sneaky_Sable

  • Legendary Member
  • ****
  • Posts: 1361
  • Watching Ponies
    • View Profile
    • DOUBLE EXPOSURE
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #257 on: August 13, 2012, 09:26:40 AM »
I just realized something ironic. In this setting, without divine casters, the arcane casters (Crystal Mage, Medic) are the armored spellcasters and the primary source of healing, while the psionic manifesters (Mentalist, Psykin) are all lightly armored.

Lol.

*Overhead shot of crowded metropolis, night time*

<Don Lafontaine Voice Over>  "In the distant future, in the crowded streets of Evernight, a revolution begins."

*Show crowd scenes*

<D.L.V.O.> "Targeted for their talents, those with the gift of magic find themselves on borrowed time."

*Show magic users in street clothes being 'gunned' down by street thugs. Cut to a group of people sitting around a table, in a dark room. The only source of light is a lamp above them. One leans in to show his face in the light*

<Male Mage (Played by Steven Seagal)> "If we don't do something drastic, and soon, we won't stand a chance."

*A mage leans in from the darkness, a wild smile across his face*

<Male Mage (Played by Raul Julia)> "Gentlemen... I have a plan."

<D.L.V.O.> "Pushed to their limit, they're out to teach the world that just because you're a caster..."

*Various shots of armor being put on dramatically*

<D.L.V.O.> ".... doesn't mean you're an outcast!"

*Exterior shot of building. Sign says 'Fighter Academy'. It explodes. Badass shot of four mages, male and female mix, walking away from an explosion*

<D.L.V.O.> "This summer, director Quentin Tarentino teams up with legendary writer and visionary Gary Gygax to challenge your views on Arcane Spell Failure."

*Cut to a fighter on the ground, severely injured*

<Fighter> "Have mercy!"

*Cut up to a mage in plate mail made of car tires and steel plates holding a wand down at the fighter*

<Mage> "Mercy is for the clergy." *bright flash effect. Cut back to see the fighter polymorphed into a white rabbit. Mage twirls the wand like a gun, then slides it into a holster and walks off*

<D.L.V.O.> "Tin Can Casters!"

*Display the name in a font that looks like it's made of steel. Behind the lettering, there's a stock footage explosion*

<MPAA Voice Over> "This film has not yet been rated."
Link to my homebrews

(Offsite server may be unstable. Report broken / unresponsive link with Post Upvote button)

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #258 on: August 13, 2012, 09:46:14 PM »
(click to show/hide)

 :lmao :lmao   :clap

+1

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #259 on: August 23, 2012, 03:52:12 PM »
OK, big question here.

Should I replace the magitech currently implemented here with Gramarie?  Is my Magitechnician compatible?  Can it be made compatible easily?
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.