Author Topic: Homebrew Setting: Magipunk (brainstorming -- input needed)  (Read 92166 times)

Offline veekie

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #40 on: December 30, 2011, 04:38:56 AM »
For a location, the most important would be the overall themes of an area, 4-5 major attributes, and the most significant landmarks. From there add a similar amount of specific area examples, notable NPCs and general events. More than that gets kinda cluttery I think.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #41 on: December 30, 2011, 05:40:44 PM »
That's pretty good, veek -- I think I'll model them after the location writeups in ECS and FRCS.  Kind of multipurpose.

Discussion for anyone who cares:

I've been thinking about the domeskipper.  It's a class for those people who travel between the domes, hanging out in the Wilds.  I want it to be able to handle both the semi-feral outcasts/exiles, and the flashy, celebrity big-game hunters.  I don't, however, want tree-hugging druid.  So, what class features do I include?

I was thinking about the following:
~Favored Enemy
~Full Animal Companion
~Skirmish?
~Wild Empathy
~No spellcasting

Thoughts?
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #42 on: December 30, 2011, 09:39:21 PM »
I've been thinking about a sort of wild martial adept with an animal companion, with the companion as a pretty important part of the class as recharging your maneuvers is via having your companion initiate maneuvers. I sorta ran out of ideas after that. Maybe something like that could work for the Domeskipper? It would be nice to have some ToB classes in your setting.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #43 on: December 30, 2011, 10:15:26 PM »
That's actually pretty damn cool, better than the skirmish idea.  I agree about having a ToB class, I hadn't figured out where to put one.

So, we have:
~Druid & Ranger fluff abilities (wild empathy, trackless step, etc.)
~Full-progression Animal Companion
~Favored Enemy
~Initiating

How does that sound?  Also, are there any nature-themed homebrew disciplines?
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #44 on: December 30, 2011, 11:45:24 PM »
Here are the notes I had on the class. Revealing Light is/was a homebrew discipline I was working on based on light, finding/revealing things, and the Search skill. Natural Blessing was just a filler ability because I couldn't think of much else to fill the levels, and because I was trying to mimic replacing the Ranger and also parts of the Druid. Feel free to remove it if it doesn't fit what you're going for.

(click to show/hide)

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #45 on: January 02, 2012, 07:47:50 AM »
Thank you, Garryl -- that was extremely helpful, and I totally stole some of the ideas :D  BTW, do you want to address the comment someone made on the Medic repost?

...

I'm still thinking about the DivHead... not sure if I want to construct rules for a whole new conflict system (informational warfare) or what... it's slow going.  But anyway, next up is Magitechnician.

My thought was to start with artificer, give it a quick paint job for magitech, and then the big change: take out the infusions and a couple other class features, and replace them with some sort of Macguyver/Scotty abilities, jury-rigging-type stuff where they can essentially make improvised items.  I'm not sure how to implement this, though -- does anyone know of something similar I can use for inspiration?



EDIT: I have three possible Magipunk logos.  Which is best??





« Last Edit: January 02, 2012, 08:13:34 AM by sirpercival »
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #46 on: January 02, 2012, 04:02:26 PM »
The PoC stuff is going to take awhile to port over since Garryl hasn't finished it yet apparently.

I'm not a fan of the third logo.

Offline Jackinthegreen

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #47 on: January 02, 2012, 07:31:50 PM »
I don't know about others, but wordsmithing sounds odd.  Perhaps wordcraft?  Or maybe I just think it sounds good because it's similar to warcraft.

I realize it's a bit out there, but some racial substitution levels could work well for some of the classes.  A Warforged Synthevolver has plenty of interesting opportunities through being a mechanosynth, if the race isn't being modified of course.  Lifetorn medics have rather amusing possibilities for roleplay.

As for logos, the first looks the best to me.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #48 on: January 02, 2012, 07:56:08 PM »
Hmm... I like wordcraft.  It shall be done.  :)

And yes, I agree about racial sub levels.  That will definitely happen.

Here's a gaming philosophy question.  How do people feel about the concept of prestige classes?  I've designed these base classes to be strong and interesting 1-20... so PrCs are a lot less necessary than when based off of core classes.  The ideas I've had have been mostly dual-progression PrCs... does that make sense?  Are they necessary?  Do I need to make more traditional PrCs?

Agreed that the 3rd logo is the worst... I like both 1 and 2 though.
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #49 on: January 02, 2012, 08:05:57 PM »
I'm happy with prestige classes that are dual-progression or based around a specific theme.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #50 on: January 02, 2012, 08:21:41 PM »
I'm happy with prestige classes that are dual-progression or based around a specific theme.

What other kinds of PrCs are there than these?
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #51 on: January 02, 2012, 08:39:18 PM »
I'm happy with prestige classes that are dual-progression or based around a specific theme.

What other kinds of PrCs are there than these?

Random pieces of junk?   :P  Anyways, most PrC themes are worthless.

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #52 on: January 02, 2012, 09:09:45 PM »
Haha, ok.  Well, then, I'll stick with Dual-Progression PrCs unless I see a particular ability to focus on for a particular class (like Lens Mage for a Holomancer's coherent light).
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #53 on: January 03, 2012, 12:37:05 AM »
The PoC stuff is going to take awhile to port over since Garryl hasn't finished it yet apparently.

Finishing PoC is going to take a while. That said, a lot of the material is going to remain the same, and it's compatible with almost all of the existing MaI material. Even the whole Power Suit mechanic, which the PoC classes don't have but all of the old MaI material requires, can still technically be qualified for with the Power Suit module that everyone gets (although some tweaking may be required).
« Last Edit: January 03, 2012, 12:39:20 AM by Garryl »

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #54 on: January 03, 2012, 12:40:35 PM »
So, for my nature-based discipline, I'd love some ideas for maneuvers.  I figured that most of this would be support and not necessarily offense...

Here's what I have so far:

Stances giving alternate senses (darkvision, low-light vision, blindsight)
Tree-stride maneuver, possibly earth glide

(that's it...)

EDIT: Oh yeah, and a little bit of divination.  Find the Path, Commune with Nature-type things.
« Last Edit: January 03, 2012, 02:43:34 PM by sirpercival »
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #55 on: January 04, 2012, 03:05:30 PM »
So, I just realized that I have no classes at the moment that can reproduce most of the divine buffs and summons.  Since I've already decided there will be no divine magic, I have two options:

1) Make a new arcane casting class (or classes) that can do these things.

2a) Make Crystal Warrior a separate gish class (instead of just a Crystal Mage variant) that gets a spell list of basically every buff there is, and
2b) Be resigned to the fact that Crystal Mage's summon monster X (and possibly some SNA for my domeskipper discipline) will be all the summoning there is.

Preference?
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #56 on: January 04, 2012, 04:21:17 PM »
I have no preference.

However, I've officially added Magipunk to my list of Homebrew that is awesome and I want to play.  You should feel proud.   :p

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #57 on: January 04, 2012, 05:02:37 PM »
I have no preference.

However, I've officially added Magipunk to my list of Homebrew that is awesome and I want to play.  You should feel proud.   :p

 :clap  Whoooo!
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Offline Nanshork

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #58 on: January 04, 2012, 05:13:18 PM »
I have no preference.

However, I've officially added Magipunk to my list of Homebrew that is awesome and I want to play.  You should feel proud.   :p

 :clap  Whoooo!

The problem with the internet: I can't tell just how much of that was sarcasm.   :P

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #59 on: January 04, 2012, 05:16:36 PM »
I have no preference.

However, I've officially added Magipunk to my list of Homebrew that is awesome and I want to play.  You should feel proud.   :p

 :clap  Whoooo!

The problem with the internet: I can't tell just how much of that was sarcasm.   :P

None at all.  I'm happy when people get as enthusiastic as I am :)
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