Author Topic: Homebrew Setting: Magipunk (brainstorming -- input needed)  (Read 92101 times)

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #260 on: August 23, 2012, 04:16:56 PM »
Gramarie is a world-building thing, and really should be treated as such, I think. But for the fact that they have untold power, Gramarists are essentially NPC classes. They don't really do adventuring. Personally, I don't feel that they are actually appropriate to the D&D game. D&D worlds and campaign settings? Certainly. Definitely. Indubitably. But the game itself? No. They can't really do the whole adventuring game. While their friends are raiding the dungeon, Gramarists are playing Electricity and Engineering. Back home, where it's safe and they can get hours of uninterrupted work in alongside fellow Gramarists who know the principles they lack.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #261 on: August 23, 2012, 04:33:08 PM »
I disagree with Garryl's analysis about Gramarists not wanting to adventure, but I think that Gramarie is more complicated than what you want to work with percival.

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #262 on: August 23, 2012, 05:08:51 PM »
Fair enough.  I'll keep my poor old Magitechnician.  ;)
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline geniussavant

  • Legendary Member
  • ****
  • Posts: 1726
  • Neither genius nor savant, mostly just confused
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #263 on: August 23, 2012, 11:36:25 PM »
I agree wholeheartedly. Gramarie just rodent have the smoothness your work does. Just my two cp
Smile beautiful. It's not as bad as you think.
I usually post from my phone. Please excuse any typos. I swear, they're the phone's fault.

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2413
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #264 on: September 01, 2012, 02:48:03 AM »
wait... are we talking homebrew, or are we talking stasheff here? or is this just one of those interesting coincidences, artifacts of my not reading every single post, or my misremembering the name?

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #265 on: September 01, 2012, 08:20:07 AM »
wait... are we talking homebrew, or are we talking stasheff here? or is this just one of those interesting coincidences, artifacts of my not reading every single post, or my misremembering the name?
  Love Stasheff!  Lol.  But in an earlier post there's a link to a homebrew subsystem called Grammarie.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2413
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #266 on: September 01, 2012, 05:43:47 PM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

Offline Sneaky_Sable

  • Legendary Member
  • ****
  • Posts: 1361
  • Watching Ponies
    • View Profile
    • DOUBLE EXPOSURE
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #267 on: September 03, 2012, 12:40:23 PM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

That's the last thing we need here is a Grammarie Nazi :) :) :) :) :)
Link to my homebrews

(Offsite server may be unstable. Report broken / unresponsive link with Post Upvote button)


Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #269 on: September 03, 2012, 06:14:54 PM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

That's the last thing we need here is a Grammarie Nazi :) :) :) :) :)

Upvoted.  Honestly, if your posts on PbP boards were upvotable, I bet you'd have more karma than Buddha. ;)
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2413
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #270 on: September 09, 2012, 12:30:35 AM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

That's the last thing we need here is a Grammarie Nazi :) :) :) :) :)

ummm.... run-on sentence.  :eh


 :D

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #271 on: September 09, 2012, 12:38:05 AM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

That's the last thing we need here is a Grammarie Nazi :) :) :) :) :)

ummm.... run-on sentence.  :eh


 :D

Something I've always wondered...  If there are run-on sentences, are there also run-off sentences?

Edit:  One thing I don't wonder about though is that that "eh" emoticon needs a nonexistent background instead of its current white.

Offline Sneaky_Sable

  • Legendary Member
  • ****
  • Posts: 1361
  • Watching Ponies
    • View Profile
    • DOUBLE EXPOSURE
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #272 on: September 09, 2012, 12:33:38 PM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

That's the last thing we need here is a Grammarie Nazi :) :) :) :) :)

ummm.... run-on sentence.  :eh


 :D

Link to my homebrews

(Offsite server may be unstable. Report broken / unresponsive link with Post Upvote button)

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2413
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #273 on: September 15, 2012, 02:12:56 AM »
well, it is an easy mistake to make "Gramarye" <-> "Grammarie", ne.

That's the last thing we need here is a Grammarie Nazi :) :) :) :) :)

ummm.... run-on sentence.  :eh


 :D



heheheh. sorry about that. it was the best i could come up with for a response. besides, it struck me as a) very humorous, and b) potentially an intentional opening for further humor on your part, given the nature of your comment. which was a fabulous pun, btw.

Offline Merchant

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #274 on: September 17, 2012, 09:03:20 AM »
I just wanted to say how awesome your work here is. Thisis what I've wanted my idea for story would. I'm not sure what you are looking or but what a class similar to a summoner or breeder/trainer or even a life maker.

I think I need look harder but where is your setting explained?

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #275 on: September 17, 2012, 12:35:47 PM »
I just wanted to say how awesome your work here is. Thisis what I've wanted my idea for story would. I'm not sure what you are looking or but what a class similar to a summoner or breeder/trainer or even a life maker.
Thanks! I did put a lot of work into it...

You'd probably need to go with a Crystal Mage to be a summoner, they're going to get most of the conjuration stuff (when I do the spell list).  For a breeder/trainer, I would say Kellus's Xenoalchemist, which isn't ported yet, but is straightforward.  I'm not sure what you mean by Life Maker, though...

Quote
I think I need look harder but where is your setting explained?
Haha well... in bits and pieces.  I'm much better at writing mechanics than the fluff & setting stuff, so that's being added slowly and via lots of help from other people.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline Garryl

  • DnD Handbook Writer
  • ****
  • Posts: 4515
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #276 on: September 28, 2012, 11:28:00 PM »
You should probably update the index one of these days. Also, Cellochoroid uses the wrong skills for its skill bonuses (standard D&D instead of Magipunk-specific skills).

Any idea what classes would work well with Cellochoroid racial sub levels? Offhand, I can think of a few ideas.
Biosynth (gain a changeable evolve by swapping clumps of evolved moss in and out, Mutagenic Strike implants a clump that attempts to control the target's body, Evolve 0 for tentacles instead of claw/bite, get something else instead of Next Stage to Aberration type)
Morphling (Transformation to turn into Plant creatures starting at 5th instead of 17th, Morph and Morphic Body AC and other class features use Int instead of Con)
Probably want Mentalist, too, since that's the "favored class" (or would be if there were favored classes).

Offline samnemath

  • Sr. Member
  • ***
  • Posts: 371
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #277 on: October 26, 2012, 04:19:45 PM »
I have been reading these, especially the gun rules (as I mentioned in High Arcana). I was wandering what kind of power these rules aim for. Would it be possible to introduce the gun rules or the base classes in a normal D&D campaign alongside the regular classes?
« Last Edit: October 26, 2012, 04:21:31 PM by samnemath »

Offline sirpercival

  • Honorary Mod
  • *****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #278 on: October 26, 2012, 04:25:14 PM »
The classes are higher power on average than standard D&D, but they aren't generally more powerful than, say, a normal wizard or CoDzilla.  Most of them can certainly be played alongside standard stuff, as long as the participants are aware of possible power discrepancies.

The gun rules should work fine... they're just modified wands, after all.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline samnemath

  • Sr. Member
  • ***
  • Posts: 371
    • View Profile
Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #279 on: October 26, 2012, 04:29:02 PM »
So all the classes here are tier 1 or about Warblade level? Speaking about the non-spellcasting classes of-course.