A friend wants to GM this legendary dungeon for our weekly tabletop club. But since he wants to keep things simple, its going to be PHB only game. We can buy items from DMG, but thats it. I need help in this, since I have heard Tomb is very lethal adventure and would like to survive til the end.
I have very little experience with d&d.
Game:
4-6 players. One monk, others I dont know yet. Expect casual gamer non-optimized builds.
Level 9 + standard wealth. For my stats I rolled 16, 14, 14, 12, 12 and 10.
I am thinking putting 16 to Wis, 14s to Con and Str, 12s to Int and Cha, 10 to Dex.
I am thinking human for the extra skill + feat, but cant really think what feats to take.
For domains I was thinking Knowledge and Magic.
Being decent in combat is easy, but I have heard that in ToH there is very little of that and its mostly traps and such.
Things I considered:
Animate Dead and walk them about 30ft in front of team. But little combat -> few corpses, doesnt really work.
Magic domain + Death Knell + summoned rat(or whatever) + scrolls of darkvision, see invisibility and permanency. Cheesy, not sure is even possible, permanency scrolls cost way too much because of the xp cost. Is it possible to pay that myself? If yes, can't be done before we gain some xp. Assuming DM gives xp during adventure, it is oneshot.
Summoned creatures last very little time, but maybe summon bunch of weak cretaures with metamagic rod of extend and have them trigger the traps. Cheesy.
Apart from not going first, checking absolutely everything, not touching anything except with 10ft poles what do you recommend?