Author Topic: Homebrew Setting: Magipunk (brainstorming -- input needed)  (Read 92139 times)

Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #180 on: May 18, 2012, 04:39:45 PM »
What of the oddity with PBS where it's the prereq for Far Shot?  My first thought for fixing them would be having either as a base with no prereqs, then have Precise Shot et al require either one.

It's funny how the Public Broadcasting System creeps into everyone's feats, really.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #181 on: July 01, 2012, 11:11:13 PM »
I don't have any PrCs for Zen Fundamentalist.  Any suggestions?
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #182 on: July 02, 2012, 07:47:40 AM »
Does the Zen Fundamentalist even NEED a specialized Prestige class?
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #183 on: July 02, 2012, 03:18:39 PM »
Does the Zen Fundamentalist even NEED a specialized Prestige class?

Well... I mean, no, but it would be nice to give some options.  At the moment the only fighting PrC (for Grunt & Zen Fund) is Repo Dog.  Not that you need anything else, but still.

I added some Grunt Feats, speaking of.
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #184 on: July 02, 2012, 03:37:43 PM »
Revisiting Racial Subs, since, y'know, it's unfinished.  Like a bunch of other stuff... bluh.

By Class
  • Crystal Mage: Spellscale (use elf)*, Axani, Elf
  • DivHead: Illumian*, ??, ??
  • Dodger: Halfling*, Cansin, Raptoran
  • Domeskipper: Half-Orc*, Cansin, Raptoran
  • Grunt: Half-Orc, ??, ??
  • Holomancer: Aasimar*, Gnome, ??
  • Magitechnician: Gnome*, Dwarf, ??
  • Medic: Lifetorn*, Aasimar, Halfling
  • Mentalist: Tiefling*, Kalashtar, Elan
  • Morphling: Warforged*, Changeling*, Shifter
  • Planeswalker: Half-Elf*, Tiefling, Spellscale
  • Powerbard: Half-Elf, Changeling, Illumian
  • Psykin: Dwarf*, Kalashtar, Elan
  • Mechanosynth: Warforged*, Mongrelfolk, ??
  • Biosynth: Mongrelfolk*, Shifter, Lifetorn
  • Zen Fundamentalist: Axani, Elf, ??
By Race
  • Aasimar: Holomancer*, Medic
  • Changeling: Morphling*, Powerbard
  • Dwarf:  Psykin*, Magitechnician
  • Elf: Crystal Mage*, Domeskipper
  • Gnome: Magitechnician*, Holomancer
  • Half-Elf: Planeswalker*, Powerbard
  • Half-Orc: Domeskipper*, Grunt
  • Halfling: Dodger*, Medic
  • Illumian: DivHead*, Powerbard
  • Lifetorn: Medic*, Biosynth
  • Mongrelfolk: Biosynth*, Mechanosynth
  • Raptoran: Dodger, Domeskipper
  • Shifter: Biosynth, Morphling
  • Spellscale: Crystal Mage, Planeswalker
  • Tiefling: Mentalist*, Planeswalker
  • Warforged: Morphling, Mechanosynth
  • Kalashtar: Psykin, Mentalist
  • Elan: Psykin, Mentalist
  • Axani: Crystal Mage, Zen Fundamentalist
  • Cansin: Dodger, Domeskipper
Need to add 4 more races, to fill out:  2x Grunt, 2x DivHead, Holomancer, Magitechnician, Mechanosynth, Zen Fundamentalist

Suggested pairings: DivHead/Magitechnician, Grunt/Mechanosynth, DivHead/Holomancer, Grunt/Zen Fundamentalist

However, I have no idea what races to use.  Suggestions?  I've been trying to stick to LA +0 races, though Goliath would probably work well for G/ZF...
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Offline littha

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #185 on: July 02, 2012, 03:40:55 PM »
Considering you already have Aasimar and Tiefling LA +1 races are already there. Goliath or Half Giant would be interesting

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #186 on: July 02, 2012, 03:42:23 PM »
Considering you already have Aasimar and Tiefling LA +1 races are already there. Goliath or Half Giant would be interesting

Nah, Aasimar & Tiefling are their LA+0 Lesser versions.  But I can still consider it.  Where would you put Half Giant?
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Offline Sneaky_Sable

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #187 on: July 02, 2012, 03:44:56 PM »
Nah, Aasimar & Tiefling are their LA+0 Lesser versions.  But I can still consider it.  Where would you put Half Giant?

Somewhere between Medium and Huge...
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #188 on: July 02, 2012, 03:46:02 PM »
Where might Lesser Drow fit, do you think?
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Offline littha

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #189 on: July 02, 2012, 03:56:05 PM »
Dodger/Holomancer probably but you already have a pile of doger ones...

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #190 on: July 02, 2012, 03:56:21 PM »
Where might Lesser Drow fit, do you think?

The Underdark.

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #191 on: July 02, 2012, 04:03:00 PM »
At the risk of sounding helpful...

Half-Giant: Grunt, Mechanosynth
Drow, Lesser: Dodger, Divhead (I don't think a race that dwells in the dark and has dwelt in darkness for eons should have Holomancer... unless you plan to create a Prestige class called Black Light Knight and... oh shit, I just inspired you. Cool. 5 Level class, lets you swap out light beams normal damage for cold damage. Darkness effects. Cape and Cowl. )
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Offline littha

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #192 on: July 02, 2012, 04:05:32 PM »
I went holomancer because they already have an inane ability to manipulate light

Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #193 on: July 02, 2012, 04:06:51 PM »
At the risk of sounding helpful...

Half-Giant: Grunt, Mechanosynth
Drow, Lesser: Dodger, Divhead (I don't think a race that dwells in the dark and has dwelt in darkness for eons should have Holomancer... unless you plan to create a Prestige class called Black Light Knight and... oh shit, I just inspired you. Cool. 5 Level class, lets you swap out light beams normal damage for cold damage. Darkness effects. Cape and Cowl. )

Wow, that sounds incredibly similar to Shadow...
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #194 on: July 02, 2012, 04:08:33 PM »
Dodger/Holomancer probably but you already have a pile of doger ones...

I guess I could move Cansin to DivHead or something... I agree that Dodger/Holomancer seems right.

EDIT: Or magitechnician?  I dunno.
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Offline littha

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #195 on: July 02, 2012, 04:09:55 PM »
My god, combat momentum is bad.

Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #196 on: July 02, 2012, 04:37:52 PM »
Combat Momentum (feat): Level 6+ only. Gain 1 thp per hit (and it doesn't last long).
Martial Spirit (DS 1 stance): 1st level. Heal 2 hp per hit. And if you don't want it, you can give it to someone else. Doesn't go away next turn. Healing out of combat. Synergy with that one soulmeld.
Stone Power (feat): 1st level. Don't bother with hitting, just make an attack and take a small penalty, and you have up to 10 thp for just as short a time.
... so, yeah, I'd give it a bit of a buff.

Renewed Purpose: Wording is unclear. As written, regardless of save you choose, the effect triggers on any save at all.

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #197 on: July 02, 2012, 05:50:53 PM »
Wow, that sounds incredibly similar to Shadow...

Oh like I have the time to cross reference all the things :)
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Offline sirpercival

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #198 on: July 02, 2012, 07:40:52 PM »
Combat Momentum (feat): Level 6+ only. Gain 1 thp per hit (and it doesn't last long).
Martial Spirit (DS 1 stance): 1st level. Heal 2 hp per hit. And if you don't want it, you can give it to someone else. Doesn't go away next turn. Healing out of combat. Synergy with that one soulmeld.
Stone Power (feat): 1st level. Don't bother with hitting, just make an attack and take a small penalty, and you have up to 10 thp for just as short a time.
... so, yeah, I'd give it a bit of a buff.

Oh.  Crap.  I forgot about Martial Spirit.  OK, back to the drawing board.

What about, you get thp equal to the amount you beat their AC by?  Or equal to your Str mod?  Or, amount you beat AC by and lasts for Strmod rounds?

Quote
Renewed Purpose: Wording is unclear. As written, regardless of save you choose, the effect triggers on any save at all.

Oops, I fixed that on the Grunt page but forgot to update the Feats page.  Done now.
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Offline Garryl

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Re: Homebrew Setting: Magipunk (brainstorming -- input needed)
« Reply #199 on: July 02, 2012, 07:50:50 PM »
These feats, while they have a bit of a Grunty feel to them, don't really demand being a Grunt. All of them are just as useful for a Domeskipper or a Synthevolver or a Morphling (although maybe a bit less synergistic). Give me something that builds on the Grunt's unique class features, please.

Quote
Push 'Em Around
It's easy to scare people when you're much bigger than them.
Prerequisites: Improved Bull Rush, Tickets to the Gun Show, Persuasion 8 ranks.
Benefit: Whenever you successfully bull rush an enemy, you may make a demoralization attempt against then as a free action.  The enemy receives a -1 morale penalty to the check for every 5 feet that they were moved by your bull rush.

Should be "against them", not "then".

Quote

Renewed Purpose
You draw strength from adversity.
Prerequisites: One martial maneuver, base Fort, Reflex, or Will save +3.
Benefit: Choose Fortitude, Reflex, or Will (you must have a base +3 bonus to whichever save you choose).  Whenever you make a successful save of the given type, but no more often than once per round, you may automatically recover one expended maneuver.
Special: You may select this feat up to three times, choosing a different save each time.  You may recover one maneuver per round per successful save for which you select this feat; for example, a character who selects Renewed Purpose (Fortitude) and Renewed Purpose (Will) could recover up to two maneuvers per round, one each for a successful Fort and Will save.

Should be "save of the chosen type", not "given".