Author Topic: Making Crits Count  (Read 10136 times)

Offline Sirdanile

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Making Crits Count
« on: December 16, 2011, 11:25:57 PM »
Hey all, I was looking into possible ways to do critical hit awesomeness, now it's really late at night so i've probably missed a boatload.

Kaorti Resin: x4 Crits (One of the fiend books...)
Resounding Blow: Cowering on crits vs evil (BOED)
Blood in the Water/Lightning Maces/Aptitude Weapon (ToB)
Disciple of Dispater class increases threat range (BOVD)
Thayan Gladiator Stunning on a crit (CoR)

I suppose you could do "Reverse crits" Where something such as Touch of Golden Ice (BOED) hits often but the enemy fails the save rarely.



As I mentioned i'm probably missing alot, but are there any ways to expand your crit range/threat or do cool things on a critical hit?

Offline JaronK

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Re: Making Crits Count
« Reply #1 on: December 17, 2011, 03:58:54 AM »
Enfeebling Enchantment (+1 Enchantment, your crits do 1d6+2 Str damage even to crit immunes).

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Offline Tr011

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Re: Making Crits Count
« Reply #2 on: December 17, 2011, 06:38:59 AM »
Lightning Mace + Aptitude + High attack bonus + high threat range = enough.
Whenever you roll a threat you make a bonus attack, you roll a threat with every "high" attack roll (may be more than 50% chance) that is higher than the enemy's AC. So i.e. you roll a 15 on attack, 15 on confirm and get two bonus attacks. So you need a chance of ~60% to crit and you make infinite attacks.

Offline Shadowhunter

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Re: Making Crits Count
« Reply #3 on: December 17, 2011, 09:49:37 AM »
Enervating weapon enhancement. A +2 enhancement that inflicts a negative level each time it crits. After 1 hour the negative levels disappear, but that is of no concern since it is probably dead long before that hour have passed.  (MiC)

Offline spacemonkey555

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Re: Making Crits Count
« Reply #4 on: December 17, 2011, 10:39:44 AM »
Persisted choose destiny would let you double roll all your attack rolls for 2 chances to crit, and then double roll all your critical confirmations, since per the phb they're attack rolls too.

Offline StreamOfTheSky

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Re: Making Crits Count
« Reply #5 on: December 17, 2011, 06:04:10 PM »
Prismatic Burst from MIC.  Has a flat +30,000 gp cost, so it's great at higher levels.  Every time you crit, the enemy gets to taste the rainbow!  Flat DC 20, unfortunately, but activates even on things immune to critical hits, and...they'll fail the save some of the times...

Offline ariasderros

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Re: Making Crits Count
« Reply #6 on: December 17, 2011, 07:07:26 PM »
Maiming, MH p40, a +1 enhancement. Turns your Crit multiplier into a die roll.
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Offline X-Codes

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Re: Making Crits Count
« Reply #7 on: December 17, 2011, 07:48:18 PM »
Forget the Crit multiplier.  Extra damage from critical hits is voided by 36kgp, so while Kaorti Resin is an interesting possibility, it's really not practical in any sense of the word.

The Pitspawned weapon template adds +2 to the confirmation roll for 1kgp, and is a useful addition.  Something overlooked is that it also adds a 10% discount to the magical part of making a Sword of Life Stealing out of one, which applies a negative level on a successful crit and gives temp HP.  Note that this discount actually pays for the cost of the weapon template and then some.  Note that the base item is a +2 weapon, so you could, in theory, swap that out for a +1 Enfeebling (since it'd be the same cost).

~300gp for the weapon + 1000gp for the pitspawned template + 24,400 * 0.95 for the magic = 23480 gp for a +1 Enfeebling "Sword" of Lifestealing with an extra +2 to critical confirmation (you're probably gonna use a Kukri as the base item, anyway).

vs.

~300gp for the weapon + 32000gp for a +1 Enfeebling Enervating weapon = 32300 gp.

9k savings, plus I get better stuff?  I'll take that...

EDIT: Nevermind, it's 10% to the raw material cost... fixing math.
« Last Edit: December 17, 2011, 07:53:34 PM by X-Codes »

Offline Sirdanile

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Re: Making Crits Count
« Reply #8 on: December 17, 2011, 11:38:07 PM »
Victor's Luck from Complete Scoundrel lets you reroll critical threats, theres also feats for rerolling attacks and some class can reroll.

IIRC a few manevers in ToB Specifically Shadow Hand stuff let you roll multiple times and pick a result.

Swashbuckler 14 nets you weakening critical and 19 nets you wounding critical, however that seems a bit much of a class dip just for that..

Most precision Damage says "Does not apply to creatures immune to critical hits", is there a way to negate fortification or allow crits on normally uncrittable things?

Offline ariasderros

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Re: Making Crits Count
« Reply #9 on: December 17, 2011, 11:52:31 PM »
Also, While Vorpal only triggers on a 20, regardless of your threat range, there is Tentacled (Und p69) which is a +4 bonus and allows for a DC21 Fort save, but kills on a crit.
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Offline muktidata

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Re: Making Crits Count
« Reply #10 on: December 18, 2011, 02:08:55 AM »
Personal favorite:

Dragon Mag Compendium -> Staggering Blow (p.109) Stun for one round on crits (Fort DC = 10+1/2 Char Level+Str)

Play a character who's a Warblade (min level 1) with Brutal Strike (PHB2), Staggering Blow (DrgCpm), and Anvil of Thunder (CW) and you're threatening stunning, dazing, and sickening when you hit with a power attack that crits. Throw in a fear effect and you're halfway there! I love debuffing.
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Offline zook1shoe

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Re: Making Crits Count
« Reply #11 on: December 18, 2011, 02:10:16 AM »
If only clawed gauntlets did get the errata :'(

But morphing aptitude keen shurikens for a thri-kreen are nice
« Last Edit: December 18, 2011, 02:13:13 AM by zook1shoe »
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Offline Gavinfoxx

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Re: Making Crits Count
« Reply #12 on: December 18, 2011, 05:09:57 AM »
Aren't there a few materials that make it more likely to crit? More than pitspawned, I mean?  Increasing the likelihood of confirming and such? Rather than Kaorti, I mean.
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Offline JaronK

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Re: Making Crits Count
« Reply #13 on: December 19, 2011, 07:17:48 PM »
Abyssal Bloodiron acts like Cold Iron, but it also gives +4 to confirm crits.  And fluffwise, it fits with Pitspawned perfectly, and that would be a +6 to confirm crits.

Don't forget that Warblades get Int to confirm crits as well.

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Offline X-Codes

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Re: Making Crits Count
« Reply #14 on: December 19, 2011, 07:33:43 PM »
Is it still effectively 12k to make a weapon out of that stuff (as seen on realmshelps)?  If so, then I think I'll pass.  The effect is nice, but just not worth that kind of money.

Offline zook1shoe

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Re: Making Crits Count
« Reply #15 on: December 19, 2011, 07:51:10 PM »
Roundabout Kick is fun w crits
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Offline JaronK

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Re: Making Crits Count
« Reply #16 on: December 19, 2011, 09:41:46 PM »
Is it still effectively 12k to make a weapon out of that stuff (as seen on realmshelps)?  If so, then I think I'll pass.  The effect is nice, but just not worth that kind of money.

Usually the whole "if you craft it yourself it's 2/3 off" applies, but of course with Pitspawned you'd have to be a demon (again with the whole "but that's awesome when combined with Extract Gift issue).

On the bright side, Pitspawned does reduce the cost of some other nice enchantments... or you can get the 2/3 cost reduction if you leave Pitspawned off.

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Offline jojolagger

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Re: Making Crits Count
« Reply #17 on: December 19, 2011, 10:35:41 PM »
A really Rules lawyer reading of Dragondoom (dragonomicon) can get you up to x7.
Quote
When you attack a dragon, the critical multiplier of your weapon improves as noted below.
Normal MultiplierNew Multiplier
x2x3
x3x5
x4x7
Special: The benefit of this feat does not stack with any other ability or effect that alters a weapon’s critical multiplier.
Which RAW means the Weapon keeps the higher multiplier. If you are allow to extrapolate the table, it goes to x7 then x13, x25, x49, x97, and so on, doubling then subtracting one.
Emphasis mine, because that implies it can stack with itself.
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Offline zook1shoe

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Re: Making Crits Count
« Reply #18 on: December 20, 2011, 01:58:14 AM »
A really Rules lawyer reading of Dragondoom (dragonomicon) can get you up to x7.
Quote
When you attack a dragon, the critical multiplier of your weapon improves as noted below.
Normal MultiplierNew Multiplier
x2x3
x3x5
x4x7
Special: The benefit of this feat does not stack with any other ability or effect that alters a weapon’s critical multiplier.
Which RAW means the Weapon keeps the higher multiplier. If you are allow to extrapolate the table, it goes to x7 then x13, x25, x49, x97, and so on, doubling then subtracting one.
Emphasis mine, because that implies it can stack with itself.

There's a problem with your theory... x7 is the cap
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Offline jojolagger

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Re: Making Crits Count
« Reply #19 on: December 20, 2011, 02:16:07 AM »
There's a problem with your theory... x7 is the cap
1: That's still x3 more than others, and can be done with a 18-20/x2 weapon to start.
2: The ridiculous bit was prefaced by "If we are allowed to extrapolate the table".
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