Author Topic: Making Crits Count  (Read 10134 times)

Offline zook1shoe

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Re: Making Crits Count
« Reply #20 on: December 20, 2011, 02:31:51 AM »
There's a problem with your theory... x7 is the cap
1: That's still x3 more than others, and can be done with a 18-20/x2 weapon to start.
2: The ridiculous bit was prefaced by "If we are allowed to extrapolate the table".

Of course, I saw where you were coming ;)
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Offline X-Codes

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Re: Making Crits Count
« Reply #21 on: December 20, 2011, 04:16:41 PM »
There's a problem with your theory... x7 is the cap
1: That's still x3 more than others, and can be done with a 18-20/x2 weapon to start.
2: The ridiculous bit was prefaced by "If we are allowed to extrapolate the table".

Of course, I saw where you were coming ;)
There's another problem with the theory, it references the weapon's "normal" critical multiplier.  Also, as a rule, abilities don't stack with themselves.

Offline snakeman830

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Re: Making Crits Count
« Reply #22 on: December 21, 2011, 08:52:05 AM »
Another note on Pitspawned: The 10% discount also applies to Keen, which you want in any crit-focus not using DoD.
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Offline Halinn

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Re: Making Crits Count
« Reply #23 on: December 21, 2011, 10:31:06 AM »
Another note on Pitspawned: The 10% discount also applies to Keen, which you want in any crit-focus not using DoD.
That depends. For a given build, one might value +1 enchantment higher than a feat (Improved Critical, obv)

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Re: Making Crits Count
« Reply #24 on: December 21, 2011, 04:26:33 PM »
Another note on Pitspawned: The 10% discount also applies to Keen, which you want in any crit-focus not using DoD.
That depends. For a given build, one might value +1 enchantment higher than a feat (Improved Critical, obv)
Especially since there's the option of a Scabbard of Keen Edges if your mages are stingy (cost is about equal to the cost of going from +3 to +4), or simply having someone else cast Keen Edge on your weapon if not.