Author Topic: Phoenix  (Read 8588 times)

Offline oslecamo

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Phoenix
« on: December 15, 2011, 02:53:22 AM »
Phoenix

HD:d8
Level    BAB    Fort    Ref    Will    Feature

1    +1    +2    +2    +2    Phoenix body, Sun sparck
2    +2    +3    +3    +3    Wings, +1 Cha, +1 Str
3    +3    +3    +3    +3   Sun soul, lesser
4    +4    +4    +4    +4    Shriek, +1 Cha, +1 Str
5    +5    +4    +4    +4   Sun soul
6    +6    +5    +5    +5    Growth, Spell-like metamagic,
7    +7    +5    +5    +5   Sun soul, advanced
8    +8    +6    +6    +5   Immolation
9    +9    +6    +6    +6   Sun soul, greater, Bonus feat.
10   +10   +7    +7    +7    Defensive aura, +1 Cha, +1 Str
11   +11   +7    +7    +7    Sun soul, adept
12   +12   +8    +8    +8    Ritual, Bonus feat
13   +13   +8    +8    +8   Sun soul, master
14   +14   +9    +9    +9   Uncanny dodge, Bonus feat +1 Str, +1 Cha
15   +15   +9    +9    +9   Sun prophet
16   +16   +10   +10   +10   Planar travel, Bonus feat, +1 Str, +1 Cha
17   +17   +10   +10   +10    Sun avatar
18   +18   +11   +11   +11    Burning metamagic, +1 Str, +1 Cha
19   +19   +11   +11   +11   Sun incarnation
20   +20   +12   +12   +12   New Dawn
21   +20   +12   +12   +12   Nova, +1 Str, +1Cha
22   +21   +13   +13   +13   Great Phoenix,
23   +21   +13   +13   +13   Mighty Phoenix, +1 Str, +1 Cha
24   +22   +14   +14   +14   Elder Phoenix


Skills: 4+int modifier per level, class skills are Spot, Listen, diplomacy, Knowledge (any), concentration, heal.

Proficiencies: it's own natural weapons.

Features:
Phoenix body: The phoenix loses all other racial bonus and gains magical beast traits (basically darkvision 60 feet and lowlight vision). It's a medium sized magical beast with base speed 30 feet. It has two claw attacks dealing 1d6 +str damage each and one bite attack dealing 1d8 +str damage. A phoenix doesn't have limbs capable of fine manipulation. It has telepathy 5 feet per HD.

The phoenix has a bonus to Nat armor equal to it's Cha modifier.

Sun spark: The phoenix is filled with the fiery energy of creation, which grant it several SLAs. Unless otherwise noticed, the save DC for a phoenix SLA is 10+1/2HD+Cha modifier.

In addition, at 1st level the phoenix can use detect evil, detect magic, produce flame and color spray 2/day for each HD it has.

Wings:The phoenix can fly at a speed of 10 feets per HD with average maneuverability.

Ability increase:The phoenix gains +1 Str and +1 Cha at levels 2, 4, 10, 14, 16, 18, 21,  23


Sun soul, lesser:The phoenix can now use dancing lights, blur, blindness/deafness, find traps, neutralize poison1/day for each HD it has.
 
Shriek:Every 10 minutes, the phoenix can unleash a scream which slows as the spell all enemies (only enemies) within 5 feet for phoenix HD. Caster level equal to phoenix HD, except that it may affect any number of targets within the area. Save=10+1/2HD+Cha modifier.

Sun soul:The phoenix can now use  protection from evil, remove fear,  invisibility and cure light wounds 1/day for each HD it has.

Growth:The phoenix increases one size category. Notice this is a long creature.

Spell-like metamagic:The phoenix may use any spell-like metamagic it has (like empower SLA) combined with any of her SLAs, instead of just 1. For example, if she picked extend SLA(cure light wounds), she may empower any other SLA it has now. She's still limited to 3 uses of metamagic per day for each feat. Applying the metamagic doesn't increase the casting time of the SLA.

Sun soul, advanced:the phoenix can now use Pyrotechnics, see invisibility, remove curse 1/day for each 2 HD it has.

Immolation:1/day for each 4 HD it has, as a full round action, a phoenix may immolate itself. This produces a column of flame up to 5 feet wide and 10 feet high per HD of the phoenix (may choose to make a smaller column than the maximum size).

Creatures inside the column take 1d6 fire damage and 1d6 divine damage for HD of the phoenix, reflex save 10+1/2HD+Con modifier for half.

The phoenix is reduced to a small pile of ash. Next turn, the phoenix is reborn from those ashes with full HP, ability scores restored and all extra special effects like spells removed, but keeping any previous equipment held. This ability doesn't recover any phoenix SLAs or other abilities limited per day.

 Notice the phoenix must be able to take a full round action to use this ability.

At 12 HD it may use immolation as a standard action. At 16 HD it may use immolation as a move action. At 20 HD it may use immolation as a swift action.

Sun soul, greater:greater dispel magic, dispel evil, blink, wall of fire as SLA 1/day for each 3HD it has.

Bonus feat:The phoenix receives a meta-SLA feat of it's choice, like empower SLA or maximize SLA.

Defensive aura:The phoenix gains a deflection bonus to it's AC equal to it's Cha. It also gains SR equal to HD+11 and DR/magic equal to half HD.

Sun soul, adept:The phoenix can now use fire seeds, veil and death ward as SLAs 1/day for each 4 HD it has. The fire seeds ability uses drops of the own phoenix's blood, but it doesn't damage the phoenix. The phoenix can throw them despite not having hands.

Ritual:If the phoenix spends one or more rounds of concentration as a standard action before using a SLA, the caster level for that SLA increases by 2 for each round spent concentrating. Maximum 10 rounds.
 
Sun soul, master:The phoenix can now use Mislead, heal, find the path as SLAs 1/day for each 3HD it has.

Uncanny dodge:
as the rogue ability.

Sun prophet:
the phoenix can now use reincarnation, incendiary cloud 1/day for each 4HD it has.

Planar travel:The phoenix can travel to the ethereal and astral planes and back to the material planes as a move action 1/day for each 2HD it has. She never gets lost in either the Astral Plane or the Material Plane and can use this to travel to any plane in 1d4 hours. The phoenix can guide other creatures, providing they have their own means of passing from plane to plane.

Sun avatar:The phoenix can now use Summon Nature's ally IX, dismissal 1/day for every HD it has.

Burning metamagic:Every metamagic SLA the phoenix has can be used a number of extra times per day equal to it's Cha modifier.

Sun incarnation:the phoenix can now use polymorph and polymorph any object as a SLA 1/day for every 4HD it has.

New Dawn:the phoenix can now use miracle as a SLA 1/day for every 5HD it has. If the miracle is used to create/improve a lasting effect, the phoenix must pay the full exp price.

Nova:The phoenix's SLAs have no limit on their caster level. Ritual may still only be used up to 10 turns.

Great Phoenix:After using immolation, the phoenix adds her Cha modifier to all saves, skills, attacks and damage rolls for 1 turn/HD.

Mighty Phoenix:The phoenix can now use immolation as a free action, even if it isn't it's turn.

Elder Phoenix:the phoenix may use immolation any number of times per day it wishes. Notice that it still needs 1 turn to return, so it can't choose to immolate itself an infinite number of times in a single turn.

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« Last Edit: December 16, 2011, 06:16:02 PM by oslecamo »

Offline CDTalmas

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Re: Phoenix
« Reply #1 on: May 03, 2015, 03:22:58 PM »
Er, no fire subtype? Or resistance to fire at the very least? I know this is old but I figured it could at least use that little bit of love.

Offline Rakoa

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Re: Phoenix
« Reply #2 on: May 03, 2015, 10:29:21 PM »
Interestingly, the original Phoenix was also lacking in any fire defence or subtype. Possibly an oversight on Wizard's side? It wouldn't be the first.
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline oslecamo

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Re: Phoenix
« Reply #3 on: May 04, 2015, 06:29:33 AM »
I believe it actually makes sense for the Phoenix to don't have any fire resistance/immunity.

Because its main characteristic is that the Phoenix will burn itself down to ashes. Kinda hard to pull that kind of trick if you're not actually burnable, right?

Offline Rakoa

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Re: Phoenix
« Reply #4 on: May 04, 2015, 11:55:22 AM »
I believe it actually makes sense for the Phoenix to don't have any fire resistance/immunity.

Because its main characteristic is that the Phoenix will burn itself down to ashes. Kinda hard to pull that kind of trick if you're not actually burnable, right?

WOW I am stupid. Good point!
The Paladin Code: Detect Evil, Smite it, ask questions later.

Offline CDTalmas

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Re: Phoenix
« Reply #5 on: May 04, 2015, 01:48:21 PM »
True, but I think the immolation effect would be similar to a Flame Strike spell, filled with some divine energy that truly disintegrates it. That said, I will concede on this one. Could've sworn the Phoenix would've been at least a Fire subtype!

Offline CDTalmas

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Re: Phoenix
« Reply #6 on: May 06, 2015, 10:10:07 AM »
Actually, in addition to the above, perhaps dying by fire damage could induce an immolation effect. It's a rather specific trigger (not likely to pop up too often) and still fits thematically.

Offline oslecamo

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Re: Phoenix
« Reply #7 on: May 09, 2015, 06:41:03 PM »
The problem with your suggestion is that it's not that hard to get somebody else in the party to specialize in inflicting area fire damage, and then it will pop up all the time.

Offline CDTalmas

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Re: Phoenix
« Reply #8 on: May 09, 2015, 10:02:46 PM »
Actually, if someone really wants to specialize in the weakest element in the game, I wouldn't consider that too game-breaking. Could also make it such that "if an enemy deals fire damage" for safety around that issue.