You should probably update the index one of these days. Also, Cellochoroid uses the wrong skills for its skill bonuses (standard D&D instead of Magipunk-specific skills).
Any idea what classes would work well with Cellochoroid racial sub levels? Offhand, I can think of a few ideas.
Biosynth (gain a changeable evolve by swapping clumps of evolved moss in and out, Mutagenic Strike implants a clump that attempts to control the target's body, Evolve 0 for tentacles instead of claw/bite, get something else instead of Next Stage to Aberration type)
Morphling (Transformation to turn into Plant creatures starting at 5th instead of 17th, Morph and Morphic Body AC and other class features use Int instead of Con)
Probably want Mentalist, too, since that's the "favored class" (or would be if there were favored classes).